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Sentient Archon
Red Star.
690
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Posted - 2012.11.11 14:20:00 -
[1] - Quote
... have a mutual relationship. If you as an infantry want to push forward with a tank, you better be in front of the the tank helping to take out forge guners and SLs. The only exception is if another tank is in front of me. Dont expect me to risk my 1 mil gunlogis and 2 mil sigaris if infantry doesnt give me support. Tanks are useless without infantry support. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 14:35:00 -
[2] - Quote
Sentient Archon wrote:... have a mutual relationship. If you as an infantry want to push forward with a tank, you better be in front of the the tank helping to take out forge guners and SLs. The only exception is if another tank is in front of me. Dont expect me to risk my 1 mil gunlogis and 2 mil sigaris if infantry doesnt give me support. Tanks are useless without infantry support. The same as they are in reality. Well said. I went into one match as an SL where I had my tank driver get blue dots for his small turrets, and the rest of us moved with him on foot, 2 Heavies and myself as a Logi. We wiped the floor with the enemy team. Armies in reality only deploy tanks with some manner of infantry support for a reason. The armored push into Baghdad in 2003 may have been accomplished by Abrams tanks, but they had Bradleys full of supporting infantry for the duration of the operation, and they couldn't have held the interchanges to allow the fuel trucks to get through and top them up to spend the night without that infantry to make sure their tanks weren't flanked or disabled with AV weapons. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 14:37:00 -
[3] - Quote
You never leave your redline Archon. Shhh |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 14:42:00 -
[4] - Quote
Tony Calif wrote:You never leave your redline Archon. Shhh
hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into games solo if no corp/alliance mates are on and tbqh expecting smurfs to know to backup a tank is wishful thinking hence im always in with at least 1 other squad mate preferably 3-4 |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.11 14:46:00 -
[5] - Quote
Mavado V Noriega wrote:Tony Calif wrote:You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into games solo if no corp/alliance mates are on and tbqh expecting smurfs to know to backup a tank is wishful thinking hence im always in with at least 1 other squad mate preferably 3-4 Yeah, its always best to deploy with a squad. Its not a good idea to be trusting such an expensive asset to a bunch of blue dots to protect, in any case. I never pull an HAV without being in a squad. Well, except for back when I had 1 billion ISK, because I was pulling a tank for every single match at that point, most of the time several because I was just using a souped up Soma. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.11 15:20:00 -
[6] - Quote
Mavado V Noriega wrote:Tony Calif wrote:You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into games solo if no corp/alliance mates are on and tbqh expecting smurfs to know to backup a tank is wishful thinking hence im always in with at least 1 other squad mate preferably 3-4
No they do not
I wish you would pull your head out of your arse tbh
Missiles solve all problems lol no they dont but with the current imbalance of tanks and AV its the only viable option left unless you do want to handcap yourself
Tanks need infantry but with the state of tanks as they are they can mostly survive in the randoms vs randoms matches the problem is when it comes to organized games because a 4man AV crew will hammer the tank back to its spawn because its simply not strong enough to begin with when randoms with AV can annoy a tank and deal to hefty damage to it without trying |
Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.11.11 15:28:00 -
[7] - Quote
If you're not prepared to lose it then don't call it in, simples. You say you want support from infantry how about you actually leave your spawn and help them? Works both ways you know. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 15:35:00 -
[8] - Quote
In an organised game, you have some of your people deal with the AV team. It's not perfect. Far from. But that IS part of the challenge. This is where scouts should really be useful. However, they die to splash damage from forges, or a single pistol shot in the head. Someone said that forges are being nerfed though ( irc rumours), so who knows. The forge should be fantastic at everything. It's Dusts only unique weapon. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 16:20:00 -
[9] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:Tony Calif wrote:You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into games solo if no corp/alliance mates are on and tbqh expecting smurfs to know to backup a tank is wishful thinking hence im always in with at least 1 other squad mate preferably 3-4 No they do not I wish you would pull your head out of your arse tbh Missiles solve all problems lol no they dont but with the current imbalance of tanks and AV its the only viable option left unless you do want to handcap yourself Tanks need infantry but with the state of tanks as they are they can mostly survive in the randoms vs randoms matches the problem is when it comes to organized games because a 4man AV crew will hammer the tank back to its spawn because its simply not strong enough to begin with when randoms with AV can annoy a tank and deal to hefty damage to it without trying
lol clinging to dem missiles huh
Explain why every other turret can overheat (lasers and autocannons will overheat as well just like their infantry counterparts), Rails have a charge up time on top of being able to overheat yet Missiles got no drawback? defend that i think YOU need to pull ur head out of ur arse
Missiles at the very least need a "reload" mechanic imo after each payload they fire to bring it more in line with all the other turrets.
PS: missiles are already gettin nerfed. hopefully not too much and hopefully CCP looks into that "reload" function instead of totally gimpin their damage |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 16:24:00 -
[10] - Quote
Tony Calif wrote:In an organised game, you have some of your people deal with the AV team. It's not perfect. Far from. But that IS part of the challenge. This is where scouts should really be useful. However, they die to splash damage from forges, or a single pistol shot in the head. Someone said that forges are being nerfed though ( irc rumours), so who knows. The forge should be fantastic at everything. It's Dusts only unique weapon.
agree FGs dont need a nerf its fine the way it is and as u said its DUST's only unique weapon
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.11 16:30:00 -
[11] - Quote
Only the rail tank needs support because it has been nerfed so heavily. Get good. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 16:32:00 -
[12] - Quote
Mavado V Noriega wrote:EnglishSnake wrote:Mavado V Noriega wrote:Tony Calif wrote:You never leave your redline Archon. Shhh hes right tho Tanks are useless without infantry support............unless u got missiles......missiles solve all problems. Sentient also will go into games solo if no corp/alliance mates are on and tbqh expecting smurfs to know to backup a tank is wishful thinking hence im always in with at least 1 other squad mate preferably 3-4 No they do not I wish you would pull your head out of your arse tbh Missiles solve all problems lol no they dont but with the current imbalance of tanks and AV its the only viable option left unless you do want to handcap yourself Tanks need infantry but with the state of tanks as they are they can mostly survive in the randoms vs randoms matches the problem is when it comes to organized games because a 4man AV crew will hammer the tank back to its spawn because its simply not strong enough to begin with when randoms with AV can annoy a tank and deal to hefty damage to it without trying lol clinging to dem missiles huh Explain why every other turret can overheat (lasers and autocannons will overheat as well just like their infantry counterparts), Rails have a charge up time on top of being able to overheat yet Missiles got no drawback? defend that i think YOU need to pull ur head out of ur arse Missiles at the very least need a "reload" mechanic imo after each payload they fire to bring it more in line with all the other turrets. PS: missiles are already gettin nerfed. hopefully not too much and hopefully CCP looks into that "reload" function instead of totally gimpin their damage
I use missiles because im skilled up in them before all this OP crap appeared because i knew the Sagaris had a bonus to them and planned well ahead
My head was never in, i at least know why shield and missiles are always used and i even wrote a massive post about it and amount of potatoes which are in this currently community is amazing because they refused to belive it, also i never disagreed about missiles having a reload function but always been againt the ammo resupply if i cant control who is in my tank
But i will never buy the OP missiles theory while everything about tanks and AV is so unbalanced its why missiles have become the stronger and more favoured turret because of circumstance
CCP will do what the community asks as will gimp missiles into oblivion like armor tanks and railguns are, then blasters become OP because of circustance and the community potatoes cry once again until tanks are so useless and pointless that no one will skill up into them |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 16:42:00 -
[13] - Quote
let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to ressuply points.
By reload i mean when u fire a shot off, u have a delay similar or slightly less than the rail charge up time to "reload" ur next payload
Problem with missiles is the insane high dmg + almost continuous spam Marauder skill should be the ONLY skill that increases turret damage and it only affects racial turrets so im good with that.
Just as u planned ahead so did i Englishsnake. I prefer Blasters because they take more skill than just spammin missiles + i like armor but when i realised CCP didnt put in armor hardeners but only shields i got extremely pissed
Another imbalance comes from the fact we dont have laser turrets that get a bonus to shields yet either so armor vs shields isnt balanced at all atm
Plus u cant deny that derpships one shotting everything with small missiles that that needs a nerf |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 16:52:00 -
[14] - Quote
Mavado V Noriega wrote:let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to ressuply points.
By reload i mean when u fire a shot off, u have a delay similar or slightly less than the rail charge up time to "reload" ur next payload
Problem with missiles is the insane high dmg + almost continuous spam Marauder skill should be the ONLY skill that increases turret damage and it only affects racial turrets so im good with that.
Just as u planned ahead so did i Englishsnake. I prefer Blasters because they take more skill than just spammin missiles + i like armor but when i realised CCP didnt put in armor hardeners but only shields i got extremely pissed
Another imbalance comes from the fact we dont have laser turrets that get a bonus to shields yet either so armor vs shields isnt balanced at all atm
Plus u cant deny that derpships one shotting everything with small missiles that that needs a nerf
why should they not have to resupply ammo? everyone else does, including the swarm and forge required to take on a tank/dropship. unless they give all guns infinite ammo.. they should have limited ammo aswell |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.11 16:57:00 -
[15] - Quote
Knightshade Belladonna wrote:Mavado V Noriega wrote:let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to ressuply points.
By reload i mean when u fire a shot off, u have a delay similar or slightly less than the rail charge up time to "reload" ur next payload
Problem with missiles is the insane high dmg + almost continuous spam Marauder skill should be the ONLY skill that increases turret damage and it only affects racial turrets so im good with that.
Just as u planned ahead so did i Englishsnake. I prefer Blasters because they take more skill than just spammin missiles + i like armor but when i realised CCP didnt put in armor hardeners but only shields i got extremely pissed
Another imbalance comes from the fact we dont have laser turrets that get a bonus to shields yet either so armor vs shields isnt balanced at all atm
Plus u cant deny that derpships one shotting everything with small missiles that that needs a nerf why should they not have to resupply ammo? everyone else does, including the swarm and forge required to take on a tank/dropship. unless they give all guns infinite ammo.. they should have limited ammo aswell
Makes sense to me. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 17:00:00 -
[16] - Quote
Knightshade Belladonna wrote:Mavado V Noriega wrote:let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to ressuply points.
By reload i mean when u fire a shot off, u have a delay similar or slightly less than the rail charge up time to "reload" ur next payload
Problem with missiles is the insane high dmg + almost continuous spam Marauder skill should be the ONLY skill that increases turret damage and it only affects racial turrets so im good with that.
Just as u planned ahead so did i Englishsnake. I prefer Blasters because they take more skill than just spammin missiles + i like armor but when i realised CCP didnt put in armor hardeners but only shields i got extremely pissed
Another imbalance comes from the fact we dont have laser turrets that get a bonus to shields yet either so armor vs shields isnt balanced at all atm
Plus u cant deny that derpships one shotting everything with small missiles that that needs a nerf why should they not have to resupply ammo? everyone else does, including the swarm and forge required to take on a tank/dropship. unless they give all guns infinite ammo.. they should have limited ammo aswell
vehicles with finite ammo is ******* ******** just as ******** as seperating the main turret from driver when supply depots are blown up how Mr Genius is a vehicle suppose to get ammo? u do know this just makes vehicles even less useful and slows the pace of this slow game down more
PS: lol @ comparing vehicle mechanics to infantry |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:04:00 -
[17] - Quote
Sha Kharn Clone wrote:Knightshade Belladonna wrote:Mavado V Noriega wrote:let me clarify my "reload" function i dont mean u have a finite supply of missiles i dont support that crap idea some ppl put out about vehicles needing to go to ressuply points.
By reload i mean when u fire a shot off, u have a delay similar or slightly less than the rail charge up time to "reload" ur next payload
Problem with missiles is the insane high dmg + almost continuous spam Marauder skill should be the ONLY skill that increases turret damage and it only affects racial turrets so im good with that.
Just as u planned ahead so did i Englishsnake. I prefer Blasters because they take more skill than just spammin missiles + i like armor but when i realised CCP didnt put in armor hardeners but only shields i got extremely pissed
Another imbalance comes from the fact we dont have laser turrets that get a bonus to shields yet either so armor vs shields isnt balanced at all atm
Plus u cant deny that derpships one shotting everything with small missiles that that needs a nerf why should they not have to resupply ammo? everyone else does, including the swarm and forge required to take on a tank/dropship. unless they give all guns infinite ammo.. they should have limited ammo aswell Makes sense to me.
Add a cargohold and i will buy ammo for my tank guns but i will only do this if i can kick retards out of my HAV, i do not want johnny random to jump in my tank while my squad mate is out using a PS
Until we can control who is in the tank then the ammo wont be added i think because no tank driver wants someone who isnt in ther squad spamming and wasting ammo to begin with like a potato
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.11 17:06:00 -
[18] - Quote
wont capacitors solve all these QQ problems/suggestions ppl make lol |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:12:00 -
[19] - Quote
Mavado V Noriega wrote:wont capacitors solve all these QQ problems/suggestions ppl make lol
Depends tbh
If they do add cap to HAV i want some adaptive invuls tbh which i can perma run like i do in eve and use the booster as an when i need to
It would mean than mods could be perma run and that the cooldown times wouldnt apply and they would only stop when you run out of cap
Also it would be a boatload of skills to be added to help increase cap/cap recharge/mods cap usage etc |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.11 17:49:00 -
[20] - Quote
Infantry should be guarding the flanks of their HAV, as well as using it for cover. Staying in front of it is just stupid- it doesn't help you, it barely helps the tank, and it gets in the way of tank gunners. |
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