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221. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Jin Robot wrote: it can be increased to over 600 without a single module. Armor and shield skills. On top of that its being released along side new armor and shield modules. So I will wait and see what can be squeezed out of it before I make a...
- by Driftward - at 2013.06.27 18:43:00
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222. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Well I see a couple of positives here. 1. CCP gave us stats before the release (not all but quite a few of them). Heck they gave them almost a week in advance. 2. Commando won't be OP. Probably. By the stats it doesn't look overwhelming, especia...
- by Driftward - at 2013.06.27 18:31:00
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223. Respecing is Sensitive and Costly - in General Discussions [original thread]
Makyre Vahliha wrote: At one point, I submitted a ticket to cancel my respec that I filed on May 30th. But they told me that it was impossible to cancel the respec and that I can just respec my character the same way I had it before. Then I got...
- by Driftward - at 2013.06.24 21:11:00
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224. Skill Planner for Respecs - in General Discussions [original thread]
Bump for new version (v1.68) and the last of the respecs finally. Scripts for multiple characters in one spreadsheet have been added. Save/load/delete to your heart's content. Warning: only quick level select and future levels column are saved/l...
- by Driftward - at 2013.06.24 20:50:00
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225. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
New version (v1.68) now available. Scripts have been added to save and load multiple characters in one spreadsheet. More info in the OP.
- by Driftward - at 2013.06.24 20:48:00
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226. Skill Planner for Respecs - in General Discussions [original thread]
Bump for new version (v1.67) and new export capability to hydraslav's fitting sheet. See OP for instructions.
- by Driftward - at 2013.06.21 20:06:00
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227. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
If you're like me and hate importing your skills over from a skill planning tool.... then you can replace your first character slot (cell E3) in the hydraslav's fitting tool with the formula [=importRange(E2,-¦Importskills-¦)] (without brackets o...
- by Driftward - at 2013.06.21 19:36:00
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228. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
If you're like me and hate importing your skills over from a skill planning tool.... then you can use my skill planner and replace your first character slot (cell E3) in the fitting tool with the formula [=importRange(E2,-¦Importskills-¦)] (wit...
- by Driftward - at 2013.06.21 19:22:00
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229. 1.2 ETA? - in General Discussions [original thread]
Draxus Prime wrote: GM Grave wrote: SOONGäó I WILL END YOU btw does 1.2 represent a full expanansion? To my way of thinking...no. The same way that 1.1 wasn't a full expansion. It is "merely" a patch that implements a larger number of f...
- by Driftward - at 2013.06.18 22:50:00
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230. Shout out to CCP Logic Loop - in General Discussions [original thread]
I have to revise my opinion of CCP Falcon to a two way tie with CCP RaRa due to his recent posts concerning dropsuit lore. Your breaststroke technique must be legendary indeed.
- by Driftward - at 2013.06.16 18:34:00
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231. How many people took a break? - in General Discussions [original thread]
Been taking a forced break to study for some accreditation exams. Best thing that's happened to me for a while. I'm actually looking forward to playing for an hour or two every day now.
- by Driftward - at 2013.06.16 18:06:00
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232. Shout out to CCP Logic Loop - in General Discussions [original thread]
DeadlyAztec11 wrote: Well, most of the devs are probably busy developing the game. After several hours of doing that every day, the last thing mist would probably want to do is see all the negative (occasionally hateful) feedback. I sympathize ...
- by Driftward - at 2013.06.16 17:56:00
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233. Shout out to CCP Logic Loop - in General Discussions [original thread]
Hands down I have to say you are the most responsive and forward of any of the Devs posting on the forums right now. Not only have you outlined the art teams priorities and given us a abbreviated road map but you've been really good about answeri...
- by Driftward - at 2013.06.16 16:12:00
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234. Lets talk Ambush - in Ambush Gamemode [original thread]
I personally enjoy the low clone count of ambush. Makes for fast matches that don't go on forever with you getting stomped if the teams are unbalanced. Maybe add a mode that has a 80 or 100 clone count to add a little variety though. Please don't...
- by Driftward - at 2013.06.13 03:39:00
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235. Lets talk Ambush - in Ambush Gamemode [original thread]
CCP LogicLoop wrote: Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue? When there are uplinks available but you d...
- by Driftward - at 2013.06.13 03:35:00
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236. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
hydraSlav's wrote: hydraSlav's wrote: Nanocircuitry is providing undocumented bonus of 5% per level CPU reduction to Nanohive and Nanite Injectors (i tested the 5% per level part) ... Edit2: Made a bug post about this here: https://forum...
- by Driftward - at 2013.06.12 19:33:00
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237. Corporation Tax - in Feedback/Requests [original thread]
Any word on when a corp tax would be implemented? 1.2? or are we talking later patches?
- by Driftward - at 2013.06.07 23:43:00
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238. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
While I agree that most players see very little different with FW, our corp has seen a fairly large difference. When you have people in space and you are making coordinated pushes....big differences. Of course this is really only seen when you do ...
- by Driftward - at 2013.06.07 17:54:00
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239. Mining, Manufacturing and Raiding - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't like the idea of the SI churning up AUR items, it would be bad for CCP financially. I do love the idea of raiding other corps for their resources. Exactly. Make it some unique items (rare) as in some offi...
- by Driftward - at 2013.06.07 16:25:00
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240. Update in June?! - in General Discussions [original thread]
Earliest I would expect it is the week of the 24th (June) seeing as Shanghai office is out on the 19th and 20th for some festival or other. If I deployed a largish patch I would want to be in the office the next couple days to monitor and check fo...
- by Driftward - at 2013.06.07 15:25:00
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