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961. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
Mobius Wyvern wrote: As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that the driver be able to press the Square button to switch turrets with t...
- by EnglishSnake - at 2012.11.11 15:04:00
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962. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: EnglishSnake wrote: Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousness being directly transferred from say one war bar...
- by EnglishSnake - at 2012.11.11 14:54:00
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963. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Still how do they get up ther to the warbarge which is orbiting around the planet?
- by EnglishSnake - at 2012.11.10 13:58:00
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964. No Reset for Next Build - in General Discussions [original thread]
Sounds good Get to keep my tank at least and improve on it
- by EnglishSnake - at 2012.11.10 13:31:00
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965. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an anti-vehicle/installat...
- by EnglishSnake - at 2012.11.10 12:52:00
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966. [Request] Vehicle Repair Staions - in Feedback/Requests [original thread]
Supply depot does not rep armor anymore or if it does its really really really really slow and pointless I would like to see a vehicle repping station but then ppl wouldnt venture out so far unless its on the bigger maps like in the middle so its...
- by EnglishSnake - at 2012.11.10 12:46:00
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967. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I dont see how it would work Ther is no mention of how the attackers would board the warbarge to start with, its just attackers turn up out of thin air and attack So its a no
- by EnglishSnake - at 2012.11.10 12:43:00
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968. Infantry Shield Transporters (Shield repair) - in Feedback/Requests [original thread]
We should have one We have an armor one but not a shield one
- by EnglishSnake - at 2012.11.10 12:37:00
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969. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
Paran Tadec wrote: Paran Tadec wrote: Dropships: What can be said that hasnt already? I feel the dropships themselves are fine. If/when attack gunships are added, give dropships a HP boost and speed nerf. No arbitrary limit should be placed...
- by EnglishSnake - at 2012.11.10 12:30:00
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970. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
Can i put this moduale on a tank?
- by EnglishSnake - at 2012.11.09 14:35:00
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971. How to kill a tank... - in General Discussions [original thread]
Garrett Blacknova wrote: The dark cloud wrote: No the draw distance is extreme large on this build. Also you can use teamwork to see the tank across the map aswell. All you need is a sniper in cover aiming at the tank and it gets displayed r...
- by EnglishSnake - at 2012.11.09 14:28:00
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972. How to kill a tank... - in General Discussions [original thread]
Garrett Blacknova wrote: For most tanks camping the redline, the problem ISN'T the redline, and ISN'T the tank. The problem is that their missiles can outrange your draw distance. You can't see them, you can't get someone close enough to see ...
- by EnglishSnake - at 2012.11.09 13:58:00
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973. if you steal my Tank - in General Discussions [original thread]
lol
- by EnglishSnake - at 2012.11.09 13:45:00
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974. Great Idea! - in General Discussions [original thread]
Novas Prime wrote: EnglishSnake wrote: KAGEHOSHI Horned Wolf wrote: They should just add the stasis webifiers to slow down vehicles already. Would solve a lot of the problems. Yeah and would murder tanks to boot, no thx already easy en...
- by EnglishSnake - at 2012.11.09 10:57:00
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975. How to kill a tank... - in General Discussions [original thread]
You reap what you sow 2 builds ago they have passive resistances 25% if i remember and DC worth about 15% i think and that was when it required TEAMWORK to take out a tank, but no ppl didnt like using TEAMWORK and they wanted to be able to ta...
- by EnglishSnake - at 2012.11.09 10:52:00
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976. Great Idea! - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: They should just add the stasis webifiers to slow down vehicles already. Would solve a lot of the problems. Yeah and would murder tanks to boot, no thx already easy enough to kill a tank OP bad idea atm because...
- by EnglishSnake - at 2012.11.09 10:23:00
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977. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I know how we can balance missiles! give them swarm tracking! Oh wait, that might be an overnerf. Reimus Klinsman wrote: Missiles are OP _AND_ rails/blasters are severly Underpowered. Theres no reason to use the oth...
- by EnglishSnake - at 2012.11.09 10:17:00
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978. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Last build? We aint on last build we on this build
- by EnglishSnake - at 2012.11.08 19:04:00
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979. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
Sweet thx
- by EnglishSnake - at 2012.11.08 19:04:00
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980. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
Not in singularity Do they give any stats and whats up on the market?
- by EnglishSnake - at 2012.11.08 17:59:00
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