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301. Should CPM's have access to an alt with max skills? - in The Council's Chamber [original thread]
Kain Spero wrote: I understand where you are going, but I think somehow implementing a test server would be a much better option. -_-" You mean like the one I posted a thread about? A "Perma-Beta" server
- by Ecshon Autorez - at 2013.05.30 21:51:00
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302. No Isk or Aurum version of the "Fused" Locus Grenade please - in General Discussions [original thread]
Daedric Lothar wrote: To late. I've already bought 50,000. And if they get removed from the game, better for me because then I can sell them for huge profit once the market opens. Pandora's box is open O.O MY GOD.... Do I hear 50,000? Ye...
- by Ecshon Autorez - at 2013.05.30 21:42:00
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303. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
Way to troll OP. *golf calp golf clap* Were you planning on changing the thread title this entire time?
- by Ecshon Autorez - at 2013.05.30 21:37:00
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304. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: 2. for basic heavy suit its 10% base resistance with 3% per lvl for a max of 25%. (or 2% per lvl for a max of 20% is also acceptable) It should just be the Sentinel class that gets the hardener bonus, basic suits don't ...
- by Ecshon Autorez - at 2013.05.30 19:45:00
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305. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Rachoi wrote: that's alot to splat with a free car, and that car should definatly take damage from it... my thought is if you're hitting someone, the amount of damage you actually deal to kill that person should be removed from your own armor/s...
- by Ecshon Autorez - at 2013.05.29 00:52:00
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306. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Severus Smith wrote: Problem is, 40% is kinda crap. On 400 armor that increases it to ~660 EHP , an increase of 260 EHP. That's barely 2x Complex Armor Plates. If it takes 4x Armor Hardeners to get 40% it isn't worth it at all. Are you add...
- by Ecshon Autorez - at 2013.05.28 22:19:00
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307. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Severus Smith wrote: So 5% per level for max of 25% as the Sentinel skill bonus. And when they implement Armor Hardeners 10% per Complex hardener, x4, plus 5% per skill level to hardener module efficacy is 75% total damage reduction. At the c...
- by Ecshon Autorez - at 2013.05.28 18:58:00
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308. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are...
- by Ecshon Autorez - at 2013.05.28 05:21:00
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309. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Inyanga wrote: Only problem: Needs a WHOOOOLE lotta skill points. To be a Logibro it needs a lot of SP: Max out dropsuit of your choice
Max out Nanocircutry
Max out Repair Tool Operation
*Max out skills for your final equipmen...
- by Ecshon Autorez - at 2013.05.28 05:05:00
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310. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: hmmm... i still feel the percent should be a bit higher. Thought about it, remembered something else that might make you happy. Currently no one knows if it's a bug or intentional, but all Minmatar Basic Suits get +1 ...
- by Ecshon Autorez - at 2013.05.28 01:17:00
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311. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Hmm.. Perhaps I should elaborate on my posts. Firstly, when I say Heavy, I mean Sentinel, why should this effect the basic suit? No other bonuses effect basic suits. When I'm talking about the Hardener skill I'm talking about it leveling the same...
- by Ecshon Autorez - at 2013.05.28 00:56:00
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312. [Request] Shield & Armor Hardeners - in Feedback/Requests [original thread]
Not really much to elaborate on. Just a request for an alternative to armor plates and shield extenders. As a Minmatar Logibro I get fast movement speed, but in Chromosome (haven't tried it in Uprising) if you put even a low level armor plate on ...
- by Ecshon Autorez - at 2013.05.28 00:41:00
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313. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: look at my eariler posts. 30% will still allow a heavy to get killed in one clip from a basic assault rifle. but it will punish people who have poor arm or use no tactics. But that amount does mean that when we get a...
- by Ecshon Autorez - at 2013.05.28 00:34:00
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314. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
And you can only fire the Shotgun thanks to the "pneumatic armature". Without things like that and the augmentations our suits have (as well as the protection the suits provide) we wouldn't be able to even fire the majority of the weapons. Pleas...
- by Ecshon Autorez - at 2013.05.28 00:05:00
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315. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
-_-" This thread has nothing to do with heavy weapons , it only has to do with the suit itself. After all: Vermaak Doe wrote: no suit is ever going to used for what it's meant only. To get back on topic, giving heavies a shield and armor h...
- by Ecshon Autorez - at 2013.05.27 22:18:00
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316. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
This thread is mostly about an AV equipment idea, but there are some ideas for vehicle modules in here too. AV melee-range equipment
- by Ecshon Autorez - at 2013.05.27 20:05:00
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317. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: AR users also have to spend almost a mill. Extra SP to get all AR skills to level 5. It's the ONLY weapon that has the sharpshooter skill. It's the ONLY weapon that has 5 sub skills. ALL other weapons only have 4 sub sk...
- by Ecshon Autorez - at 2013.05.27 17:18:00
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318. Buying a different MQ - in Feedback/Requests [original thread]
I recently made a Minmatar character so I could check the prices on skills that I already had and realized something. I like the Minmatar Mercenary Quarters A LOT better than the Gallente ones. And since we are mercs who use whatever fits us bes...
- by Ecshon Autorez - at 2013.05.27 04:28:00
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319. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Vermaak Doe wrote: Much better than the other LTL weapon thread. I'd like the name to represent the weapon's race, like seismic driver for minmatar, concussive scrambler for Amarr, plasma interdiction generator for gallente or graviton swarm la...
- by Ecshon Autorez - at 2013.05.27 00:30:00
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320. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
I saw another thread where they had non-lethal *cough cough* weapons. One of the people in there brough up how they should be equipment. Any thoughts on this being equipment rather than a sidearm? Possibly both but the equipment version suffers f...
- by Ecshon Autorez - at 2013.05.27 00:08:00
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