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1061. get rid of free LAV's - in General Discussions [original thread]
I like free LAVs tbh +40 WP and the odd kill or 2 to go with it
- by EnglishSnake - at 2012.11.01 18:02:00
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1062. CCP:Need to reset SP for this week For X2 SP - in General Discussions [original thread]
I wont say no to more SP for my tank
- by EnglishSnake - at 2012.11.01 18:02:00
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1063. Dropship Flight School - in Rookie Training Grounds [original thread]
Slightly turn the analog stick and fly in a big circle ???????? Profit
- by EnglishSnake - at 2012.11.01 16:19:00
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1064. Walt Disney just purchased Lucas Films! - in The Locker Room [original thread]
EP 1-3 were ******* awful tbh and EP4-6 were fantastic but i wish overall the films were darker and not filled with crappy kids characters That said EP7 could just make it all worse, if they try to do an entire reboot which is unlikely it will f...
- by EnglishSnake - at 2012.11.01 16:18:00
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1065. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: SL do not need a buff, they need to stop zig zagging ther way around cover to hit me, im not too fussed that they got the buff of 20% but even the milita SL hurt shields enough Thanks for your i...
- by EnglishSnake - at 2012.11.01 16:05:00
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1066. Where was all the DS QQ last build??? - in General Discussions [original thread]
Illuminaughty-696 wrote: Obama DAT wrote: Unlimited Ammo with no cool down isn't OP. Sarcasm noted. And why is it vehicles don't have ammo? Makes zero sense. Vehicles should have ammo. Then, gunners would have to be a little more caref...
- by EnglishSnake - at 2012.11.01 16:04:00
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1067. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: A buff? So an extra 20% damage buff on top of being put back to what it once was and bending around cover is not enough while being able to lock on through mountains and fired from the otherside o...
- by EnglishSnake - at 2012.11.01 15:21:00
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1068. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
I dont mind the 1.3mil price tag its just the stats do not reflect the price If anything gunlogi -200k HAV lvl 1 Sagaris 500k- HAV lvl3 BO HAV - 1mil HAV lvl 3 2 extra HAVs for LVL4/5 which cost 2.5mil and maybe 4mil or something but are proper ...
- by EnglishSnake - at 2012.11.01 15:16:00
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1069. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EnglishSnake wrote: KAGEHOSHI Horned Wolf wrote: I actually prefer vehicles to be weak , but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost r...
- by EnglishSnake - at 2012.11.01 15:02:00
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1070. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: If you reduce range of missiles then reduce the range of SL missiles which also travel accross the map and then bend around the mountain you are using for cover Quite contrary ole chum, I prefer...
- by EnglishSnake - at 2012.11.01 14:52:00
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1071. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
Ops Fox wrote: EnglishSnake wrote: Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their gun...
- by EnglishSnake - at 2012.11.01 14:48:00
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1072. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: Yes! They are. We know blasters are supposed to be AI. They have a short range and work well against infantry. Rails are AV and Anti Installations and they dont do much damage to infantry. You can snipe tanks and dripsh...
- by EnglishSnake - at 2012.11.01 14:43:00
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1073. Where was all the DS QQ last build??? - in General Discussions [original thread]
Kain Spero wrote: Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk. Mi...
- by EnglishSnake - at 2012.11.01 14:41:00
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1074. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment sl...
- by EnglishSnake - at 2012.11.01 14:37:00
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1075. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I actually prefer vehicles to be weak , but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced...
- by EnglishSnake - at 2012.11.01 14:35:00
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1076. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Sooooo...... You wont mind if i drop a tank in then?
- by EnglishSnake - at 2012.11.01 13:42:00
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1077. Where was all the DS QQ last build??? - in General Discussions [original thread]
Dropship pilots fly around in a big slow circle for 20mins in each game while 1 gunner just fires at anything and SL missiles rarely hit OP call it skill lolno
- by EnglishSnake - at 2012.11.01 13:25:00
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1078. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Dropship = transport ship Eazy fixes to it tbh 1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot ...
- by EnglishSnake - at 2012.11.01 13:11:00
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1079. Official introduction of the PR head from SI - in General Discussions [original thread]
Really? After that massive QQ storm lolPR
- by EnglishSnake - at 2012.11.01 13:07:00
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1080. To Devs : About SP Cap and Double Sp Week ! - in General Discussions [original thread]
Getting around 20k-30k SP doesnt seem to be diminishing returns as of yet Seems normal SP rate for me after reset
- by EnglishSnake - at 2012.10.31 16:29:00
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