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261. General PVE discussion All your PVE ideas should go here - in General Discussions [original thread]
Orin Issa wrote: Quote: All your PVE ideas should go here No thanks, then it would quickly get buried among other topics. It'd be best to start a new topic every time someone has a substantially different idea or opinion in regards to PVE. ...
- by DoomLead - at 2013.07.14 16:15:00
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262. Commando analysis - in Feedback/Requests [original thread]
Ok here is my take on the commando great idea poor execution I only have a basic level suit 1.not one cpu/pg slot at the basic lvl is just plain crazy 2. a little less than half the ehp that the militia heavy suit has 3. slow shield recharge ...
- by DoomLead - at 2013.07.14 08:42:00
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263. General PVE discussion All your PVE ideas should go here - in General Discussions [original thread]
This is the second best PVE idea I have read WSixsmith Dust wrote: One thought I had about PVE that could tie nicely into Eve could be to Have Dust Mercs used for salvage ops on Battleship wrecks. The Eve players would finish Missions, say aga...
- by DoomLead - at 2013.07.13 17:57:00
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264. General PVE discussion All your PVE ideas should go here - in General Discussions [original thread]
I am sick of the nerf this buff that threads let get down to business and discuss the 2nd biggest thing missing from this game PVE . The entire communtiy wants it and hopefully CCP delivers it SOONtm or SOONtm there will be a mass exodus to the ot...
- by DoomLead - at 2013.07.13 17:56:00
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265. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
all of you "no respec" guys are going to be the reason this game has an epic fail because this game is missing about 3/4 of its basic content, the weapon balance, the dropsuit balance, and core issues aren't even fixed. 1. When i say basic conte...
- by DoomLead - at 2013.07.13 17:17:00
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266. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
I cannot convey enough how much dust needs pve cause right now it is an insanely repetitive and this is one of the best ideas for pve i have ever seen
- by DoomLead - at 2013.07.13 16:50:00
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267. Plz stop pub stomping noobs - in General Discussions [original thread]
it doesn't matter what gear you run if you have certain proficiencies you have the advantage when engaging anyone with 4 million less sp than you
- by DoomLead - at 2013.07.12 19:28:00
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268. Vehicle (tank) specialist looking for corp - in Corporation Recruitment [original thread]
Try Dead six inititiative. 1.we have EVE support 2.a solid alliance 3.vehicle specialist in our alliance 4.Low sec operations EVE side 5.*WE are a caldari loyalist corporation* we also have a website http://dead6.maritimegames.co.uk/
- by DoomLead - at 2013.07.11 16:38:00
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269. ability to shoot out of dropships CONFIRMATION DATE* - in General Discussions [original thread]
CCP FoxFour wrote: Adding blue dev tag to post because lol why not. >.< first time i liked a dev post
- by DoomLead - at 2013.07.07 16:04:00
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270. The Fall of the Scout - in General Discussions [original thread]
one more equipment slot or move explosives to the grenade slot and give them another grenade slot
- by DoomLead - at 2013.07.07 16:02:00
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271. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
lol bunnies wrote: I think simply what do you feel is a tougher fight a heavy or a proto cal logi. I personally would fight a heavy any day they just aren't threatening. Hell the only thing I'm happier to see is a milita redberry. a proto cal...
- by DoomLead - at 2013.07.07 15:09:00
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272. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Meeko Fent wrote: Funkmaster Whale wrote: They have already addressed this. They intend to give each weapon other specialization skills but ran out of time. That's why you see some skills (Fitting Optimization - 6x...
- by DoomLead - at 2013.07.06 17:44:00
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273. [feedback] better skill books - in Feedback/Requests [original thread]
agreed like the hmg skill needs to have the sharpshooter skill that the assault rifle recieves. right now it gets 3%reduction in heat build up which should be a laser rifle skill
- by DoomLead - at 2013.07.06 17:41:00
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274. [Suggestion] This Whole Respec Controversy - in Feedback/Requests [original thread]
Buster Friently wrote: Poonmunch wrote: Buster Friently wrote: No respecs are coming. Bank your SP and diversify. Those two suggestions are mutually exclusive. Are you suggesting that I play with one static skill set for a whole mo...
- by DoomLead - at 2013.07.06 17:31:00
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275. new weapon - in Feedback/Requests [original thread]
reason i want to move explosives to the grenade slot is because i am a heavy and would like access to explosives because they are a weapon
- by DoomLead - at 2013.07.06 17:24:00
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276. new weapon - in Feedback/Requests [original thread]
anti personal proximity mine that does shield damage only like a flux grenade also all explosives should be in the grenade slot
- by DoomLead - at 2013.07.06 17:04:00
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277. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DoomLead wrote: Mobius Wyvern wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with ...
- by DoomLead - at 2013.07.06 16:39:00
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278. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware ...
- by DoomLead - at 2013.07.06 16:18:00
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279. The most unbalanced weapon in this game.... - in General Discussions [original thread]
Jin Robot wrote: Shion Typhon wrote: Seriously? Who dies to grenades regularly? Like 1 in 50 of my deaths is to grenades (if that). They are the least of CCP's balance problems. You must not engage in CQC if you dont get naded. yeah h...
- by DoomLead - at 2013.07.06 16:04:00
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280. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Krom Ganesh wrote: For what I feel is the best method of buffing light suits (including scouts), please read this topic . I agree with the resistance to small arms fire the code is already there with the vehicle modules so it could be reason...
- by DoomLead - at 2013.07.06 15:55:00
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