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941. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Once again no to ammo for now I cannot kick out johnny blue dot out of my guns, it means he would be wasting my ammo if i had any firing at the MCC like an idiot Once i can decide who is in my HAV and have the ability to lock it for squad memb...
- by EnglishSnake - at 2012.11.12 13:22:00
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942. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: EnglishSnake wrote: Laurent Cazaderon wrote: EnglishSnake wrote: Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousn...
- by EnglishSnake - at 2012.11.12 13:19:00
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943. Tanks are too overpowered... - in General Discussions [original thread]
Th3rdSun wrote: Mavado V Noriega wrote: 4447 wrote: Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story. The obvious penalty is that you have a...
- by EnglishSnake - at 2012.11.12 13:17:00
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944. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: EnglishSnake wrote: 4447 wrote: EnglishSnake wrote: Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using ...
- by EnglishSnake - at 2012.11.11 18:09:00
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945. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: EnglishSnake wrote: Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? ...
- by EnglishSnake - at 2012.11.11 18:03:00
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946. Tanks are too overpowered... - in General Discussions [original thread]
Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free
- by EnglishSnake - at 2012.11.11 17:59:00
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947. Tanks are too overpowered... - in General Discussions [original thread]
Th3rdSun wrote: Mavado V Noriega wrote: Th3rdSun wrote: 4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a ...
- by EnglishSnake - at 2012.11.11 17:30:00
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948. Tanks and Infantry... - in General Discussions [original thread]
Mavado V Noriega wrote: wont capacitors solve all these QQ problems/suggestions ppl make lol Depends tbh If they do add cap to HAV i want some adaptive invuls tbh which i can perma run like i do in eve and use the booster as an when i need...
- by EnglishSnake - at 2012.11.11 17:12:00
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949. Tanks and Infantry... - in General Discussions [original thread]
Sha Kharn Clone wrote: Knightshade Belladonna wrote: Mavado V Noriega wrote: let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to...
- by EnglishSnake - at 2012.11.11 17:04:00
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950. Disturbing possibility - in General Discussions [original thread]
Hm BO HAV with my fitting will prob reach upto 3mil at least Statswise it does have a weaker tank and smaller sig i think it says, its also 4/4 with high n low slots Cloaking will rock but its gonna have to be done right, none of that uncloa...
- by EnglishSnake - at 2012.11.11 16:59:00
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951. Tanks and Infantry... - in General Discussions [original thread]
Mavado V Noriega wrote: EnglishSnake wrote: Mavado V Noriega wrote: Tony Calif wrote: You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles ...
- by EnglishSnake - at 2012.11.11 16:32:00
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952. Tanks are too overpowered... - in General Discussions [original thread]
Mavado V Noriega wrote: 4447 wrote: EnglishSnake wrote: Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here y...
- by EnglishSnake - at 2012.11.11 16:21:00
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953. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways TBH i would like a HAV which is a squad tank 4 seats 1 driver 3 guns This idea i wouldnt use tbh
- by EnglishSnake - at 2012.11.11 15:56:00
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954. Looking for opinion on this idea - in General Discussions [original thread]
Already asked for this
- by EnglishSnake - at 2012.11.11 15:38:00
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955. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
Mobius Wyvern wrote: EnglishSnake wrote: Mobius Wyvern wrote: As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that the driver be able to p...
- by EnglishSnake - at 2012.11.11 15:31:00
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956. Tanks are too overpowered... - in General Discussions [original thread]
Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4....
- by EnglishSnake - at 2012.11.11 15:29:00
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957. Tanks and Infantry... - in General Discussions [original thread]
Mavado V Noriega wrote: Tony Calif wrote: You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into gam...
- by EnglishSnake - at 2012.11.11 15:20:00
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958. missiles reprised for CCP - in Feedback/Requests [original thread]
Rails can outdamage missiles easily plus its a near instant hit with next to no travel time from a long distance away Missiles have flight time and and can easily be avoided
- by EnglishSnake - at 2012.11.11 15:13:00
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959. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
TBH id like to assign booster to the keyboard, that way i can just hit FGH for all hardners for example Its sucks having to open it 3 times, when the wheel is open why cant we flick to the mod we want and it activates and then flick to another o...
- by EnglishSnake - at 2012.11.11 15:11:00
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960. dont nerf missiles fix them - in Feedback/Requests [original thread]
Longer than a railgun lolno but railgun has no splash anymore Making both small and large turrets use the same sized missile? what small is small and large should use large missiles
- by EnglishSnake - at 2012.11.11 15:06:00
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