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981. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
NIGGSWORM wrote: Son-Of A-Gun wrote: Eurydice Itzhak wrote: If you havent seen my name in any tank threads on the forums you must not come here often :0 I have never done anything but tank. NO tanker spends any amount of time in the o...
- by Duran Lex - at 2013.07.25 03:42:00
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982. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
A tank is certainly faster then a Heavy suit (only suit you can use a forge gun on, ya know) . I thought connecting the dots was pretty easy, so my apologies if it wasn't. And yea, I'll agree its hard to shoot me down sometimes...even though goo...
- by Duran Lex - at 2013.07.24 15:37:00
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983. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: Jack McReady wrote: oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to go about things, how much...
- by Duran Lex - at 2013.07.24 15:08:00
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984. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Duran Lex wrote: OP - i assume you feel Flaylock users should also get a respec? If not that would be pretty hypocritical Mr. Defender of Logissaults... My apologies, fixed.
- by Duran Lex - at 2013.07.24 13:43:00
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985. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
shin suki wrote: So because you knew how to junction material to a weapon at the end of a tutorial you were an expert, you knew of maxing out xp on it to make duplicates, how all future companion materia would be used, how certain effect materi...
- by Duran Lex - at 2013.07.24 13:37:00
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986. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
OP - i assume you feel Flaylock users should also get a respec? If not that would be pretty hypocritical Mr. Logissault...
- by Duran Lex - at 2013.07.24 13:13:00
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987. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
shin suki wrote: Another Heavy SOB: "Cry moar." "entitled whiny little *****." "Your ignorance knows no bounds does it? " "..Cry Moar noob." and then you say this "Oh, we're hurling insults now? Just goes to show how strong your argument real...
- by Duran Lex - at 2013.07.24 12:40:00
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988. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
shin suki wrote: Well you have heard it here CCP, you must bend over backwards to support the playerbase you have now, you know the ones killing your game. The pub-stompers, the "man up" neckbeards, the proto-bears. You owe them continual and u...
- by Duran Lex - at 2013.07.24 12:07:00
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989. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
shin suki wrote: So allow me to respond. Proto suits have additional slots, combined with high skill and protogear, versus miltia outfits with nearly no skills, what would be the effective difference in players fielding an assault fitting? Thi...
- by Duran Lex - at 2013.07.24 11:58:00
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990. Flaylock getting nerfed as I thought, but a bit too much - in General Discussions [original thread]
KING CHECKMATE wrote: You are getting more shots , up to 8. So its a nerf for skill-less players, and a buff for skilled players. Im sure REALLY skilled players will keep using their core flaylocks, at least as a SIDE ARM. But then again, ...
- by Duran Lex - at 2013.07.24 01:36:00
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991. 1.3 patch notes are up - in General Discussions [original thread]
Kane Fyea wrote: Duran Lex wrote: Serimos Haeraven wrote: GTA-V FTW wrote: That is it????? Wow WTF. Meh broke game is still broke game, lol. Good try CCP. September 17th can not come fast enough. This^^^ lmfao can't wait for that...
- by Duran Lex - at 2013.07.24 00:20:00
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992. 1.3 patch notes are up - in General Discussions [original thread]
Lance 2ballzStrong wrote: Picky? Well damn! Excuse me good sir for wanting a game that isn't broken I guess I'm picky like that when I've spent money on something. You can sit there and be quiet about it, but I will not. People have a righ...
- by Duran Lex - at 2013.07.24 00:19:00
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993. 1.3 patch notes are up - in General Discussions [original thread]
Serimos Haeraven wrote: GTA-V FTW wrote: That is it????? Wow WTF. Meh broke game is still broke game, lol. Good try CCP. September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes rea...
- by Duran Lex - at 2013.07.24 00:13:00
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994. Cal Logi isn't OP... - in General Discussions [original thread]
Of course its OP, They are able to perform the main role of an assault class suit better then the suit that has the intended role. But thats more to Shield/Armor tanking being completely unbalanced then the actual suit itself. Shield extenders ...
- by Duran Lex - at 2013.07.16 11:44:00
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995. Its not the Radius, its the Damage - in General Discussions [original thread]
The problem with the flaylock is, while currently it DOES need a nerf based on its damage output, splash range and low CPU/PG, almost all the suggestions I've seen break the gun into being useless. i recently started using the core flaylock to se...
- by Duran Lex - at 2013.07.14 18:50:00
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996. MD's and Forge guns - in General Discussions [original thread]
gbt555 wrote: More qq? Why has this forum rotten with crybabies? Is the game that bad? If so stop playing I enjoy playing the game. It seems the people getting hit by forge guns aren't.
- by Duran Lex - at 2013.07.13 03:44:00
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997. MD's and Forge guns - in General Discussions [original thread]
I'm more talking about the forge gun anyways. I just know MD had the same problem.
- by Duran Lex - at 2013.07.13 02:42:00
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998. MD's and Forge guns - in General Discussions [original thread]
So let me get this straight Since the beginning of time we've had to endure the pain and suffering of the splash damage from our respective weapons not registering properly, because of a server/client issue that was causing the damage to register...
- by Duran Lex - at 2013.07.13 02:35:00
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999. Neutral turret installations DO NOT count - in General Discussions [original thread]
Although i found this from another thread, saying they "should". we shall see CCP, we shall see.
- by Duran Lex - at 2013.07.12 17:58:00
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1000. Neutral turret installations DO NOT count - in General Discussions [original thread]
Event Qualifying actions : Destroying enemy turrets. Unless someone can link a post from a dev specifically saying neutral turrets count, currently they dont.
- by Duran Lex - at 2013.07.12 17:38:00
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