Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WR3CK HAVOC
SVER True Blood
33
|
Posted - 2013.06.10 13:34:00 -
[1] - Quote
People seem to want an explanation for what bad game play means so ill try to explain what I have experienced with dust. I think it can be broken down into 4 area.
1 Slow down on fps
2 Bad auto aim
3 Unsatisfying weapon sounds and death animations
4 Long time to kill ratio with weapons
1Game slow down. When running the game at 720p or higher the game has tremendous slow down on fps. The characters actually feel like they are moving slower. The game plays completely different when running at 480p or lower. Also there are different look speeds for every dropsuit which makes some suits feel sluggish. Also at 720p and higher the game stutters on close encounters which only frustrates fps gamers.
2 Auto aim On most AAA fps the auto aim basically aims for you. On call of duty you can actually watch your cross hair drag to the enemy and it takes effort to pull the cross hairs off. In dust auto aim is completely broken. It doesn't help keep the crosshairs on the target. This mixed with a quick time to kill in call of duty it makes you feel like you quickly aimed at the enemy and killed him. On dust the long time to kill means that the little help auto aim may of did is wasted as only 3 rounds hit your target before he moved out of the way again.
3 Weapon sounds and death animation. I dont think anyone can disagree that in any fps game shooting someone with a shot gun and having them blown to pieces is unsatisfying. Half of the weapon sounds in dust do not sound powerful. That and the long death times make your weapons feel weak. I personally use the shotgun because its more satisfying to run up and one shot somebody than for two people to run in circles spraying bullets.
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun.
I believe in the effort to make different tier dropsuits and team oriented healers the gun play has suffered. Some efforts to improve all this would be to fix the frames per second. The game has to run at 60fps even in close battles. The auto aim needs to help more. Weapon sounds should have deeper more powerful sounds and death animations should be more lively. I personally would like to see quicker time to kill ratios but i dont see a weapon and health overhaul coming. |
Mobius Wyvern
BetaMax. CRONOS.
1859
|
Posted - 2013.06.10 13:43:00 -
[2] - Quote
WR3CK HAVOC wrote:People seem to want an explanation for what bad game play means so ill try to explain what I have experienced with dust. I think it can be broken down into 4 area.
1 Slow down on fps
2 Bad auto aim
3 Unsatisfying weapon sounds and death animations
4 Long time to kill ratio with weapons
1Game slow down. When running the game at 720p or higher the game has tremendous slow down on fps. The characters actually feel like they are moving slower. The game plays completely different when running at 480p or lower. Also there are different look speeds for every dropsuit which makes some suits feel sluggish. Also at 720p and higher the game stutters on close encounters which only frustrates fps gamers.
2 Auto aim On most AAA fps the auto aim basically aims for you. On call of duty you can actually watch your cross hair drag to the enemy and it takes effort to pull the cross hairs off. In dust auto aim is completely broken. It doesn't help keep the crosshairs on the target. This mixed with a quick time to kill in call of duty it makes you feel like you quickly aimed at the enemy and killed him. On dust the long time to kill means that the little help auto aim may of did is wasted as only 3 rounds hit your target before he moved out of the way again.
3 Weapon sounds and death animation. I dont think anyone can disagree that in any fps game shooting someone with a shot gun and having them blown to pieces is unsatisfying. Half of the weapon sounds in dust do not sound powerful. That and the long death times make your weapons feel weak. I personally use the shotgun because its more satisfying to run up and one shot somebody than for two people to run in circles spraying bullets.
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun.
I believe in the effort to make different tier dropsuits and team oriented healers the gun play has suffered. Some efforts to improve all this would be to fix the frames per second. The game has to run at 60fps even in close battles. The auto aim needs to help more. Weapon sounds should have deeper more powerful sounds and death animations should be more lively. I personally would like to see quicker time to kill ratios but i dont see a weapon and health overhaul coming. I'll start right off with the TTK being fine. A low TTK is not some necessity in making a shooter, and is in fact a more recent development when compared to older shooters, which this game is more closely related to. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
3
|
Posted - 2013.06.10 13:44:00 -
[3] - Quote
I'm interested in this but could you clarify a couple of points please? I'm sure I'm being dumb but I don't understand!...
WR3CK HAVOC wrote:When running the game at 720p or higher the game has tremendous slow down on fps. I haven't actually experienced this in any meaningful way, but you say 720p or higher. How are you changing the res you are playing at to above 720p?
WR3CK HAVOC wrote:In dust auto aim is completely broken. Auto-aim has always been the first thing I switch off in games, are you saying in Dust it should be more helpful at aiming for you? Do you mean to help new players? I realise that sounds like I'm being a d*ck but I don't mean to be, I genuinely don't see what auto-aim is for once you are used to a games controls.
G |
Reiki Jubo
Amarr Templars Amarr Empire
151
|
Posted - 2013.06.10 13:47:00 -
[4] - Quote
sorry but dont really mind TTK or lack of auto aim.
the slow-down, framerate and lag are my biggest issues. |
EnIgMa99
Imperfects Negative-Feedback
407
|
Posted - 2013.06.10 13:54:00 -
[5] - Quote
autoaim is fine where it is, i would actually prefer if it wasn't the noob level of cod or halo. it is very functional and great right now |
Glori Jinn
Dead Six Initiative Lokun Listamenn
3
|
Posted - 2013.06.10 14:01:00 -
[6] - Quote
EnIgMa99 wrote:autoaim is fine where it is, i would actually prefer if it wasn't the noob level of cod or halo. it is very functional and great right now Maybe I'll turn it back on!
G |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
189
|
Posted - 2013.06.10 14:01:00 -
[7] - Quote
Disagree at 4. The gameplay is much different from it's mainstream competitors', and is a fresh take (at least for me) on FPS. But yeah, agree on the rest 'cept 60 FPS |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
332
|
Posted - 2013.06.10 14:02:00 -
[8] - Quote
Sorry, but somehow my overall picture of what your saying is you want to kill people with no work and feel like you have more skill than you do.. we don't need insta death auto aim on this ****. sure the one on one battles can drag out a bit, but I would prefer that then to get instantly auto aimed at and 1 shot every time I look at a red. This is why I don't even play COD, aim bot, auto aim.. no difference they both crap crutches |
WR3CK HAVOC
SVER True Blood
34
|
Posted - 2013.06.10 14:12:00 -
[9] - Quote
Glori Jinn wrote:I'm interested in this but could you clarify a couple of points please? I'm sure I'm being dumb but I don't understand!... WR3CK HAVOC wrote:When running the game at 720p or higher the game has tremendous slow down on fps. I haven't actually experienced this in any meaningful way, but you say 720p or higher. How are you changing the res you are playing at to above 720p? WR3CK HAVOC wrote:In dust auto aim is completely broken. Auto-aim has always been the first thing I switch off in games, are you saying in Dust it should be more helpful at aiming for you? Do you mean to help new players? I realise that sounds like I'm being a d*ck but I don't mean to be, I genuinely don't see what auto-aim is for once you are used to a games controls. G Accually i dont think dust will run higher than 720p by design on ps3. I normally leave my hdmi output at 1080p though. reset your video settings to 480p and you will see a smoother yet uglier game.
As said above the combination of auto aim with high TTK it will make the gun play feel like you cant kill anyone, for those players who are used to games like BF3 and COD. I do actually have trouble keeping an AR on target when they are physically jumping around and the game stutters and characters lag jump from place to place. That is why i have switched to using shotgun as i only have to live up a few shots. |
WR3CK HAVOC
SVER True Blood
35
|
Posted - 2013.06.10 14:20:00 -
[10] - Quote
Knightshade Belladonna wrote:Sorry, but somehow my overall picture of what your saying is you want to kill people with no work and feel like you have more skill than you do.. we don't need insta death auto aim on this ****. sure the one on one battles can drag out a bit, but I would prefer that then to get instantly auto aimed at and 1 shot every time I look at a red. This is why I don't even play COD, aim bot, auto aim.. no difference they both crap crutches
Just trying to explain what bad gameplay and bad gunplay means when people say that in the post. Most times people say explain cause it doesnt help the developers just to say bad gameplay. Most players now come from a world where COD and BF3 games play has set the standard to what is smooth and satisfying. I understand this game is not going to be like those games. Besides why would some one with your skill care if new players are assisted with their aim? Its an explanation of overall experience of those 4 factors that create a frustrating gaming experience for players.
|
|
Munin-Frey
Fish Spotters Inc.
2
|
Posted - 2013.06.10 14:22:00 -
[11] - Quote
#2 & #4: have you tried the TAR? Might solve some of your problems. I usually roll in a heavy suit with decent armor AND shield skills and modules.... these guys cut me down in about 4 or 5 seconds without aiming. Give it a try... :)
|
steadyhand amarr
Amarr Immortal Volunteers
679
|
Posted - 2013.06.10 14:22:00 -
[12] - Quote
Disagree with op on all points, only the framerate needs fixing and they worked out where that memory leek was |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
333
|
Posted - 2013.06.10 14:24:00 -
[13] - Quote
steadyhand amarr wrote:Disagree with op on all points, only the framerate needs fixing and they worked out where that memory leek was
ah so they did work on the memory issue. It was getting on my nerves awhile back, I still reset my game every 4-5 games. Maybe I don't have to now |
Laurent Cazaderon
What The French CRONOS.
1544
|
Posted - 2013.06.10 14:25:00 -
[14] - Quote
WR3CK HAVOC wrote: 4 Long time to kill ratio with weapons
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun. .
This. The late weapons debuff was a very bad idea. Gunfights in Dust tend to be too long. And this combined to the low framerate, lag and overall slow movements gives a feeling to most new players that the game is numb.
It's not about insta-death. It's about having a game that feels dynamic.
Worst part being that dust wasnt that numb in its first beta iteration. |
Shion Typhon
Intara Direct Action Caldari State
30
|
Posted - 2013.06.10 14:26:00 -
[15] - Quote
WR3CK HAVOC wrote:
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun.
TTK is a design choice. Short TTK favours skills like map knowledge, positioning, stealth. Long TTK favours skills such as jumping, dodging and aiming. Both of these skill sets are valid (though often players refuse to recognise the validity of the skillset they are bad at).
Neither are good or bad, just different (and maybe different to whatever your favourite game is).
If you play lots of different FPS's you get used to changing TTKs and adjust your playstyle as you go from game to game. |
Laurent Cazaderon
What The French CRONOS.
1544
|
Posted - 2013.06.10 14:29:00 -
[16] - Quote
Shion Typhon wrote:WR3CK HAVOC wrote:
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun.
TTK is a design choice. Short TTK favours skills like map knowledge, positioning, stealth. Long TTK favours skills such as jumping, dodging and aiming. Both of these skill sets are valid (though often players refuse to recognise the validity of the skillset they are bad at). Neither are good or bad, just different (and maybe different to whatever your favourite game is). If you play lots of different FPS's you get used to changing TTKs and adjust your playstyle as you go from game to game.
Both design are valid and i usually prefer longer TTK. I hate the "see you, kill you" effect. But some fights in dust are just dumb. I think the range system is part of the problem. But overall. slightly more damage wouldnt hurt. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
333
|
Posted - 2013.06.10 14:34:00 -
[17] - Quote
Laurent Cazaderon wrote:Shion Typhon wrote:WR3CK HAVOC wrote:
4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that fun.
TTK is a design choice. Short TTK favours skills like map knowledge, positioning, stealth. Long TTK favours skills such as jumping, dodging and aiming. Both of these skill sets are valid (though often players refuse to recognise the validity of the skillset they are bad at). Neither are good or bad, just different (and maybe different to whatever your favourite game is). If you play lots of different FPS's you get used to changing TTKs and adjust your playstyle as you go from game to game. Both design are valid and i usually prefer longer TTK. I hate the "see you, kill you" effect. But some fights in dust are just dumb. I think the range system is part of the problem. But overall. slightly more damage wouldnt hurt.
did they ever put back in the 10% bonus from weaponry? If not, it will help that a little I hope. If it has been added, I could hardly tell lol |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
743
|
Posted - 2013.06.10 14:36:00 -
[18] - Quote
I prefer longer time-to-kill. It calls to mind older shooters with that same trait, and seems appropriate for a game where you customizable armored/shielded suits of varying tiers. Quick kills seem against the spirit of the game, and more in-line with the style of recent shooters with that "gotcha" quick kill & respawn element. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
600
|
Posted - 2013.06.10 14:53:00 -
[19] - Quote
agree with everything except auto aim. do not buff auto aim.
DO NOT BUFF AUTO AIM |
Shion Typhon
Intara Direct Action Caldari State
31
|
Posted - 2013.06.10 16:18:00 -
[20] - Quote
Zeylon Rho wrote:I prefer longer time-to-kill. It calls to mind older shooters with that same trait, and seems appropriate for a game where you use customizable armored/shielded suits of varying tiers. Quick kills seem against the spirit of the game, and more in-line with the style of recent shooters with that "gotcha" quick kill & respawn element.
They did add the 10% back from weaponry. And the memory leak isn't fixed yet - they're waiting for a client update to apply the fix.
For games with a medic class (TF2, Dust, Planetside) you need slightly higher TTKs or the medic has no purpose except rezzing. Unless you use a medic class whose ability is more akin to invulnerability or damage resistance (Guild Wars, etc).
I tend to prefer shorter TTKs myself because it favours my ****** reflexes, I can use map knowledge to beat kids with faster reflexes than my own. YMMV.
Back to the original topic, my primary beef is with the ranges, this is the first FPS I have played where weapons can't reach out to sight range or indeed, across the entire map. Most FPS don't cap range, instead they have more complex ballistic models that reduce your effectiveness at range, varying by weapon. Dust's accuracy/falloff/COF/recoil model is borked. |
|
RoundEy3
Condotta Rouvenor Gallente Federation
49
|
Posted - 2013.06.10 16:22:00 -
[21] - Quote
Pretty much there should be no aim assist for anything multiplayer. Aim assist is strictly a single player option in my book. |
Drogan Reeth
Free Trade Corp
50
|
Posted - 2013.06.10 16:25:00 -
[22] - Quote
Most of the TTK issues are due to bad hit detection. They just need that sorted out before we can really talk about it. |
Spkr4theDead
Namtar Elite Gallente Federation
172
|
Posted - 2013.06.10 17:09:00 -
[23] - Quote
[quote=WR3CK HAVOC
2 Auto aim On most AAA fps the auto aim basically aims for you. On call of duty you can actually watch your cross hair drag to the enemy and it takes effort to pull the cross hairs off. In dust auto aim is completely broken. It doesn't help keep the crosshairs on the target. This mixed with a quick time to kill in call of duty it makes you feel like you quickly aimed at the enemy and killed him. On dust the long time to kill means that the little help auto aim may of did is wasted as only 3 rounds hit your target before he moved out of the way again.
[/quote] So, again, another one comparing this with Call of Duty. If you want to play Call of Duty so bad, well, go pop it into your system and play that. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
74
|
Posted - 2013.07.06 09:41:00 -
[24] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |