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61. Grenadier needs to do something other than just unlocking grenades - in General Discussions [original thread]
3% damage per level
- by Drommy Hood - at 2013.03.07 22:27:00
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62. Details on new wea? - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Nullarbor is trolling us on IRC about it... it hurts. Give us the lo down man!!!
- by Drommy Hood - at 2013.03.06 23:37:00
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63. Would it be out of place to have an aircraft with Drones as a weapon, like Eve? - in General Discussions [original thread]
I think this is a totally good idea and I totally agree. Then I thought about it a bit, and came to the conclusion, that npc drones shouldn't be able to kill. I think that ewar or sensor drones are the way forward
- by Drommy Hood - at 2013.03.06 20:54:00
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64. Action needed to be taken by CCP against corps that trade RL money for ISK - in General Discussions [original thread]
Deadeyes Anterie wrote: Since isk trading for real money is not taking money out of CCP's pockets I don't see this as a major problem. In EvE buying isk means avoiding paying your monthly fee, in Dust is doesn't mean much in terms of lost reven...
- by Drommy Hood - at 2013.03.05 17:26:00
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65. In EVE, are there any ships that have inherent abilities but can only be activat... - in General Discussions [original thread]
If it works like in eve, it will need a modual still to control it. The modual will likely need 800cpu or something daft, but the scout suit will have a bonus to 'active camo modual -95% CPU need'. Means that they can put it as a normal high slot...
- by Drommy Hood - at 2013.03.05 09:54:00
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66. Segregate players by Regions - in General Discussions [original thread]
You play on TQ which is in London afaik, and it's there all day everyday
- by Drommy Hood - at 2013.03.05 09:50:00
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67. An exploit which needs addressed: I can drive proto tank with NO SP - in General Discussions [original thread]
Skihids wrote: I'd like to see a skill requirement to get into the pilots set of a vehicle to reduce theft and make the skills worth more to your corporation. You could add skill requirements for individual modules or guns too. I agree. If y...
- by Drommy Hood - at 2013.03.04 23:11:00
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68. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Himiko Kuronaga wrote: If you use the inferior control scheme against a player of equal skill you deserve to lose. This is a console. See my above post to as why your the root cause of this whole argument. Or atleast your way of thinking is
- by Drommy Hood - at 2013.03.04 10:56:00
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69. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
These sort of idea's are why we are having this argument right now; #12Posted: 2012.07.05 19:35 | Report 2 EDIT: just realised that these topics have been locked, no gm/dev post saying why but I assume its so no one who faught against it origina...
- by Drommy Hood - at 2013.03.04 10:55:00
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70. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
These sort of idea's are why we are having this argument right now; #12Posted: 2012.07.05 19:35 | Report 2 EDIT: just realised that these topics have been locked, no gm/dev post saying why but I assume its so no one who fraught against it origin...
- by Drommy Hood - at 2013.03.04 10:37:00
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71. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Kevall Longstride wrote: I vote 5. Get rid of the KB&M option. Everyone is equal, everyone knows the score and CCP owns the decision to go console only. The only reason it's been left in from the original development of the game on PC w...
- by Drommy Hood - at 2013.03.04 10:32:00
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72. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Doshneil Antaro wrote: Segregation wont work. What happens if I squad up using my kb/m with 3 corp mates with controllers? This would cause more harm than good. Then you would play with players who don't care about what input is being used a...
- by Drommy Hood - at 2013.03.04 10:28:00
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73. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Shijima Kuraimaru wrote: Dragging it here from another thread as I feel it needs to be said here as well. I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or...
- by Drommy Hood - at 2013.03.04 10:24:00
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74. 30+ years later consoles implement KB mouse play. - in General Discussions [original thread]
Unrussled wrote: Congratulations my little console proletarians, PC has only been using KB mouse since the first shooters from 1981 such as Castle Wolfenstein, Quake and Duke Nuken. It only took you 30 years! People wonder why PC gamers are el...
- by Drommy Hood - at 2013.03.03 17:09:00
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75. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
anyone who says dont segregate must be using kb/m. Its far superior in alot of situations, and similar in all other. Ive been playing War Thunder lately (like world of warplanes) and people are moaning their heads off about kb/m users being far to...
- by Drommy Hood - at 2013.03.02 11:17:00
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76. Tibus Heth, you're one to talk - in General Discussions [original thread]
Defect to Gallente, we open our arms to all races of mercs and pilots. Come be part of a true democracy, with the coolest looking space, land and and everything in between vehicles, not to mention enough cheese and garlic for everyone. Gallente li...
- by Drommy Hood - at 2013.03.01 09:58:00
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77. Will The Jump To PS4 Ultimately Make DUST Development Easier? - in General Discussions [original thread]
I think one great difference (and to get back to the original question) is the architecture. And it's a 'great'difference because its virtually a pc, which means companies who make great pc games and have been doing so for years have a head start....
- by Drommy Hood - at 2013.02.26 17:54:00
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78. Dust 514 update March 1st. - in General Discussions [original thread]
Im giving you all a warning for breaching rule 31. Unless its true?
- by Drommy Hood - at 2013.02.26 17:43:00
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79. [Discussion] Fixing tanks - in General Discussions [original thread]
Mavado V Noriega wrote: Drommy Hood wrote: If stacking was fixed on damage mods, and tanks didn't have a weak spot, or you kept your nose into the battle then the overall damage would be vastly reduced. If we're saying that damage mods add 3...
- by Drommy Hood - at 2013.02.25 11:25:00
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80. [Discussion] Fixing tanks - in General Discussions [original thread]
Buzzin Fr0g wrote: This may be a good time to consider some things, including a tank's role on the battlefield. In the 20th and 21st Centuries tanks were certainly behemoths that could stand up to a relatively large amount of punishment from in...
- by Drommy Hood - at 2013.02.25 11:22:00
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