Pages: 1 2 3 4 5 6 7 8 9 10 20 |
281. Re-spec after August Update - in Feedback/Requests [original thread]
the honest truth is every one should recieve a new respec when all the racial frames come out.. then after that if someone wants a respec it should cost 100 million isk or 5 dollars and this price should double after each respec end of story but t...
- by DoomLead - at 2013.07.04 12:00:00
|
282. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg...
- by DoomLead - at 2013.07.04 11:47:00
|
283. how to balance the heavy and scout suits - in General Discussions [original thread]
Niuvo wrote: 2 grenade slots are a no, 2 equipment slots are a yes. do you use remote explosives at all you would be able to use those and lets say flux grenades or fused locus grenades and av grenades or proximity mines and and av grenades c...
- by DoomLead - at 2013.07.04 07:11:00
|
284. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Krom Ganesh wrote: DoomLead wrote: it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more...
- by DoomLead - at 2013.07.04 07:08:00
|
285. how to balance the heavy and scout suits - in General Discussions [original thread]
Disturbingly Bored wrote: Honestly, as dedicated Heavy player, all we really need is more content. Basic Amarr Heavy is a good suit. The problem is that it's incredibly stale. We've been staring at it since Dust came out with no other true op...
- by DoomLead - at 2013.07.04 06:52:00
|
286. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay
- by DoomLead - at 2013.07.04 06:49:00
|
287. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Also if possible a completely urban map PLZ even an underground bunker would be nice just something that all engagements happen inside of 30m
- by DoomLead - at 2013.07.04 06:29:00
|
288. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
honest fix for the heavy suit is to either fix the turn speed and add a slot giving the suit a total of four at basic 5 at advanced and 6 at proto and change the suit bonus to something to boost either damage, increase speed, or increase hit point...
- by DoomLead - at 2013.07.04 06:24:00
|
289. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
CCP Remnant wrote: It's not Wolfman's fault. He asked me if I'd made any changes to the Mass Driver and I told him none that I could recall. I later checked my change history and I had increased the splash damage up from 3m to 4m... back in May...
- by DoomLead - at 2013.07.04 06:00:00
|
290. shot out to CCP - in General Discussions [original thread]
Okay I am recieving lag in the Merc Quarters I was Disconnected twice once from the Merc Quarters once in an ambush wasn't able to enter the PC match was reported by the rest of my corp that there wasn't any lag
- by DoomLead - at 2013.07.03 01:52:00
|
291. shot out to CCP - in General Discussions [original thread]
The game seems to be performing a lot better as far as hit detection an frame rate which were the big problems as far as core game play so I have to say Kudos to CCP. This has now turned into a really great game for your basics. Have a PC match to...
- by DoomLead - at 2013.07.02 18:09:00
|
292. 42720 players online right now - in General Discussions [original thread]
get off the forums and start playing dust fools
- by DoomLead - at 2013.07.02 17:08:00
|
293. Scouts are nigh unplayable - in General Discussions [original thread]
Spec Ops Cipher wrote: Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn. Any other scouts findi...
- by DoomLead - at 2013.07.02 16:56:00
|
294. how to balance the heavy and scout suits - in General Discussions [original thread]
Arkena Wyrnspire wrote: Your intended fixes don't really address the issues. It's not something as simple as shoving some slots and fitting on and being done with it. I actually am a proto heavy and I agree that increasing range of the hmg to...
- by DoomLead - at 2013.07.02 16:51:00
|
295. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
N1ck Comeau wrote: Give the scouts higher base speed. also give them cloaking. this will make them more stealthy . Scouts are not supposed to get seen. they are supposed to relay info back to the team maybe 5 more meters no to cloaks spec ...
- by DoomLead - at 2013.07.02 16:41:00
|
296. how to balance the heavy and scout suits - in General Discussions [original thread]
SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 10 each HEAVY 1.giv...
- by DoomLead - at 2013.07.02 16:38:00
|
297. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
SCOUT Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style HEAVY give them one extra slot on the high or low side depending on ...
- by DoomLead - at 2013.07.02 16:26:00
|
298. what heavy suits should have to balance out - in Feedback/Requests [original thread]
the heavy suit should have six slots I don't care if they are high or low heavies should have six slots regardless I don't care about turn speed even though it sucks however an additional slot can give more armor or shields or damage
- by DoomLead - at 2013.07.02 03:20:00
|
299. The newest heavy Weapon designs - in General Discussions [original thread]
Ten-Sidhe wrote: Rpg rounds do airburst when they reach max range. The mk-19 rate of fire is almost 1/2 of dusts assault rifle, that is not a slow rate of fire. Over 5 grenades per second with more ammo before reload then a mass driver can car...
- by DoomLead - at 2013.07.01 16:29:00
|
300. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
honestly i don't care about a damage buff I just would like my effective range to be 40m. either increase my turn speed or add a suppresion effect similar to ghost recon future soldier or give damage recoil like it vibrates someones controller and...
- by DoomLead - at 2013.07.01 05:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |