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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.11.01 16:00:00 -
[31] - Quote
Obama DAT wrote:Unlimited Ammo with no cool down isn't OP.
Sarcasm noted. And why is it vehicles don't have ammo? Makes zero sense. Vehicles should have ammo. Then, gunners would have to be a little more careful with their shots or run our more quickly, requiring a return to red zone and reload.
And I think if swarms were fixed the dropship problem would be less of a problem. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.01 16:04:00 -
[32] - Quote
Illuminaughty-696 wrote:Obama DAT wrote:Unlimited Ammo with no cool down isn't OP. Sarcasm noted. And why is it vehicles don't have ammo? Makes zero sense. Vehicles should have ammo. Then, gunners would have to be a little more careful with their shots or run our more quickly, requiring a return to red zone and reload. And I think if swarms were fixed the dropship problem would be less of a problem.
Once again
No way
Until i have a squad lock and eject button to kick out randoms from my gunners i dont want this, i dont want retards jump into my tank and spam ammo at the MCC like muppets
I cannot control who is in my tank and until that changes this shouldnt be added |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.11.01 16:23:00 -
[33] - Quote
Leither Yiltron wrote:HAV's were more overpowered than DS's back then. So people abused those. Now people who can't play go for dropships instead. It's a vicious cycle.
not me
even last build with how weak they were i was using dropships over tanks I have always used dropships so I guess I just got lucky this build |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.01 17:04:00 -
[34] - Quote
EnglishSnake wrote:Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks. Plz you dont even need that 1st lvl forge is good enough and what whack it on a milita heavy suit then hide somewhere while you snipe A 20k forge gun fit>700k tank A forge gun>large railgun turret 20k forge gun fit requires like what 200kSP but yet it can easily beat down a tank which cost a fuckton more in ISK and also SP wise 3mil
That sounds pretty cheap for an AV fit. I still have another 1M SP to fully fit my Myron defenses, but I might just throw this week's SP into a basic forge gun fit to try it out.
That makes a reasonable counter cost a fraction of fielding the attacking asset.
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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.11.03 00:14:00 -
[35] - Quote
EnglishSnake wrote:Illuminaughty-696 wrote:Obama DAT wrote:Unlimited Ammo with no cool down isn't OP. Sarcasm noted. And why is it vehicles don't have ammo? Makes zero sense. Vehicles should have ammo. Then, gunners would have to be a little more careful with their shots or run our more quickly, requiring a return to red zone and reload. And I think if swarms were fixed the dropship problem would be less of a problem. Once again No way Until i have a squad lock and eject button to kick out randoms from my gunners i dont want this, i dont want retards jump into my tank and spam ammo at the MCC like muppets I cannot control who is in my tank and until that changes this shouldnt be added
Yeah . . . admittedly, given the costs of vehicle, I STILL want to see this addressed. You call it in, it's YOUR vehicle. A simple set of locks:
1. Open to all 2. Open to squad 3. A toggle that applies the above to the pilot/driver spot. basically, you can keep this turned off. 4. Perhaps one for gunner spots so peeps can still hop on the DS but not gun w/o permissions.
Anyway . . . yeah, forgot about random blue dot syndrome. |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.03 00:26:00 -
[36] - Quote
EnglishSnake wrote:Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks. Plz you dont even need that 1st lvl forge is good enough and what whack it on a milita heavy suit then hide somewhere while you snipe A 20k forge gun fit>700k tank A forge gun>large railgun turret 20k forge gun fit requires like what 200kSP but yet it can easily beat down a tank which cost a fuckton more in ISK and also SP wise 3mil
I'm not entirely sure what vehicles you've gone up against, but it's starting to look like more and more that you haven't specced into Forges at all. The more well known STB tanks and Imperfect tanks will not go down with a base level forge unless you're team is sporting quite a few of them.
Barring the disadvantage Forge Heavies have against...well...everything, Forge guns that are worth anything cost MUCH more than the base level one that you're thinking of. |
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