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1101. Logi LAV'S have ruined the game for tankers. - in General Discussions [original thread]
Agreed - I'm one of the people who often spawn with swarms because I know that I have to get out there early to stop people getting to our near objective or dropships getting tower snipers set up within the first minute. This is bad for tanks. Th...
- by Django Quik - at 2013.08.28 20:36:00
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1102. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
Killar-12 wrote: More Ladders? Logicloop already said they don't like using ladders too much. Besides, ever tried getting up the one or two really long ladders to get on the massive towers that are on occasional sockets? If you don't get snip...
- by Django Quik - at 2013.08.28 20:32:00
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1103. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
HyperionsThunder wrote: Aero Yassavi wrote: I believe they said they are working on a "lift" system. I don't want rooftops to be removed, just more accessible. I agree very much with this sentiment. The rooftops should just be easier to ...
- by Django Quik - at 2013.08.28 20:28:00
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1104. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
Maken Tosch wrote: ahem... jet packs. Yes, jet packs would be a possible counter to tower campers but we're a long long way off from that sort of thing - redesigning rooftops is far more feasible within a reasonable timescale.
- by Django Quik - at 2013.08.28 18:36:00
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1105. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
There's been several heated discussions lately about tower sniping (mostly of the forge gun variety). Now in some cases the weapons do need some tweaking (ahem assault forge gun) but on the whole the problem is not the weapons, the suits, the play...
- by Django Quik - at 2013.08.28 18:15:00
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1106. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is no...
- by Django Quik - at 2013.08.26 21:41:00
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1107. Do passive skill boosters stop increasing skill when weekly cap is reached? - in General Discussions [original thread]
Passive does not count towards the cap - want proof? You gain 1k SP per hour. Note your Bonus SP amount remaining at the end of a match, then play another match and note the Bonus SP amount remaining at the end of that match. You'll see that the c...
- by Django Quik - at 2013.08.25 17:52:00
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1108. Is the shield recharge delay bug fixed in 1.4? - in General Discussions [original thread]
Cody Sietz wrote: Good question. I think a few patch notes got left out, so it may still happen. Fingers crossed!
- by Django Quik - at 2013.08.25 14:32:00
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1109. Is the shield recharge delay bug fixed in 1.4? - in General Discussions [original thread]
This is one of the big issues affecting balance between armour and shield and even though armour is being significantly buffed in 1.4, if this bug remains, the balance will still not be acting on the intended playing field. FYI - the bug is that ...
- by Django Quik - at 2013.08.25 14:14:00
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1110. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Can I ask, what would I need to record gameplay from dust? I've been wanting to showcase my Scrambler Rifle Scout suit. It's a bit of a pain in the butt: 1) use a camera to record the footage straight of the screen but this w...
- by Django Quik - at 2013.08.25 13:53:00
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1111. A simple question... - in General Discussions [original thread]
Even if you get redlined, it's not impossible to get WP or at least get out of the redzone. Sneak around the side of the map (most of them are really wide these days); chuck a nanohive down for a sniper; stick an uplink down virtually anywhere. A...
- by Django Quik - at 2013.08.25 13:46:00
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1112. Turret dmg based off driver or gunner - in General Discussions [original thread]
Okay, this is how you can quickly and easily test this: You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills. Get a militia tank (soma/sica, doesn't matter) with a main ...
- by Django Quik - at 2013.08.25 10:20:00
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1113. Turret dmg based off driver or gunner - in General Discussions [original thread]
Chances Ghost wrote: Django Quik wrote: Billi Gene wrote: from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anym...
- by Django Quik - at 2013.08.25 09:41:00
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1114. blueprint tanks and dropships please! - in General Discussions [original thread]
Lol no.
- by Django Quik - at 2013.08.25 08:50:00
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1115. Turret dmg based off driver or gunner - in General Discussions [original thread]
Billi Gene wrote: from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back.
- by Django Quik - at 2013.08.25 08:46:00
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1116. Equalised turning speeds makes no sense - in General Discussions [original thread]
To all those people telling us that we should look at other FPSs like TF2 - why? Why does this game have to be like other games? Haven't they already been done enough already? Does Dust 514 really need to be yet another twitch shooter? Haven't COD...
- by Django Quik - at 2013.08.24 22:30:00
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1117. Equalised turning speeds makes no sense - in General Discussions [original thread]
Csikszent Mihalyi wrote: There is one other way of course, which would be to reduce a weapon's accuracy for a short time if you turn very quickly (symbolised by enlarging the crosshair). I think that's actually the best way to introduce movemen...
- by Django Quik - at 2013.08.24 19:24:00
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1118. To those worried about the AFK fix... - in General Discussions [original thread]
TunRa wrote: WhiteMage7322 wrote: Maybe people can stick tape on the left stick make their character spin in circles. That will not make them get kicked out for being AFK. Or use rubber bands. One could rubber band the left stick to spin...
- by Django Quik - at 2013.08.24 14:44:00
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1119. Equalised turning speeds makes no sense - in General Discussions [original thread]
Interplanetary Insanitarium wrote: Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that s...
- by Django Quik - at 2013.08.24 14:42:00
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1120. To those worried about the AFK fix... - in General Discussions [original thread]
WhiteMage7322 wrote: Maybe people can stick tape on the left stick make their character spin in circles. That will not make them get kicked out for being AFK. I doubt that would be enough to count as a "PVP action".
- by Django Quik - at 2013.08.24 14:41:00
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