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1301. why can scouts assault better than assault suits? - in General Discussions [original thread]
Ares 514 wrote: Echo 1991 wrote: Ares 514 wrote: Echo 1991 wrote: Ares 514 wrote: Okay, ignoring the fact that stacking hp is not usually the best setup for a scout, your base argument is wrong. An Assault has higher base hp, combi...
- by Echo 1991 - at 2014.03.27 17:00:00
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1302. why can scouts assault better than assault suits? - in General Discussions [original thread]
Beren Hurin wrote: On PRO damp and lvl V skills on an assault means you can avoid a lot of scans. Combine that with base HP, and some tank, and you have one of the cheapest fastest suits you can get. When you try to fit a scout suit with the b...
- by Echo 1991 - at 2014.03.27 16:52:00
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1303. why can scouts assault better than assault suits? - in General Discussions [original thread]
Ares 514 wrote: Echo 1991 wrote: Ares 514 wrote: Okay, ignoring the fact that stacking hp is not usually the best setup for a scout, your base argument is wrong. An Assault has higher base hp, combined with maxed skills this increases it...
- by Echo 1991 - at 2014.03.27 16:46:00
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1304. why can scouts assault better than assault suits? - in General Discussions [original thread]
Ares 514 wrote: Okay, ignoring the fact that stacking hp is not usually the best setup for a scout, your base argument is wrong. An Assault has higher base hp, combined with maxed skills this increases it further. Then scouts have 6 slots at p...
- by Echo 1991 - at 2014.03.27 16:34:00
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1305. why can scouts assault better than assault suits? - in General Discussions [original thread]
Its not about cloaks or shotgun scouts. Its about scouts doing a role better than a suit that is designed for it. You are just being a douche.
- by Echo 1991 - at 2014.03.27 16:24:00
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1306. why can scouts assault better than assault suits? - in General Discussions [original thread]
No. I want to discuss it. You dont have to read it.
- by Echo 1991 - at 2014.03.27 16:20:00
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1307. why can scouts assault better than assault suits? - in General Discussions [original thread]
Im all for scouts having a decent role on the field but a scout should not be able to get more hp on a suit and still be faster than the assault suit. Its already really annoying and i dont think its fair. The scout should receive a slightly large...
- by Echo 1991 - at 2014.03.27 16:18:00
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1308. Swarms and shield hardener nerf - in General Discussions [original thread]
Swarms are still crap. 6 volleys isnt enough to kill a tank
- by Echo 1991 - at 2014.03.27 14:01:00
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1309. Stop with the cloak QQ... Other issues to worry about - in General Discussions [original thread]
Sir Dukey wrote: Gavr1Io Pr1nc1p wrote: you forgot active scanners needing a hot fix. But, id say my order of fixing is this_ 1. Shield extender mods need to cost more CPu and less pg (60/6 at proto) 2. Fix the lag. Its gotten worse i think,...
- by Echo 1991 - at 2014.03.27 01:16:00
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1310. Full infantry respec is justified - in General Discussions [original thread]
Vulpes Dolosus wrote: Rebalance does not warrant a respec. They rebalanced and changed tank skills. They got a respec.
- by Echo 1991 - at 2014.03.27 01:14:00
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1311. passive skill is not working on anything - in General Discussions [original thread]
The game is riddled with bugs. Im guessing they wont fix it for at least 2 months.
- by Echo 1991 - at 2014.03.27 01:11:00
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1312. Loyalty store items - in General Discussions [original thread]
Just wondering when the new items are going to be put on the lp store.
- by Echo 1991 - at 2014.03.27 01:10:00
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1313. CCP. For the love of god, hire anyone who has ever worked on a shoot... - in General Discussions [original thread]
Iron Wolf Saber wrote: Tell that to ps2, you can shoot a guy in ps2 until they die and you have no indication on the person you're hitting that you are hitting them. At least in dust, I see the shield hexes as I shoot them. Yes you do. Its...
- by Echo 1991 - at 2014.03.27 00:15:00
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1314. swarm launchers - in General Discussions [original thread]
So, i was just in a match, we fired 3 swarm salvos at an enemy maddy. We fired at least 3 volleys each and the tank survived. 48 missiles could not destroy the tank and on top of that an OB was dropped on it and survived. Tell me why you dont just...
- by Echo 1991 - at 2014.03.27 00:09:00
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1315. Cloak IS properly designed. Why and how IMO. - in General Discussions [original thread]
The fact that on proto scout suits cant be scanned unless its a proto scanner on a lvl 5 gal logi. It doesnt have a good counter so yeah.
- by Echo 1991 - at 2014.03.25 19:01:00
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1316. AR/Hit detection - in General Discussions [original thread]
Taeryn Frost wrote: I guess bad hit detection increases TTK so...mission accomplished? The gun is garbage now
- by Echo 1991 - at 2014.03.25 18:29:00
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1317. Should the hotfix for Vehicles Be the 1.6 Stats for AV? - in General Discussions [original thread]
1.6 stats on av with 1.7 modules on tanks and stats. What is the problem with that?
- by Echo 1991 - at 2014.03.25 18:28:00
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1318. Cloak is improperly designed. Why and how it should be, IMHO. - in General Discussions [original thread]
pagl1u M wrote: You are saying that it works as a defensive device, that is exactly what it was created for. So.... Hardly defensive when a shotty scout is running around quickly killing you then cloaking again.
- by Echo 1991 - at 2014.03.25 18:12:00
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1319. Yes, technically it is a bit broken, but everything else is great. - in General Discussions [original thread]
There is no improvement. It was a content update.
- by Echo 1991 - at 2014.03.25 18:01:00
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1320. 1.8 is awesome - in General Discussions [original thread]
First off. The new weapons, dropsuits and cloaks are a nice addition to the game. However, the patch has brought back loads of in game issues. For starters hit detection is terrible on every gun except the CR from what i have seen. The AR is compl...
- by Echo 1991 - at 2014.03.25 17:52:00
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