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Eurydice Itzhak
Militaires Sans Jeux
237
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Posted - 2013.11.18 05:40:00 -
[1] - Quote
Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 05:44:00 -
[2] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener |
Atiim
Living Like Larry Schwag
1121
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Posted - 2013.11.18 05:45:00 -
[3] - Quote
Sure.
If you have a really good HAV fit.
Check out my corp's new website here :D
-HAND
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Sinboto Simmons
SVER True Blood Public Disorder.
2234
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Posted - 2013.11.18 05:47:00 -
[4] - Quote
Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Borne Velvalor
Endless Hatred
923
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Posted - 2013.11.18 05:48:00 -
[5] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
Vehicles need to be cheaper, even if they are weaker. AV needs to be more consistent across tiers. Normal weapons should deal more damage to vehicles. Repairing needs to be slower and total HP needs to go up. Right now, you either burst damage the tank to death before it can react and the pilot screams OP, or you get them 80% down and they boost around a corner with their reppers turned on, only to return 30 seconds later, making the AV guy scream OP.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Kasote Denzara
A Vulture
822
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Posted - 2013.11.18 05:49:00 -
[6] - Quote
Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
Shhh, don't tell them that we have to seriously invest into entire trees in order to be able to combat most things! Cores, weapons, suits, modules, other weapons as backup, equipment...
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Eurydice Itzhak
Militaires Sans Jeux
238
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Posted - 2013.11.18 05:50:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener
Apologies. Also I won't give it grief until i try it to be honest but if 1.7 sucks I'm outtie. Tanking hasn't been fun since Chrome. Murder taxis have been removed. Dropships are fun but isk sinks in the worst way. |
Eurydice Itzhak
Militaires Sans Jeux
238
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Posted - 2013.11.18 05:54:00 -
[8] - Quote
Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often.......
My scout friend is sustainable with an adv suit and adv weapons and pro mods.
No vehicle is sustainable at all. Besides llav thats getting removed.
Can't speak for heavies. |
Eurydice Itzhak
Militaires Sans Jeux
238
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Posted - 2013.11.18 05:57:00 -
[9] - Quote
Kasote Denzara wrote:Sinboto Simmons wrote:Heavys and scouts have the same problem.
Cost too much for so little benefit.
And we die more often....... Shhh, don't tell them that we have to seriously invest into entire trees in order to be able to combat most things! Cores, weapons, suits, modules, other weapons as backup, equipment...
I have an 8m sp alt. Min logi. I know how it goes. But imagine having to use starter fits for 5 matches to play one game in your suit of choice, then back on the grind. |
Meeko Fent
Commando Perkone Caldari State
1588
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Posted - 2013.11.18 06:00:00 -
[10] - Quote
Considering Tanks are going to be more survivable now, i would have to say use militia tanks in PUBs.
Both before and after 1.7.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:00:00 -
[11] - Quote
Eurydice Itzhak wrote:jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener Apologies. Also I won't give it grief until i try it to be honest but if 1.7 sucks I'm outtie. Tanking hasn't been fun since Chrome. Murder taxis have been removed. Dropships are fun but isk sinks in the worst way. armor constant reps high hp lower speed, longer cooldowns longer lasting modules
shields medium hp recharge delay inate recharge rate shorter cooldowns shorter module duration
i want that^ |
Lorhak Gannarsein
601
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Posted - 2013.11.18 06:05:00 -
[12] - Quote
I kind of like that vehicles are so unsustainable... I'd be happy with a 25% price cut, but I don't ever want it so that you can die and still break even; I'd like it if I could run a profit in my best fit after five matches, though.
I Support SP Rollover
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Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:08:00 -
[13] - Quote
While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank.
ADS Reports - Defining Racial Themes
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Eurydice Itzhak
Militaires Sans Jeux
238
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Posted - 2013.11.18 06:10:00 -
[14] - Quote
Lorhak Gannarsein wrote:I kind of like that vehicles are so unsustainable... I'd be happy with a 25% price cut, but I don't ever want it so that you can die and still break even; I'd like it if I could run a profit in my best fit after five matches, though.
What would be so awful about dying once and breaking even?
Although my personal goal is two matches makes a tiny profit on a fit. The third match is all profit. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:11:00 -
[15] - Quote
Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank. mlt modules are still garbage 80 second cooldown FTW, complex is LOL 50, stupid |
4447
Pure Innocence. EoN.
814
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Posted - 2013.11.18 06:12:00 -
[16] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
650
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Posted - 2013.11.18 06:12:00 -
[17] - Quote
I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run. |
Eurydice Itzhak
Militaires Sans Jeux
238
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Posted - 2013.11.18 06:13:00 -
[18] - Quote
Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank.
A proto turret costs 1m isk.
Modules are cheap comparatively. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:15:00 -
[19] - Quote
4447 wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits. exept i always profit in adv gear, tanks=grind 5 games, infrantry=never grind, they have free fits too with passives and fit adv modules on |
Pokey Dravon
OSG Planetary Operations Covert Intervention
988
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Posted - 2013.11.18 06:15:00 -
[20] - Quote
Eurydice Itzhak wrote:Pokey Dravon wrote:While I agree keep something in mind.
In 1.7, most active militia modules offer the exact same benefit at prototype modules but with longer cooldowns or shorter duration. While this means that you will suffer from more downtime while your modules cool down, it also means that your burst tank is very similar to that of a maxed out tank. The Militia HAV has 1 less module than a standard HAV but the exact same base HP.
With that said, one could put together a militia HAV, or even a Standard HAV with militia modules and still have respectable defenses. I think this will help a lot of HAV pilots afford cheap militia tanks that are actually half decent, without breaking the bank. A proto turret costs 1m isk. Modules are cheap comparatively.
Im well aware of how much they cost and I make no claim to the fact I know what the price points for 1.7 will be.
Also, you don't HAVE to equip a Proto Turret for random matches you know.
ADS Reports - Defining Racial Themes
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Eurydice Itzhak
Militaires Sans Jeux
239
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Posted - 2013.11.18 06:15:00 -
[21] - Quote
Ludvig Enraga wrote:I realize that this will never happen seeing how it's too late in the development but there should have been two separate xp (sp) systems acrued for each player - one for infantry skill and the other one for vehicles. This way would woulda avoided all this vehicle whinning of ppl that willingly speced into something they cant afford to run.
That no one can afford to run without the backing of a sucessful pc corp*
Shut up until you learn some more. |
Eurydice Itzhak
Militaires Sans Jeux
239
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Posted - 2013.11.18 06:18:00 -
[22] - Quote
4447 wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. Yea, because you get the right to earn more money. You field a tank, you risk your tank, just like everyone else with their suits.
Thats stupid. Would you enjoy grinding 5 matches in starter fits to play one match in an adv suit of your choice? It would be ridiculous.
I can run proto min logi all day and make profits in matches.
I can't run one vehicle and make a profit. |
Iron Wolf Saber
Den of Swords
10374
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Posted - 2013.11.18 06:19:00 -
[23] - Quote
Capital ships are not that sustainable as well to lose every battle.
Yet such capital pilots are often provided for.. I wonder why and how?
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Eurydice Itzhak
Militaires Sans Jeux
239
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Posted - 2013.11.18 06:21:00 -
[24] - Quote
Iron Wolf Saber wrote:Capital ships are not that sustainable as well to lose every battle.
I don't know much about eve but i know there are pve ways to make isk.
I also have a feeling that's something only large corps run or do.
The fact that you made that comment confirms 1.7 will see no isk changes though which really is sad. |
Eurydice Itzhak
Militaires Sans Jeux
240
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Posted - 2013.11.18 07:20:00 -
[25] - Quote
Bump and bed. |
Rei Shepard
The Rainbow Effect
1006
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Posted - 2013.11.18 07:24:00 -
[26] - Quote
Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality.
If vehicles had the prices of a dropsuit, a single AV guy should be able to take out one in same timeframe of a Duvolle at point blank range.
Or you explode if you take one AV grenade, i know my proto suit explodes on a Militia Grade grenade, so only fair that if tanks can be spammed like dropsuits, they behave like dropsuits.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Eurydice Itzhak
Militaires Sans Jeux
240
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Posted - 2013.11.18 07:35:00 -
[27] - Quote
Rei Shepard wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. If vehicles had the prices of a dropsuit, a single AV guy should be able to take out one in same timeframe of a Duvolle at point blank range. Or you explode if you take one AV grenade, i know my proto suit explodes on a Militia Grade grenade, so only fair that if tanks can be spammed like dropsuits, they behave like dropsuits.
I can run my proto Minnie through an ambush or two without dying (in pubs).
Seems like you might just have a case of the bads.
But my hope is that two or three matches makes a profit. Not like dropsuits where one match makes enough for two proto suits.
Also not sleepy enough, clearly. |
pegasis prime
BIG BAD W0LVES
1290
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Posted - 2013.11.18 07:41:00 -
[28] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:Even if in 1.7 vehicles finally feel right it won't matter if its impossible for me to afford to play the role I have all my sp in. Vehicles need to become cheaper or have the opportunity to make increased isk.
Everyday until its a reality. misleading title, i thought you were talking about the BULLSHIT 50 sec cooldown complex shield hardener
dude will you shut it already the 60% hardener is active for 30 seconds and with max skills will cooldown in 45 seconds. if you equip 2 hardeners and a booster your gunlogi will be dam near invincible for the period of module activation.
Its gone from suck .....to blow
level 1 forum warrior
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Atiim
Living Like Larry Schwag
1124
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Posted - 2013.11.18 14:01:00 -
[29] - Quote
How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast.
Check out my corp's new website here :D
-HAND
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4447
Pure Innocence. EoN.
815
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Posted - 2013.11.18 16:03:00 -
[30] - Quote
Atiim wrote:How about not using the most expensive gear possible?
My tank costs around 400k and I still do well enough to get 250k payouts from the match. That's about two matches to cover the loss.
You don't have to use complex modules and proto turrets every time. STD gear get the job done just as fast.
I think tankers just don't get the idea, that you can't run proto every match. |
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