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801. Missile turret splash needs tweaking again! - in Feedback/Requests [original thread]
My Large turret is 3m Ive had a scout 20m in front of my tank take next to no damage for the large missiles, splash is nonexistant and i need a direct hit which is even more unlikely thanks to random missile spread
- by EnglishSnake - at 2012.12.01 13:12:00
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802. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: Yea its a no from me I'm not massively surprised by that Could you support this if the MTACS were introduced at the same time as this change, so that you still have your single-player mech-monster? ...
- by EnglishSnake - at 2012.12.01 13:11:00
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803. Unfair or unprepared? - in General Discussions [original thread]
What did i take from this story? He will shaft his corpmate over a simple pointless LAV race, what will he do to the corp when the stakes are much much higher?
- by EnglishSnake - at 2012.11.30 14:05:00
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804. Tanks are too overpowered... - in General Discussions [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Ludvig Enraga wrote: we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is th...
- by EnglishSnake - at 2012.11.30 13:39:00
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805. Hacking mods - in General Discussions [original thread]
I use milita version on scout suit
- by EnglishSnake - at 2012.11.30 12:32:00
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806. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
You need to look at the tank to have it come up No look no tank
- by EnglishSnake - at 2012.11.30 12:29:00
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807. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
Fall damage sucks Its like BF3 you can jump over a rock and take damage I agree with OP we should be able to jump off quite a few things and be fine
- by EnglishSnake - at 2012.11.30 12:28:00
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808. Dust and CSM - in General Discussions [original thread]
I really dont see it happening for a while The game will get release and then when everything is included then maybe a rep or 2 maybe added to EVE CSM, i cant really see a DUST CSM because the end result of this game is DUST and EVE being togeth...
- by EnglishSnake - at 2012.11.29 14:31:00
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809. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
I can see my tank getting taken out by blue dots for whatever reason I will end up spending the entire game tking entire ******* team
- by EnglishSnake - at 2012.11.29 14:19:00
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810. first meeting of the minds - in General Discussions [original thread]
lolno Quick in the CSM is lolworthy Lets go back a few weeks STB doesnt get into beta tourny, neither do other clans but they shrug it off and dont bother, its a beta after all and they carry on playing Quick trolls the forums for a good ...
- by EnglishSnake - at 2012.11.29 14:17:00
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811. Tank battles now and before - in General Discussions [original thread]
Tank vs tank is now who saw who 1st For example yday Meode joined a match in which it was mostly empty and he called down his tank which a 2shot from the sky as it was called in, i nearly did it again but he got it and 2shot me back Same with ...
- by EnglishSnake - at 2012.11.29 13:30:00
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812. Swarm Tracking is ******** - in General Discussions [original thread]
Hide away in a hill, lock to your tank through cover, then pop out and jump when firing them so the missile go over the hill and eventually will avoid your cover and hit you anyways Yea OP
- by EnglishSnake - at 2012.11.29 13:07:00
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813. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: So you want to gimp the driver by limiting his veiw and make him look constantly forward while having a pointless small turret to control Gimp the main gun because its not like they are already slow as i...
- by EnglishSnake - at 2012.11.29 12:56:00
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814. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: stuff about current gameplay I was talking about the way I think it should be, not the way it is right now. Specifically, I think the following changes should be made to tanks... * The driver should c...
- by EnglishSnake - at 2012.11.28 18:07:00
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815. isk payouts too low - in General Discussions [original thread]
200+k ISK a match Im happy with that
- by EnglishSnake - at 2012.11.28 16:25:00
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816. Vehicles and Infantry - in General Discussions [original thread]
Sagaris and Surya need to be dropped price wise to like they were in the ISK week tbh, they are too expenisve as it is for a weak tank and even some mods tbh like shield mods way more expensive than armor mods and also general resistances for both...
- by EnglishSnake - at 2012.11.28 13:58:00
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817. INB4FORGENERF - in General Discussions [original thread]
SoTa PoP wrote: You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me." Now I find th...
- by EnglishSnake - at 2012.11.28 13:43:00
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818. My take on the missile nerf - in General Discussions [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: You cannot split the turrets up for missiles Even if 2 types of missile launchers come out you are shafting the drivers anyways because sods law you bring out the lock on turret for vehicles and...
- by EnglishSnake - at 2012.11.28 13:37:00
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819. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
TBH in pub matches it really doesnt matter but if you talk about an organized corp battle for example a 3man tank crew will prob get alpha'd by a 3man AV crew as it stands since AV vs tanks is unbalanced You cannot teamwork in a tank as it is no...
- by EnglishSnake - at 2012.11.28 13:32:00
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820. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
To the top once more
- by EnglishSnake - at 2012.11.28 13:18:00
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