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481. skills canceling each other - in Technical Support/Bugs [original thread]
One of the first skills I maxed out was weaponry (+2% to handheld weapon damage per level). Giving me plus 10% with all handheld weapons, but when I began leveling submachine gun proficiency (+3% submachine gun damage per level) it suddenly took m...
- by Ecshon Autorez - at 2012.11.23 03:07:00
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482. [Feedback] Hills Suck and Fall Damage Sucks - in Feedback/Requests [original thread]
Perhaps they could put in a new skill to fix this? "Passive Inertia Dampeners" that decrease the amount of fall (and mabey impact?) damage recieved. Not sure if i like or dislike the idea of be able to climb.
- by Ecshon Autorez - at 2012.10.08 20:01:00
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483. [Request] Remove PSN name from character info - in Feedback/Requests [original thread]
Perhaps putting it as an option when you make a character or simply have it so the account name is hidden but you can still report them by reporting the character then it just automatically changes to report the PSN id.
- by Ecshon Autorez - at 2012.09.28 19:49:00
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484. Remote Explosive Premature Explosion - in Technical Support/Bugs [original thread]
There is a limit on how many you are allowed to have out at one time, they probably exploded because you tried to put too many down. As for them not detonating when an enemy walks over them, thats BECAUSE they are remote explosives. YOU REMOTELY d...
- by Ecshon Autorez - at 2012.09.08 19:46:00
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485. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Definitely no prone, it would just feel wrong in this game. Sprinting while reloading might work, but the rest I dont like, just look at Brink for the reasoning for no parkour. That game was an fps with different body types (light, medium, heavy) ...
- by Ecshon Autorez - at 2012.08.28 23:09:00
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486. Remote explosives - in Feedback/Requests [original thread]
They need to remove or at least decrease the timer. They also nerfed the actual damage it does WAAAY too much, you can only carry two at a time but it takes two just to kill a baloch. I was planning on using these as anti-tank weapons (like I did ...
- by Ecshon Autorez - at 2012.08.28 20:15:00
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487. Nanite injector - Bleed out timer - in Feedback/Requests [original thread]
Symbol marking nanite injector carriers and a distance meter would definately be nice to have. Also, request for the ability to turn my head and look around while down or something else that lets me see what is going on around me.
- by Ecshon Autorez - at 2012.08.28 00:19:00
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488. request - the lightning gun - in Feedback/Requests [original thread]
I like this idea although I dont really like how it takes away your sheild when you recharge. At first I didnt really like the idea for unlimited ammo either but it makes sense. Perhaps there can be different versions (sort of how we have standard...
- by Ecshon Autorez - at 2012.08.28 00:10:00
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489. For the love of all that is Holy!!! - in Feedback/Requests [original thread]
When an item that a merc has is sold it shouldn't get put back onto the market. EVE players are the ones who put the weapons and things on the market. For instance, when we sell a tank, the tank should just go away, like what happens when we call ...
- by Ecshon Autorez - at 2012.08.26 02:58:00
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490. More ways to earn ISK and SP - in Feedback/Requests [original thread]
Sell gear for some amount (1/4?) of its current market price.Gets rid of unwanted salvage and gives you something in return.
- by Ecshon Autorez - at 2012.08.26 02:49:00
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491. First Person in quarters - in Technical Support/Bugs [original thread]
That sounds really cool to be able to invite other people into your mercenary quarters to make groups and perhaps even customizing the room (or getting new rooms) perhaps a firing range so you can try out new weapons and loadouts.
- by Ecshon Autorez - at 2012.07.15 02:11:00
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492. bug] remote explosives won't explode when thrown. - in Technical Support/Bugs [original thread]
They do explode but you don't always see the explosion.
- by Ecshon Autorez - at 2012.07.15 02:00:00
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493. explosives not exploding - in Technical Support/Bugs [original thread]
I don't know for sure about the missiles but the remote explosives always explode, you just dont always SEE the explosion unless you (or an enemy) is close enough to be damaged by it. But I am pretty sure this goes for missiles as well.
- by Ecshon Autorez - at 2012.07.15 01:50:00
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494. [Bug] Slanted half underground spawn - in Technical Support/Bugs [original thread]
This has happened to me and Im pretty sure I know why. I had placed a drop uplink and was then killed, the person then parked a dropship on top of the drop uplink to prevent me from respawning. When I did respawn I was killed/not killed and telepo...
- by Ecshon Autorez - at 2012.07.14 23:18:00
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495. [Bug] Wrong tactical icons - in Technical Support/Bugs [original thread]
This has been happening to me as well, but not just vehicles. I have seen enemies (and teamates) running around with triangles, and just recently the icon for clone reanimation units. I use remote explosives and when I plant them the icon that app...
- by Ecshon Autorez - at 2012.07.14 22:39:00
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