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941. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Dovallis Martan JenusKoll wrote: Duran Lex wrote: I'm not gonna lie, i only read the second paragraph. If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill bot...
- by Dovallis Martan JenusKoll - at 2014.04.09 08:13:00
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942. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: I'm not gonna lie, i only read the second paragraph. If you weren't designed to be able to kill both infantry and vehicles with ultimate ease, why is it you can kill both vehicles and infantry with ultimate ease? You can coun...
- by Dovallis Martan JenusKoll - at 2014.04.09 06:45:00
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943. Disable the Missiles When Hacking!! - in General Discussions [original thread]
Adell Shinzumakami wrote: Highly doubt a quick hack affects the match by 17-18 mins. This would give the team a small advantage if the other team is spawn trapping or finally secured objective after long firefight. besides, there's still the ...
- by Dovallis Martan JenusKoll - at 2014.04.09 06:00:00
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944. Disable the Missiles When Hacking!! - in General Discussions [original thread]
Adell Shinzumakami wrote: How would a temporary disable drastically extend the match? The teams could still deplete the other teams clones. besides, I've seen some matches where the enemies would let the other team hack objective to extend the...
- by Dovallis Martan JenusKoll - at 2014.04.08 04:19:00
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945. A message from the elite players to you - in General Discussions [original thread]
Derrith Erador wrote: Recently, it has become apparent that many of you lower tier fighters have taken to committing suicide in an attempt to grief us. I am here to tell you, that we are all laughing at your feeble attempts to grief us, for thi...
- by Dovallis Martan JenusKoll - at 2014.04.07 07:43:00
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946. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dovallis Martan JenusKoll wrote: Then there's the sound... "OH wait, that noise approaching sounds like a tank (turns camera) Yeah it's on the road to my left, so this area is clear" Fine, i demand third person view...
- by Dovallis Martan JenusKoll - at 2014.04.07 04:27:00
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947. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dovallis Martan JenusKoll wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance...
- by Dovallis Martan JenusKoll - at 2014.04.07 03:58:00
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948. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on you because you were not paying atte...
- by Dovallis Martan JenusKoll - at 2014.04.07 03:47:00
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949. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: It doesn't need a range nerf but instead a accuracy nerf. Have you used one? Idk are tanks cheaper than fully proto'd out su...
- by Dovallis Martan JenusKoll - at 2014.04.06 06:30:00
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950. Why are kb/m Users being ignored ? and their threads locked? - in General Discussions [original thread]
Beld Errmon wrote: Absolutely unacceptable conduct CCP, you can ignore the subject but locking it is an abuse of power and I have half a mind to petition the matter, citing employee misconduct. https://forums.dust514.com/default.aspx?g=posts&...
- by Dovallis Martan JenusKoll - at 2014.04.06 00:33:00
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951. So why does a Large blaster outrange swarms? - in General Discussions [original thread]
KING CHECKMATE wrote: Black SlaverX wrote: ?? 150M range for swarms blasters have 200+ M range Because Tankers QQ. No.. I'm pretty sure it was because infantry users like YOU in particular used swarms in such a manner that they were...
- by Dovallis Martan JenusKoll - at 2014.04.04 07:05:00
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952. Thale Vs. free suits = 2 shots - in General Discussions [original thread]
xxwhitedevilxx M wrote: I do counter-snipe when needed and, oddly, snipers are always on the same spots. See that "up on a mountain" as a "high place where you can shoot but can't be hit". It should hit much harder but it should be much hard...
- by Dovallis Martan JenusKoll - at 2014.04.04 03:13:00
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953. Thale Vs. free suits = 2 shots - in General Discussions [original thread]
Takron Nistrom wrote: Personally I think a charge sniperrifle should do 1500 and a Thales, 2500 or 3k? I'm not sure on that one. But all light and medium should be 1 shot and heavies should be 2. If at the very least get rid of that damned cha...
- by Dovallis Martan JenusKoll - at 2014.04.04 03:10:00
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954. Thale Vs. free suits = 2 shots - in General Discussions [original thread]
xxwhitedevilxx M wrote: boba's fetta wrote: i dont see an issue its not like you leave the redline. I would agree with the OP, but look at this^ he's totally right. Sniping: way too easy, way too rewarding. You should one-shot even light...
- by Dovallis Martan JenusKoll - at 2014.04.04 03:04:00
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955. I have a fun solution... - in General Discussions [original thread]
Criteria Shipment wrote: ...for all of you tank, dropship, and lav haters. This is how it's going to work: Ambush, skirmish, and domination can have a different version of itself NOT having any tanks, dropships, and lav's. This means it's rest...
- by Dovallis Martan JenusKoll - at 2014.04.04 02:09:00
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956. Lock the battle servers! - in General Discussions [original thread]
Fuzzy McTickles wrote: Auris Lionesse wrote: I say just make the game north American and europe only and lol if you live anywhere else. Move to someplace that matters. You're clearly the load your mother should have swallowed Woooww......
- by Dovallis Martan JenusKoll - at 2014.04.03 09:08:00
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957. forgegun being op - in General Discussions [original thread]
thomas mak wrote: a 12 PG weapon got longer range than a 545pg weapon and able to shot right up top which rail can't higher possible max damage small partorm needed ( a tank's voloum is 100x of dropsuit) can get ammo easiler, like realy? oh wow...
- by Dovallis Martan JenusKoll - at 2014.04.01 09:08:00
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958. The Invincible Madrugar FIT - in General Discussions [original thread]
Chunky Munkey wrote: No armour tanker gave a damn about the hardener buff. They all run stacked reps. It really is absurd that tank modules can rep a tank faster than the equivalent modules rep suits. Can you imagine if stacked armour reps on...
- by Dovallis Martan JenusKoll - at 2014.03.30 21:45:00
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959. Why are equipment bonuses going away between suit changes? - in General Discussions [original thread]
This reminds me of some questions I've seen in RPG MMO's like... If I walk away from the Totem, why can't I keep the buff? The fact I have to be within 30 meters of the healer to be healed by a proximity HOT is bogus! etc etc... If the object th...
- by Dovallis Martan JenusKoll - at 2014.03.30 21:42:00
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960. I just Solo'd a Gunnlogi with a proto swarm... - in General Discussions [original thread]
Hardeners were cut quite a bit recently. I think 30% (of prior max not total resist) chopped off all variants.
- by Dovallis Martan JenusKoll - at 2014.03.30 09:47:00
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