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101. Yet another problem . . . - in General Discussions [original thread]
Alot of the game play feels like we are back in the Nintendo days, you touch the flower? Insta death! That spike brushed up against you ? Insta death!
- by Drogan Reeth - at 2013.06.21 17:55:00
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102. Sony now dislike dust. - in General Discussions [original thread]
They could've added the psn+ membership and still kept dust. The fact that they removed it entirely speaks volumes.
- by Drogan Reeth - at 2013.06.21 14:39:00
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103. Role of an HMG Heavy? - in General Discussions [original thread]
Kitten Empress wrote: ChromeBreaker wrote: Kitten Empress wrote: Void Echo wrote: i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP ...
- by Drogan Reeth - at 2013.06.18 19:25:00
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104. Dust 514 bad gameplay explained. - in General Discussions [original thread]
Most of the TTK issues are due to bad hit detection. They just need that sorted out before we can really talk about it.
- by Drogan Reeth - at 2013.06.10 16:25:00
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105. Oh so apaprently people are just binding trigger to mouse wheel - in General Discussions [original thread]
Don't blame ppl for finding ways to maximize the use of a gun. Blame the gun. If the stats of the gun are fixed this wouldn't be a problem.
- by Drogan Reeth - at 2013.05.17 18:07:00
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106. Sentinel bonus - in General Discussions [original thread]
Oxskull Duncarino wrote: WyrmHero1945 wrote: Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage ar...
- by Drogan Reeth - at 2013.05.17 16:03:00
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107. Can I PLEASE stop getting stuck on EVERYTHING - in General Discussions [original thread]
It's not just stairs and cliffs, you can get stuck on ANYTHING. I've been stuck on the corners of buildings coming around then bam have to back up and get away from the wall like its reaching out with invisible hands and grabbing me.
- by Drogan Reeth - at 2013.05.11 04:36:00
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108. Heavies seem fine - in General Discussions [original thread]
There is no such role as a dmg tank. You are not playing vs computer AI's with a taunt ability. Enemies can fire at the targets that present a danger to them and then take you down last. If you present no danger you are useless. Don't think just b...
- by Drogan Reeth - at 2013.05.08 16:20:00
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109. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
ChromeBreaker wrote: Drogan Reeth wrote: Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weaknes...
- by Drogan Reeth - at 2013.05.08 15:12:00
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110. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
CCP Remnant wrote: ChromeBreaker wrote: CCP Remnant wrote: I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see...
- by Drogan Reeth - at 2013.05.08 14:59:00
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111. People dont render at distance wtf fail - in General Discussions [original thread]
Some Alaskan wrote: I'm not having this problem. LOL... you're not having a problem with people not rendering? How do you know they don't render if they don't render.
- by Drogan Reeth - at 2013.05.07 20:56:00
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112. Might want to rename the HMG to automatic shotgun - in General Discussions [original thread]
I can agree with this. If you want to balance them like a heavy shotgun name them the heavy shotgun.
- by Drogan Reeth - at 2013.05.07 20:54:00
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113. To (hopefully) clear up gripes about the changes - in General Discussions [original thread]
Takron Nistrom wrote: SoTa PoP wrote: boba's fetta wrote: SoTa PoP wrote: Takron Nistrom wrote: I know the shooter crowd and the console crowd is not used to things taking so long, but to start with the change to the Drop Suits and ...
- by Drogan Reeth - at 2013.05.07 03:38:00
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114. A letter from a bitter EVE vet - in General Discussions [original thread]
Talryn Vilneram wrote: Take it from an OLD bitter vet from EVE. 1) Something always gets nerfed or buffed. One day, you will be trained in everything and always can run the FOTM. 2) The game is always dying.... for years and years. 3) Whini...
- by Drogan Reeth - at 2013.05.07 02:32:00
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115. If CCP is going to listen to noobs instead of the best players this game is dead - in General Discussions [original thread]
Takahiro Kashuken wrote: Vehicles are dead Sorry I forgot to include this in the op as well. I will add it now.
- by Drogan Reeth - at 2013.05.06 23:47:00
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116. mouse aim: remove the speed limit please - in General Discussions [original thread]
General Sideboob wrote: Fact of the matter is all the KBM dorks thought they had skills because the rest of us were too lazy to plug a mouse in and went with the DS3 instead. Now CCP has told them they don't have skills, and made the playing ...
- by Drogan Reeth - at 2013.05.06 23:45:00
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117. If CCP is going to listen to noobs instead of the best players this game is dead - in General Discussions [original thread]
Mitsuko'Souma wrote: And yet the same "top" players are also crying about turn speed being implemented for mouse users, which actually is a really good idea and gives controller users a fighting chance. And actually that's a valid complaint....
- by Drogan Reeth - at 2013.05.06 23:32:00
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118. If CCP is going to listen to noobs instead of the best players this game is dead - in General Discussions [original thread]
Iron Wolf Saber wrote: Last time we listened to the pros we had scouts that could weave inside an HMG bullet stream and not get hit at all until they got close enough to throw a remote demo charge. That's because of bad hit detection. That'...
- by Drogan Reeth - at 2013.05.06 23:29:00
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119. If CCP is going to listen to noobs instead of the best players this game is dead - in General Discussions [original thread]
The consensus from top tier players was that heavy's and scouts needed to both be buffed compared to logi/assults. The heavys where strong at tier1 vs tier1 assault, however would lose at proto lvl vs a well skilled assault even in close quarters...
- by Drogan Reeth - at 2013.05.06 23:02:00
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120. Firearm Effective Range - in General Discussions [original thread]
The ranges in this game are just ******* ********. I don't understand how it's suppose to be more fun to only be able to shoot at the same range you can throw. The HMG now has a range of 15m. 15m litterally is the range you can throw a rock! In rl...
- by Drogan Reeth - at 2013.05.06 19:49:00
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