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81. Tanks are underpowered - in General Discussions [original thread]
carl von oppenheimer wrote: I have a gunlogi atm. and with the best damage reduction modules and a suit case it can take a lot of punishement before dropping. How ever I still get one shotted by marauders because the gunlogi cannot have both bu...
- by Drake Lyons - at 2012.07.22 17:00:00
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82. Should i skill up for Anti Vehicle or for a tank? - in General Discussions [original thread]
Well...adding on forge gun skills to an assault build is a lot less SP intensive than training up all the Heavy dropsuit skills as well as forge gun skills and heavy weapon skills and armor skills (assuming you haven't already maxxed your armo...
- by Drake Lyons - at 2012.07.21 18:52:00
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83. dust vs Planetside 2 - in General Discussions [original thread]
michael McG wrote: How are they planning on making dust different than planetside 2. I don't think they are intending on making DUST 514 intentionally different from Planetside 2. I think they are just focused on making DUST 514 the best ...
- by Drake Lyons - at 2012.07.21 17:23:00
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84. greater punishment for losing, either no sp or isk for the match - in General Discussions [original thread]
PDlGGY22 wrote: just watch 3 tank drivers dominate the field but they refused to get out and grab points and we won with ease, yet they are gonna be getting more sp and isk then me, makes no sense. I actually totally agree here. If you want ...
- by Drake Lyons - at 2012.07.21 17:21:00
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85. Betamax recruitment video - in General Discussions [original thread]
PDIGGY22 wrote: average at best recruitment videos tbh Really? I thought you'd say they were overpowered...
- by Drake Lyons - at 2012.07.21 16:59:00
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86. high skill points at a high cost. - in General Discussions [original thread]
I imagine people who go less than 20+/1 per round, do. As do people who ride around in expensive vehicles. Not everyone is as amazingly skilled as you, xprotoman23.
- by Drake Lyons - at 2012.07.20 16:29:00
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87. To the four murader pilots in that one match... - in General Discussions [original thread]
Wait, I thought marauders were totally overpowered completely indestructible vehicles of terror unleashed upon us by over zealous EvE developers... You mean to tell me that these things can be destroyed? And that doing so not only helps your team...
- by Drake Lyons - at 2012.07.20 16:03:00
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88. Solo Player mode ? - in General Discussions [original thread]
Well...it's an MMOFPS. MMO means Massively Multiplayer Online... So I imagine the single player side of things will be pretty limited...
- by Drake Lyons - at 2012.07.20 15:40:00
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89. Today reminded me we need grouping ASAP - in General Discussions [original thread]
Mavado V Noriega wrote: too late in the beta process to be able to make any changes or fixes Sure. But again, we have no idea where we are in the beta process. We don't know if CCP is planning the launch for next week, next month, or if th...
- by Drake Lyons - at 2012.07.20 13:57:00
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90. high skill points at a high cost. - in General Discussions [original thread]
Barnes Almighty wrote: Scarall Aoi wrote: i'm very interessted in your equipment, please write it down as soon as the servers coming back. im not breaching the NDA willingly but i'll post the cost overall ...I don't think posting your f...
- by Drake Lyons - at 2012.07.20 12:43:00
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91. Servers starting up late again? - in General Discussions [original thread]
Servers are up.
- by Drake Lyons - at 2012.07.20 12:30:00
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92. I cant play this build anymore. - in General Discussions [original thread]
Tony Calif wrote: You can pitch your tent at either end of the map. It makes no difference. While I don't have a huge problem with vehicles, I agree with nerfing the small missile turrets. The vehicles with blasters and railguns are funny bad b...
- by Drake Lyons - at 2012.07.20 12:29:00
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93. Today reminded me we need grouping ASAP - in General Discussions [original thread]
Mavado V Noriega wrote: if they leave it too late Too late for what? We've been told it will be in game at launch. And we don't even know when launch is. I agree, grouping is a necessary component of the game. CCP agrees, they think groupi...
- by Drake Lyons - at 2012.07.20 12:26:00
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94. Servers starting up late again? - in General Discussions [original thread]
I'm guessing DT has indeed been extended. The lack of messages about it makes me think it was either unexpected or will be quickly resolved. I'm hoping the latter.
- by Drake Lyons - at 2012.07.20 12:18:00
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95. ISK repair tools on market - in General Discussions [original thread]
PDIGGY22 wrote: Ruthra25 wrote: good to see them in there, thought you logistics may want to know yay more ways for a tank that doesnt disable to repair! I'm probably almost as excited as you are! This is great!
- by Drake Lyons - at 2012.07.20 00:35:00
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96. Why are the 3 types of identical large missile launcher? - in General Discussions [original thread]
It's a bug... It's been around since the E3 build went live, I think.
- by Drake Lyons - at 2012.07.20 00:29:00
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97. To all beta testers before servers go back up.... - in General Discussions [original thread]
PDIGGY22 wrote: Drake Lyons wrote: PDIGGY22 wrote: it's a buy-in open beta with the looks, feels and features of an alpha. See the big NDA every time you start the game? It's a closed beta. you see the merc pack? it comes with a ...
- by Drake Lyons - at 2012.07.19 05:47:00
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98. priceing - in General Discussions [original thread]
I'm assuming by true ISK amount you mean market value in the final game...to which there is no answer yet. And ultimately, since dropsuits will be a part of the player economy, their price will vary constantly.
- by Drake Lyons - at 2012.07.19 05:43:00
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99. To all beta testers before servers go back up.... - in General Discussions [original thread]
PDIGGY22 wrote: it's a buy-in open beta with the looks, feels and features of an alpha. See the big NDA every time you start the game? It's a closed beta.
- by Drake Lyons - at 2012.07.19 05:12:00
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100. How to fix Remote Explosives - in General Discussions [original thread]
PDIGGY22 wrote: until they announce a "nerf" for vehicles Drake Lyons wrote: I think I've got this one figured out. Here's how to properly balance tanks so we don't have any more threads like this. Top tier tank should have about 700-1...
- by Drake Lyons - at 2012.07.19 05:03:00
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