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261. vehicles need to be sustainable. - in General Discussions [original thread]
Bump and bed.
- by Eurydice Itzhak - at 2013.11.18 07:20:00
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262. (Dev/CPM)Pilot suit? - in General Discussions [original thread]
LUGMOS wrote: Eurydice Itzhak wrote: You can still see pilot suit in some areas of the game. Specifically under assets I believe. :( I believe you mean marketplace. It may be that I mean that or it may be its under both. Couldnt tell...
- by Eurydice Itzhak - at 2013.11.18 06:41:00
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263. (Dev/CPM)Pilot suit? - in General Discussions [original thread]
You can still see pilot suit in some areas of the game. Specifically under assets I believe. :(
- by Eurydice Itzhak - at 2013.11.18 06:34:00
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264. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: i think that instead of hit and run, it'll be hit and hide then get destroyed before cooldown ends or hide and run to redline. it should be 40 or 35 sec cooldown, then skills The current shield hardener has a cd of 30...
- by Eurydice Itzhak - at 2013.11.18 06:28:00
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265. vehicles need to be sustainable. - in General Discussions [original thread]
Iron Wolf Saber wrote: Capital ships are not that sustainable as well to lose every battle. I don't know much about eve but i know there are pve ways to make isk. I also have a feeling that's something only large corps run or do. The fact...
- by Eurydice Itzhak - at 2013.11.18 06:21:00
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266. vehicles need to be sustainable. - in General Discussions [original thread]
4447 wrote: Eurydice Itzhak wrote: Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased ...
- by Eurydice Itzhak - at 2013.11.18 06:18:00
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267. vehicles need to be sustainable. - in General Discussions [original thread]
Ludvig Enraga wrote: I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This ...
- by Eurydice Itzhak - at 2013.11.18 06:15:00
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268. vehicles need to be sustainable. - in General Discussions [original thread]
Pokey Dravon wrote: While I agree keep something in mind. In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more down...
- by Eurydice Itzhak - at 2013.11.18 06:13:00
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269. vehicles need to be sustainable. - in General Discussions [original thread]
Lorhak Gannarsein wrote: I kind of like that vehicles are so unsustainable... I'd be happy with a 25% price cut, but I don't ever want it so that you can die and still break even; I'd like it if I could run a profit in my best fit after five ma...
- by Eurydice Itzhak - at 2013.11.18 06:10:00
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270. vehicles need to be sustainable. - in General Discussions [original thread]
Kasote Denzara wrote: Sinboto Simmons wrote: Heavys and scouts have the same problem. Cost too much for so little benefit. And we die more often....... Shhh, don't tell them that we have to seriously invest into entire trees in order ...
- by Eurydice Itzhak - at 2013.11.18 05:57:00
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271. vehicles need to be sustainable. - in General Discussions [original thread]
Sinboto Simmons wrote: Heavys and scouts have the same problem. Cost too much for so little benefit. And we die more often....... My scout friend is sustainable with an adv suit and adv weapons and pro mods. No vehicle is sustainable at...
- by Eurydice Itzhak - at 2013.11.18 05:54:00
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272. vehicles need to be sustainable. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Eurydice Itzhak wrote: Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to ma...
- by Eurydice Itzhak - at 2013.11.18 05:50:00
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273. vehicles need to be sustainable. - in General Discussions [original thread]
Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk. Everyday until its a reality.
- by Eurydice Itzhak - at 2013.11.18 05:40:00
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274. Things that are over priced.... - in General Discussions [original thread]
All vehicle types and variants sans the normal lav. Vehicle modules. Vehicle turrets. Equipment.
- by Eurydice Itzhak - at 2013.11.11 22:10:00
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275. On the matter of the heavy suit - in General Discussions [original thread]
Cat Merc wrote: I just met a Heavy in the Gallente research lab map. He wrecked everything in his way. Killed 3 blueberries who were firing at him, and he would have almost killed me, as I've slain him with my OMGWTFBBQ Scambler rifle, with 50H...
- by Eurydice Itzhak - at 2013.11.11 07:15:00
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276. AV test in a PC - in General Discussions [original thread]
Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. With a forge gun, that's b...
- by Eurydice Itzhak - at 2013.11.08 23:25:00
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277. Vehicles cost too much ISK. - in General Discussions [original thread]
Anarchide wrote: Lower cost = vehicule spam = me going full-time AV What does "vehicle spam" entail? Me getting to use a vehicle every match without risking my entire wallet? All I'm saying is let 1 or 2 matches pay for a tank.
- by Eurydice Itzhak - at 2013.11.07 14:41:00
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278. Vehicles cost too much ISK. - in General Discussions [original thread]
Ld Collins wrote: Melchiah ARANeAE wrote: I don't think tanks cost too much. Just the high risk, high reward ethic is skewed. There isn't enough reward for using a Tank. If there isnt enough reward for using them doesnt that mean its too h...
- by Eurydice Itzhak - at 2013.11.07 08:10:00
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279. Vehicles cost too much ISK. - in General Discussions [original thread]
Rei Shepard wrote: Eurydice Itzhak wrote: There are no other roles in the game besides vehicle specialists that have such a ridiculously hard time making isk. Ive come to a point where I must retire this character until such time that I get...
- by Eurydice Itzhak - at 2013.11.07 07:59:00
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280. Vehicles cost too much ISK. - in General Discussions [original thread]
There are no other roles in the game besides vehicle specialists that have such a ridiculously hard time making isk. Ive come to a point where I must retire this character until such time that I get a full respec or vehicles become profitable. U...
- by Eurydice Itzhak - at 2013.11.07 06:30:00
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