Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
161. OUYA - in General Discussions [original thread]
An anyone besides me own an ouya. and what are your thoughts
- by DoomLead - at 2013.08.19 17:36:00
|
162. OUYA - in The Locker Room [original thread]
anybody besides me own one and what do you think
- by DoomLead - at 2013.08.19 15:38:00
|
163. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
Ryan Mauler wrote: Rynoceros wrote: Start with some GD interior maps and maps with interior structures that a LAV can't drive through. Put the NULL cannons in different areas, altitudes. The MFs have been in the same spots, on the ground lev...
- by DoomLead - at 2013.08.18 23:52:00
|
164. instant bimassing should be done away with (head shots & grenades are exempt) - in General Discussions [original thread]
bump
- by DoomLead - at 2013.08.16 18:28:00
|
165. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
bump
- by DoomLead - at 2013.08.16 18:26:00
|
166. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
bump
- by DoomLead - at 2013.08.14 03:23:00
|
167. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
bump https://forums.dust514.com/default.aspx?g=posts&t=101728&find=unread
- by DoomLead - at 2013.08.14 02:31:00
|
168. instant bimassing should be done away with (head shots & grenades are exempt) - in General Discussions [original thread]
Iron Wolf Saber wrote: I am sorry but I do not want to hear screaming and yelling to nerf injectors. honestly i don't mind dieing from explosive damage I just think we should get a revive opportunity because I play a heavy and i cant escape a...
- by DoomLead - at 2013.08.14 02:24:00
|
169. instant bimassing should be done away with (head shots & grenades are exempt) - in General Discussions [original thread]
Iron Wolf Saber wrote: As for the instant biomassing, The Mass Driver is the Minmatar answer for the Swarm Launcher and Plasma Cannon, both of which also exhibit similar behaviors. Clones killed by either of those weapons also are biomassed i...
- by DoomLead - at 2013.08.13 03:33:00
|
170. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
Buster Friently wrote: DoomLead wrote: I haven't asked for a nerf in a long time cause I think things should be buffed to balance it out this is my proposal keep the mass driver as is however allow clones killed by mass driver to be able ...
- by DoomLead - at 2013.08.13 02:50:00
|
171. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
Touchy McHealz wrote: My proposed counter nerf. AR's can't actually ever kill anyone, only drop them to 1 armor. this wasn't a troll post
- by DoomLead - at 2013.08.13 02:44:00
|
172. proposed mass driver nerf CCP, CPM and Community please read - in General Discussions [original thread]
I haven't asked for a nerf in a long time cause I think things should be buffed to balance it out this is my proposal keep the mass driver as is however allow clones killed by mass driver to be able to be revived via nanite injector. thats it ...
- by DoomLead - at 2013.08.13 02:42:00
|
173. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
The suit in its current state is not viable for serious matches due to its lack of survivalbility. Old suit stats: Shield - 250 HP Armor - 250 HP Shield Recharge Rate - 10.0 HP/s STD Commando: 0 slots, wasted skill ADV Commando: 1 high, 1 low. ...
- by DoomLead - at 2013.08.13 02:35:00
|
174. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
West Warder wrote: It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing a...
- by DoomLead - at 2013.08.13 02:11:00
|
175. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
bump
- by DoomLead - at 2013.08.12 15:17:00
|
176. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
bump
- by DoomLead - at 2013.08.10 17:21:00
|
177. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
The suit in its current state is not viable for serious matches due to its lack of survivalbility. Old suit stats: Shield - 250 HP Armor - 250 HP Shield Recharge Rate - 10.0 HP/s STD Commando: 0 slots, wasted skill ADV Commando: 1 high, 1 low. ...
- by DoomLead - at 2013.08.10 09:51:00
|
178. [Request] Proposed changes for the Amarr Commando - in Feedback/Requests [original thread]
i agree with the hp buff and if not a hp buff it should have H/L slots comparable with any logi the bonus is also BS who cares about reload speed the shield recharge should also be comparable with the heavy
- by DoomLead - at 2013.08.09 03:14:00
|
179. Commando Suit - in General Discussions [original thread]
Panther Alpha wrote: It's very simple really ... the two light weapons slots are useless if you die faster than any other class in the game. We need either ; - Faster mobility - More high / low slots - Smaller Frame ( Hit Box ) - Any other col...
- by DoomLead - at 2013.08.08 15:28:00
|
180. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
if you could give a 2 hour campaign for the new player experience if you make it co-op it would be the perfect way to teach the game
- by DoomLead - at 2013.08.04 16:21:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
First page | Previous page | Next page | Last page |