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181. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Pokey Dravon wrote: If CCP has any sense, it's simple Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k Then, the ...
- by Drake435 - at 2013.03.04 20:04:00
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182. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Luke Vetri wrote: You would think 380,000 but until I see a blue post I'm not believing anything Yeah this^. Until someone tomorrow says something about it, let's stop guessing.
- by Drake435 - at 2013.03.04 19:59:00
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183. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Pokey Dravon wrote: Drake435 wrote: Pokey Dravon wrote: Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared ...
- by Drake435 - at 2013.03.04 19:58:00
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184. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Belzeebub Santana wrote: Ya had to read it a time or two but it does seem to be a 2x multiplier. But I'm dying to know how will the weekly SP cap be affected. W/O booster, weekly cap of 190,000 SP W/ standard booster, weekly cap of 280,000...
- by Drake435 - at 2013.03.04 19:51:00
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185. Has the weekly cap dulled Dust? - in General Discussions [original thread]
Nelo Angel0 wrote: Illuminaughty-696 wrote: I would have regretted a daily cap more. I do not want to feel obligated to play every day. I'm not saying the weekly cap is or is not the ideal solution, but daily cap = my head asplode. guess ...
- by Drake435 - at 2013.03.04 19:46:00
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186. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Pokey Dravon wrote: Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier.
- by Drake435 - at 2013.03.04 19:42:00
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187. Assault Rifle Operation Bugged? - in General Discussions [original thread]
ISuperstar wrote: I hope CCP looks into this, I would've been better off if I had just kept it at level 3 and save myself the SP in the process. But then you won't get AR proficiency which gives +3% AR damage and you won't be able to use off...
- by Drake435 - at 2013.03.04 19:40:00
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188. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
A standard active-booster costs 7,000 AUR. An Omega active booster costs 17,500 AUR. Standard gives an additional 0.5x SP/match Omega gives an additional 2x SP/match With a standard active booster, the weekly SP cap is raised to 280,000 SP Not s...
- by Drake435 - at 2013.03.04 19:38:00
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189. Preemptive Trade: My Salvage Mocks Me - in General Discussions [original thread]
Hey, I'll give you 5 proto scout suits and 5 eryx dropships for the 10x Krin's assault rifles. I have 10 of them already but I want more.
- by Drake435 - at 2013.03.04 02:16:00
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190. How effective are the profile dampener modules? - in General Discussions [original thread]
Johnny Guilt wrote: Drake435 wrote: Do they really give you an edge or they don't really matter? On my scout alt, I'm stuck as to what I want her to skill into. (Also, is investing into better shield modules necessary for a good scout?) t...
- by Drake435 - at 2013.03.04 01:59:00
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191. How effective are the profile dampener modules? - in General Discussions [original thread]
Do they really give you an edge or they don't really matter? On my scout alt, I'm stuck as to what I want her to skill into. (Also, is investing into better shield modules necessary for a good scout?)
- by Drake435 - at 2013.03.04 01:42:00
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192. Salavage Hoarders - in General Discussions [original thread]
Does Balac's modified vk.0 suit drop as salvage? I'm dying to know if it looks different. Other than that, I have all officer weapons and a bunch of vehicles I can't use. Well, except for Krin's SIN-11 AR and Balac's GAR-21. Those I can use already.
- by Drake435 - at 2013.03.04 01:38:00
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193. Railguns on Tanks - in General Discussions [original thread]
Icy Tiger wrote: This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the littl...
- by Drake435 - at 2013.03.03 21:48:00
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194. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
So in conclusion from most of the posts: This game is NOT new player/noob friendly compared to other shooters due to lack of content. Is that about right? EDIT: Oh and a question. Skill determines a lot in this game. But what exactly is skill?...
- by Drake435 - at 2013.03.03 21:40:00
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195. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
Fraceska wrote: Y0UR NAME HERE wrote: We're not stomping you, We're teaching you to get better! Without a challenge no one can get guuuud. The point is CCP is a business, how does a business survive? By maintaining profitability and t...
- by Drake435 - at 2013.03.03 19:35:00
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196. The Hotfix and a new Mercenary battle - in General Discussions [original thread]
Your Absolut End wrote: Ner'Zul Nexhawk wrote: And nothing for evening EST players again. Just great. yeah same here, it's fits exactly when i finish working, so when I arrive home everything will be done. But anyways, I'm not that mad ab...
- by Drake435 - at 2013.02.28 22:00:00
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197. Can someone explain how the racial suits will work? - in General Discussions [original thread]
Is it possible to buy suits from the other factions or strictly our own faction?
- by Drake435 - at 2013.02.27 06:21:00
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198. Can someone explain how the racial suits will work? - in General Discussions [original thread]
I'm not totally understanding the whole concept of racial suits so can anyone give me a rundown? Is it like how every faction will have their own variation of the scout, assault, logi, and heavy classes?
- by Drake435 - at 2013.02.27 05:58:00
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199. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
gbghg wrote: Drake435 wrote: Dusters Blog wrote: " The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current...
- by Drake435 - at 2013.02.27 05:50:00
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200. GET OUT OF MILTIA GEAR, YOU CANT WIN!! - in General Discussions [original thread]
Gunner Nightingale wrote: No seriously this isnt a QQ, im not even getting a challenge from Miltia gear, against my ADV suit let alone my proto suit. And no im not mad cause i died to a miltia suit (because it hasnt happened, even if i did it w...
- by Drake435 - at 2013.02.27 05:45:00
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