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41. Recent player surge - in General Discussions [original thread]
Consider this thread https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread While it does not "force" new players into squads (I agree the Academy should teach more on that), it does provide for a sandbox where more-likel...
- by Dubya Guy - at 2014.12.19 19:21:00
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42. The little things that kill you. - in General Discussions [original thread]
Running around a corner and forgetting I have my rep tool out instead of my weapon. Then trying to switch and it doesn't. Then trying again, same result. Then again, and they've started shooting me. Then trying again and it finally switches bu...
- by Dubya Guy - at 2014.12.19 19:01:00
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43. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
How about non-battle-bonus features for the battle-tested pro who has everything: Add skill levels to specially-colored gear. Level Gǣ6Gǥ gives one-tone options, level Gǣ7Gǥ gives two-tone. Imagine working to get to level 7 in your suit of c...
- by Dubya Guy - at 2014.12.19 18:43:00
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44. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
I am neither a new player nor (yet) an old player. I still remember what it was like to be fresh to Dust, yet I still hunger for skillpoints and access to new gear in my chosen role. I confess to not fully understanding the term "tiericide", and ...
- by Dubya Guy - at 2014.12.19 14:45:00
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45. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
The following idea thread offers a comprehensive look at "platoon" battle modes that would provide a practice environment for PCs. Please consider. https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread
- by Dubya Guy - at 2014.12.18 21:12:00
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46. fix the high number of random players in battle - in Feedback/Requests [original thread]
Please look at this idea https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread I think it proposes solutions to these problems
- by Dubya Guy - at 2014.12.18 21:05:00
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47. Thoughts about METALOCK - in Feedback/Requests [original thread]
This related idea provides another kind of Tier system that does not rely on Meta Level, but addresses what I see as the main problems Meta Locking is meant to address. https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread...
- by Dubya Guy - at 2014.12.18 21:03:00
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48. there are districts to be given out - in Corporation Recruitment [original thread]
Those interested in seeing more corps might be interested in this idea thread https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread It would provide an easy way for smaller corps to practice coordination and communicatio...
- by Dubya Guy - at 2014.12.18 20:21:00
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49. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Those interested in this thread might also be interested in the following idea. Your comments, likes, or contributions are welcome. https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread
- by Dubya Guy - at 2014.12.18 20:12:00
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50. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Update: Edited above to provide a couple more perspectives on problems this idea might address.
- by Dubya Guy - at 2014.12.18 20:11:00
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51. Question about reptools - in Rookie Training Grounds [original thread]
Yep. What Kaze says. On both questions. Now if your scenario was 1 Heavy and 2 Logi's, the choice is a little harder. Some would argue that one Logi should use a core focus and hug the Heavy, while the other held back with a six kin and repped th...
- by Dubya Guy - at 2014.12.17 19:29:00
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52. What If? - in Feedback/Requests [original thread]
I think there is value in getting more folks interested in PC, and providing more realistic training opportunities for smaller corps and coordinated groups to practice the communication and tactics needed to win a PC. That's why I incorporated it ...
- by Dubya Guy - at 2014.12.17 18:25:00
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53. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Jadd, I agree with all of your ideas. I think we are in violent agreement about the problems with chats and communication tools. Your suggestions to fix them are spot on. I only differ on thinking my idea will make things worse. It will provi...
- by Dubya Guy - at 2014.12.17 16:52:00
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54. proto stomping - in General Discussions [original thread]
ishtellian wrote: im a blueberry with no mic so i usually get kicked from squads i join and have to run solo, its a hard life out there I get it. See this thread for a game idea that will offer more enjoyment to the mic-deficient. https...
- by Dubya Guy - at 2014.12.17 16:38:00
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55. proto stomping - in General Discussions [original thread]
Joseph Ridgeson wrote: The last Ambush game I played was with a few corp members; our entire team spawned within 10 meters of the enemy team, all bunched up, and they had a few guys spamming Mass Drivers. We dropped 20 clones in the first 15 se...
- by Dubya Guy - at 2014.12.17 16:23:00
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56. CRU love? - in Feedback/Requests [original thread]
Cool! I'd actually like to see the CRU replace the supply depot for switching fittings.
- by Dubya Guy - at 2014.12.17 16:15:00
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57. Would you like to be a mole? - in Feedback/Requests [original thread]
This idea frightens me. That probably means its a good idea +1 for creativity. You could have a module or equipment item which gave you an ambiguous (purple?) chevron. Would be best (or scariest) in Factionals.
- by Dubya Guy - at 2014.12.17 15:56:00
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58. My 3 week gameplay review. - in General Discussions [original thread]
See this idea for a possible way to improve the New Player Experience without harming the Old Player Experience. https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread
- by Dubya Guy - at 2014.12.17 14:39:00
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59. proto stomping - in General Discussions [original thread]
See this idea for a new feature which may help the perception of shall I say..."unfairness" to new players without limiting gear. https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread
- by Dubya Guy - at 2014.12.17 14:35:00
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60. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
(reserved )
- by Dubya Guy - at 2014.12.17 14:03:00
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