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1461. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Eno Raef wrote: With 40% extra damage, 30 rounds allows an accurate player to deal 1470 damage. That is plenty damage capability with a medium ranged weapon. The HMG and shotgun being CCP's CQC weapons with very short range, their high damage o...
- by Django Quik - at 2013.07.01 17:57:00
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1462. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Look man, I know you're new to these forums and all but you really need to learn some simple etiquette. You may start a thread but you don't own the forum, so stop trying to tell people what they can or can't post. And if you can only post as cohe...
- by Django Quik - at 2013.07.01 17:08:00
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1463. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Lose the scanner - they're pretty pointless and just take up isk, SP, CPU and PG.
- by Django Quik - at 2013.07.01 13:29:00
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1464. Sidearm kings of Dust - in General Discussions [original thread]
Alaika Arbosa wrote: If I am to be 100% honest too, I have you to thank for my love affair with Sidearms. I was a reddot for you in a match early in Chromosome. Every single time we faced off you put me down like I was Ol' Yeller with an Assaul...
- by Django Quik - at 2013.07.01 07:38:00
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1465. Sidearm kings of Dust - in General Discussions [original thread]
Hands up anyone who uses sidearms as their only weapon? Me = scrambler pistol and SMG. None of this flaylock malarky here!
- by Django Quik - at 2013.06.30 18:17:00
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1466. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Disturbingly Bored wrote: Let's get this reason out the way: Because Flaylock. True but sidearm damage mods have been around for a long long time before flaylocks were here. I only just noticed because I'd never bothered with them before now.
- by Django Quik - at 2013.06.30 18:03:00
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1467. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Iron Wolf Saber wrote: Sidearm Damage mods take your suits sensors to calculate how to squeeze out the damage out of the weapons and is literally the same function as the light or heavy weapon mods, and since sidearms are less likely to have on...
- by Django Quik - at 2013.06.30 18:00:00
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1468. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
FATPrincess - XOXO wrote: Why does heavy mods have the same req as the light mods? -XOXO Yeah, that too.
- by Django Quik - at 2013.06.30 17:24:00
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1469. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Does anybody at all use sidearm damage mods? Because I just noticed that they have the exact same fitting requirements as for the bigger weapons. What sense does it make for a damage mod to take up more CPU/PG than the most costly fitting weapon ...
- by Django Quik - at 2013.06.30 17:00:00
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1470. How come the proto Gallente scout only gets one high slot? - in General Discussions [original thread]
Honestly, I don't really want anymore hi slots for my gal scout - I like the lo slots better for the hacking mods and armor reps and can still fit a damage mod for the extra killing power if really needed.
- by Django Quik - at 2013.06.30 16:24:00
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1471. How come the proto Gallente scout only gets one high slot? - in General Discussions [original thread]
Sinboto Simmons wrote: The adv had 2 highs for some reason...... I've pointed this out so many times but CCP hasn't spoken on the topic - my view is that they've made a mistake and copied the mini adv scout slot layout and the gal adv scout s...
- by Django Quik - at 2013.06.30 16:19:00
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1472. How come the proto Gallente scout only gets one high slot? - in General Discussions [original thread]
I guess they're supposed to armor rep tank or use their low slots for stamina or hacking mods. The only things useful in hi slots are shields and damage mods but as a gal scout, you should really be avoiding all contact with the enemy as much as p...
- by Django Quik - at 2013.06.30 16:17:00
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1473. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
I think some people seem to have missed the fact that your KD for these matches was less than 2 and that's pretty decent. Even in proto gear you probably turned a healthy profit. Now, what would be more helpful statistics is if you charted the ki...
- by Django Quik - at 2013.06.30 12:26:00
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1474. whatever happened to..... - in General Discussions [original thread]
The lightning and kill sounds are the best things missing from the old builds for sure. I also think the old old manus peak map was actually really fun, especially for ambush.
- by Django Quik - at 2013.06.30 12:12:00
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1475. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
Heh, okay, maybe I've overstated this all a little but I still think it will make a big difference. Instead of losing all your shields and then they're suddenly back up a second later, you'll be waiting at least 5 seconds for them to even start, e...
- by Django Quik - at 2013.06.30 12:03:00
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1476. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
Kane Fyea wrote: Django Quik wrote: Kane Fyea wrote: I doubt it. Not saying it won't but I doubt it. Care to explain why? Nope. i'm done explaining things to people for today. Possibly tomorrow. Right now i'm going to sleep. lol, fa...
- by Django Quik - at 2013.06.30 09:26:00
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1477. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
Kane Fyea wrote: I doubt it. Not saying it won't but I doubt it. Care to explain why?
- by Django Quik - at 2013.06.30 09:22:00
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1478. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
This week CCP finally acknowledged what many of us have suspected for a long long time: CCP Cmdr Wang wrote: [BUG] Shield recharge delay https://forums.dust514.com/default.aspx?g=posts&t=88305&find=unread Status: A defect for this bu...
- by Django Quik - at 2013.06.30 09:15:00
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1479. Foreshadow, did u c this coming? - in General Discussions [original thread]
Anyone know what the effects and stats of the new shield energizers are? Because they could potentially help an armor tanker survive those pesky explosives a bit better. I'm looking forward to fiddling with my fits nicely when the new stuff all c...
- by Django Quik - at 2013.06.30 08:45:00
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1480. I wonder why CCP didnt Reset all of the current that play open and closed beta b... - in General Discussions [original thread]
Cordera Ray wrote: Django Quik wrote: What are you talking about!? Dust514 is download only - there is no CD, no case and no cover. And please read other people's posts instead of just the trolls. look man im not trolling i can give a ra...
- by Django Quik - at 2013.06.29 19:07:00
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