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1081. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
I would prefer a cargohold tbh But only problem is i cant kick out ******** gunners atm who would waste the ammo aswell, nor can i lock out my HAV to blue dots and i dont have an eject button to get rid of blue dot gunners So atm no change unti...
- by EnglishSnake - at 2012.10.30 19:25:00
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1082. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: EnglishSnake wrote: Outdamages the railgun? only if all missiles may hit also take into account flight time Railgun is a near instant impact with high damage straight off the bat and accurate as hell the range is what...
- by EnglishSnake - at 2012.10.30 19:17:00
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1083. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: I like them as the area of effect, premier anti-personnel weapon, with a medium range. Right now they out damage and out range the rail, while they clear infantry better than the blaster in many situations. Hence why I think t...
- by EnglishSnake - at 2012.10.30 18:52:00
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1084. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Claymores are needed
- by EnglishSnake - at 2012.10.30 18:07:00
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1085. Tanks Related Questions - in General Discussions [original thread]
Necrodermis wrote: be prepared to lose alot of isk especially when you're the only tank on the field. it becomes a missile magnet. also dropships aren't your friend, they will fly right above you and proceed to blow you kisses with missiles a...
- by EnglishSnake - at 2012.10.30 18:04:00
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1086. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: EnglishSnake wrote: Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's a...
- by EnglishSnake - at 2012.10.30 18:00:00
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1087. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's about time they started taking things more se...
- by EnglishSnake - at 2012.10.30 16:40:00
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1088. Shooting Technique - in General Discussions [original thread]
L1 & R1
- by EnglishSnake - at 2012.10.30 15:42:00
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1089. Who do you think are the top player corporations? - in General Discussions [original thread]
Not suprised They dont like vehicles which you cant destroy with a AR, god forbid they decide to try teamwork to take out a tank Its gonna be a bit tougher than the gunlogi but im nt sure by how much, i estimate maybe 1k more shield if im lucky
- by EnglishSnake - at 2012.10.30 14:05:00
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1090. Who do you think are the top player corporations? - in General Discussions [original thread]
semperfi1999 wrote: LOL Snake. Everytime I see you I do see you in your tank. And it absorbs everything I throw at it and never seems to die. I am actually looking to upgrade my AV nades just for you. I am stupidly careful with my tank bec...
- by EnglishSnake - at 2012.10.30 13:55:00
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1091. large missile turrets are game breaking OP - in General Discussions [original thread]
Adeptus Ezekiel wrote: EnglishSnake wrote: Armor tanks do suck 10plum or something like that has an armor tank with 10k hp on the armor alone, you know what happened? that got popped stupidly easy because he couldnt move fast enough to esc...
- by EnglishSnake - at 2012.10.30 13:30:00
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1092. large missile turrets are game breaking OP - in General Discussions [original thread]
Ty 'SweetCheeks' Borg wrote: So from this thread, can we all agree that both vehicles and their counters are screwed up?. I know this thread was about the large missile, but there's far more going on here tbh. Every single turret in the game n...
- by EnglishSnake - at 2012.10.30 13:20:00
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1093. Who do you think are the top player corporations? - in General Discussions [original thread]
4447 wrote: EnglishSnake, gun game never seen it, AV forge gun to hard for him to aim, Tank never sees him out of it. No QQ Snake just a joke. Its true tho, i havnt left my tank in weeks
- by EnglishSnake - at 2012.10.30 12:31:00
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1094. Who do you think are the top player corporations? - in General Discussions [original thread]
WTF - Overall good gun game, no AV game at all lets tanks run about, no vehicle game either, seem to play for kills more than the win, run in numbers SI - Overall good gun game, does have vehicle users of all kinds, does have AV game either with ...
- by EnglishSnake - at 2012.10.30 11:34:00
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1095. large missile turrets are game breaking OP - in General Discussions [original thread]
Armor tanks do suck 10plum or something like that has an armor tank with 10k hp on the armor alone, you know what happened? that got popped stupidly easy because he couldnt move fast enough to escape and my missiles cause damage to armor really ...
- by EnglishSnake - at 2012.10.30 11:20:00
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1096. [Request] Rework HAVs - in Feedback/Requests [original thread]
Conraire wrote: For the Bone heads that go oh tanks should be super armored and able tank anything short of another tank or whole unit of swarms/forgers. An RPG 27 (RPG7s big brother) Costs around $500. The m1 Abrams tank costs $6.21m US. That ...
- by EnglishSnake - at 2012.10.30 10:56:00
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1097. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Necrodermis wrote: EnglishSnake wrote: Im seeing more dropships used like flying tanks tbh No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship So only way ...
- by EnglishSnake - at 2012.10.29 18:27:00
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1098. YOU HAVE Less the 20 sce!!!!!!!!! WHAT DO YOU DO !!?!?!?!???? - in The Locker Room [original thread]
Ask it to be my gunner in my HAV
- by EnglishSnake - at 2012.10.29 18:17:00
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1099. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
Gameplay>graphics \thread
- by EnglishSnake - at 2012.10.29 18:12:00
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1100. Face Direction of your killer - in Feedback/Requests [original thread]
Tony Calif wrote: Please reread my last post. This is about facing the guy with a shotgun who just killed you, so that IF you get rezzed, you don't just get insta shot in the back. Snipers have the least the fear. It's not about a pathetic "...
- by EnglishSnake - at 2012.10.29 17:43:00
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