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1321. Large Railgun QQ Analogy - in General Discussions [original thread]
Happy Jack SD wrote: Dovallis Martan JenusKoll wrote: No, that's what Proto spammers have been using against tanks. Now that the spammers find that the Proto suits are No longer profitable...as they were never intended for profit... they com...
- by Dovallis Martan JenusKoll - at 2014.01.21 18:41:00
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1322. Large Railgun QQ Analogy - in General Discussions [original thread]
Happy Jack SD wrote: With all of the threads on tanks and railgun turrets of late, I'd like to summarize the nerf-the-railgun brigade's argument: The [Large Railgun] is OP because it is too effective against [Vehicles]. The only way to effecti...
- by Dovallis Martan JenusKoll - at 2014.01.21 17:27:00
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1323. Yeah, I don't think tanks are OP, they just don't have anything to count... - in General Discussions [original thread]
I find tanks explode rather quickly if they are MLT and blindly wandering around an objective.
- by Dovallis Martan JenusKoll - at 2014.01.21 17:23:00
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1324. An idea for removing the redline. - in General Discussions [original thread]
Or... one could simply retune the redline instead of removing it in entirety... First by extending the area of all prior redline areas, and then designating it with an orange border to differentiate the regions. However, if you travel into the en...
- by Dovallis Martan JenusKoll - at 2014.01.21 10:18:00
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1325. PS3 System freezing - in General Discussions [original thread]
Sir Petersen wrote: Jimmy McNaulty wrote: gave it the ol' windex and steel wool cleaning a few weeks back. is it time for another already? Your hard drive bro. *imagines someone using steel wool on the Hard Drive plates*
- by Dovallis Martan JenusKoll - at 2014.01.21 10:03:00
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1326. Proximity chat - Let me talk sweetly to the enemy - in General Discussions [original thread]
ENDURO ETC wrote: This would be great, but there would have to be two proximity chat radiuses, for team it would be up to 50m and for enemies about 15-20m. This could really benefit the whole team and let me say "It's time to kick as* and chew ...
- by Dovallis Martan JenusKoll - at 2014.01.21 09:45:00
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1327. An idea for removing the redline. - in General Discussions [original thread]
Slightly-Mental wrote: Jason Pearson wrote: Teilka Darkmist wrote: Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the...
- by Dovallis Martan JenusKoll - at 2014.01.21 08:57:00
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1328. Murder the Redline - in General Discussions [original thread]
Charlotte O'Dell wrote: Just remove it. I'm sick of this care bare bullshit. If my team manages to take every objective, let me get into a drop ship and spawn camp people that spawn into the MCC bay. Just to make it interesting, MCCs become hac...
- by Dovallis Martan JenusKoll - at 2014.01.21 08:44:00
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1329. All we ask is you acknowledge our plight - in General Discussions [original thread]
ANON Cerberus wrote: Judge Rhadamanthus wrote: ANON Cerberus wrote: Judge, I like you and I like what you do with your videos for the community but... Not content with the general non-consensus in your other thread so you decide to creat...
- by Dovallis Martan JenusKoll - at 2014.01.21 06:53:00
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1330. the hints you seek that tell you that your team will lose - in General Discussions [original thread]
Zekain K wrote: 1: when your team takes longer then 1 minute to get out of the red line at the start of a match. 2: when you see six blue pull out a sniper at the start of a match. 3. When your team completely ignores the first point. 4.when no...
- by Dovallis Martan JenusKoll - at 2014.01.21 03:20:00
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1331. Replacing the Red line. - in General Discussions [original thread]
VonSpliff wrote: Simple fix. No one can shot in or out. Once you leave you are in battle, and the sp ticker starts. No re-entry. Make a back story like, MMC creates one sided shield blah blah blah eve blah blah. Sit in it all day without dyin...
- by Dovallis Martan JenusKoll - at 2014.01.21 03:05:00
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1332. Replacing the Red line. - in General Discussions [original thread]
Piraten Hovnoret wrote: let the mcc have a forcefield over the ground spawn The rules of the force forcefield are 1 you can't shoot out of it 2 you can't shoot into it 3 one you leave the forcefield you can't get back in Solves most iss...
- by Dovallis Martan JenusKoll - at 2014.01.21 01:06:00
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1333. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
Origin of the word Goon--Gooney--meaning: Simpleton, idiot, stupid. In other words, the traditional terminology for goon is an idiot hired for brute force, who is easily manipulated and used due to not having coherent intelligence. I'm just placin...
- by Dovallis Martan JenusKoll - at 2014.01.20 23:37:00
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1334. Tanks are 100% balanced right now - in General Discussions [original thread]
SGT NOVA STAR wrote: I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have ...
- by Dovallis Martan JenusKoll - at 2014.01.20 23:25:00
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1335. Tanks are 100% balanced right now - in General Discussions [original thread]
I just think it Rails don't need ADV or PRO versions.
- by Dovallis Martan JenusKoll - at 2014.01.20 22:38:00
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1336. Problem of heavys and large missile - in General Discussions [original thread]
Adelia Lafayette wrote: Dovallis Martan JenusKoll wrote: thomas mak wrote: today when I am playing my XT-201 missile, I saw a heavy stay on the road and don't move, so I shot gave him 1 missile as give, and, I hit on his head but I can't ...
- by Dovallis Martan JenusKoll - at 2014.01.19 16:41:00
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1337. Will Railguns ever be fixed? - in General Discussions [original thread]
Doc DDD wrote: Only thing I am concerned about is if the rail alpha damage or rate of fire is nerfed now, and in a couple years the proto hulls are released, there won't be a counter to some blaster builds being god mode. These are now proto tu...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:24:00
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1338. Something better than cloak(WALL OF TEXT) - in General Discussions [original thread]
Lucifalic wrote: is this team fortress 2? In TF2 maps are too small to use the disguise effectively, as well as it's expected in every match, while as here it might not be so. Punching a solitary bullet into everyone you pass would take up...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:09:00
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1339. Problem of heavys and large missile - in General Discussions [original thread]
thomas mak wrote: today when I am playing my XT-201 missile, I saw a heavy stay on the road and don't move, so I shot gave him 1 missile as give, and, I hit on his head but I can't even broke his sheild, so I found that: heavy are too op that I...
- by Dovallis Martan JenusKoll - at 2014.01.19 15:01:00
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1340. It is pretty obvious what the problem with Tank/Infantry balance is ... - in General Discussions [original thread]
Zerus Ni'Kator wrote: HiddenBrother wrote: How to fix: Remove anything that can kill infantry. Replace weappons with styrofoam bats. Problem fixed; no more dead infantry. Yet I suggested introducing plasma Cannons with direct fire like ...
- by Dovallis Martan JenusKoll - at 2014.01.19 12:45:00
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