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241. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
CCP I HAVE A REQUEST Can you put information about this event on the login screen throughout the rest of this week? I want as many of my fellow Mercs plugging away at each other as possible, and not everyone reads the forums.
- by Disturbingly Bored - at 2014.03.11 03:15:00
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242. To all those who are saying this event means no respec - in General Discussions [original thread]
Vulpes Dolosus wrote: I'm calling a Dropsuit and Weapon refund. They essentially did that for tanks, after all. Even if they don't, I'm going to have some 5-6 million unspent SP after this event, so wtf eva
- by Disturbingly Bored - at 2014.03.10 22:03:00
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243. Million clone event strategery! - in General Discussions [original thread]
This event is going to be so damn fun.
- by Disturbingly Bored - at 2014.03.10 17:14:00
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244. Why the heavies will not be OP. - in General Discussions [original thread]
Plenty of people have correctly mentioned the HMG not getting nerfed with the rifles is a problem. I think it needs a nerf to stay balanced. And it's a safe bet that it'll get one, sooner or later. If damage gets nerfed, though, I see another p...
- by Disturbingly Bored - at 2014.03.10 16:10:00
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245. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Kudos, CCP. This is a hell of an event! Looking forward to it.
- by Disturbingly Bored - at 2014.03.10 15:40:00
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246. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
Aero Yassavi wrote: Music sounds amazingly better than our no music currently. I was so, so sad when CCP got rid of that battle music. Yeah, it had a bit of a cheesy scifi twang to it. But it was great, dammit.
- by Disturbingly Bored - at 2014.03.10 03:24:00
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247. HMGs in 1.8 - in General Discussions [original thread]
ads alt wrote: i never use damage mods yet i insta melt people... Yep. I'm pretty sure that'll still be the case. I was trying to find some line of logic for HMGs to not be too powerful for their own good...
- by Disturbingly Bored - at 2014.03.09 17:12:00
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248. HMGs in 1.8 - in General Discussions [original thread]
Vermaak Doe wrote: My undecided but definitely not minmatar scout next build will blow your heavy sky and be gone with the wind in seconds. +5% blast resistant per level. Won't be as easy as you think. HMGs are not getting a damage nerf,...
- by Disturbingly Bored - at 2014.03.09 17:02:00
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249. CCP ... WHY ???/ - in General Discussions [original thread]
Maken Tosch wrote: KAGEHOSHI Horned Wolf wrote: The damage mod thing was announced back in January on the forums https://forums.dust514.com/default.aspx?g=posts&m=1714234#post1714234 BOOM! Hit him with hard facts, man! I don't ...
- by Disturbingly Bored - at 2014.03.09 13:42:00
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250. CCP ... WHY ???/ - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: in fact most o the 1.8 info was released on the forums first. I sincerely disagree Kagehoshi. I'll admit we get the stats on the forums first, to be sure. But things like "we're looking at nerfing damage mods...
- by Disturbingly Bored - at 2014.03.09 05:11:00
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251. CCP ... WHY ???/ - in General Discussions [original thread]
thesupertman wrote: Where is the link for them saying they are removing the stickiness? I'm sure the info was released through the same channel that all reliable info about future changes gets released through: No, not the forums. *******...
- by Disturbingly Bored - at 2014.03.09 04:58:00
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252. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Himiko Kuronaga wrote: As this thread has shown, none of you people knew the formula at all yet continually bitched for very specific damage mod nerfs. The thing that blows my mind is that CCP does know the formulas, and somehow thinks the...
- by Disturbingly Bored - at 2014.03.08 05:03:00
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253. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Altina McAlterson wrote: With the reduced slot count and more generalized fittings the current stacking penalty leads to imbalance. Penalty needs to be increased for anything past the first module. Here's the thing: even though the numbers f...
- by Disturbingly Bored - at 2014.03.08 04:33:00
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254. Shanghai, take a cue from the Reykjavík office for balancing - in General Discussions [original thread]
Funkmaster Whale wrote: The simple fact is your "testers" are very likely not experienced enough to understand how far the number-crunching super nerds will abuse the ever living hell out of any broken weapon or mechanic you so happily and very...
- by Disturbingly Bored - at 2014.03.08 02:37:00
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255. Matar Heavy suit will be . . . - in General Discussions [original thread]
xSivartx wrote: With it's higher movement (not sprint) speed, it should have an easier time strafing and giving an edge that way in a head on fight. I hate to burst your bubble, but the fastest fattie isn't as good as your run-of-the-mill a...
- by Disturbingly Bored - at 2014.03.08 00:36:00
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256. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
You can get better than a 25% bonus with 3x damage mods currently. Removing the stacking penalty won't make them useful.
- by Disturbingly Bored - at 2014.03.08 00:25:00
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257. Matar Heavy suit will be . . . - in General Discussions [original thread]
Three high slots was looking pretty sweet before we found out Damage Mods were getting bludgeoned to death with the nerf bat. Still, I agree it's underestimated. I think it'll have a pretty interesting role as the one heavy suit mobile enough to ...
- by Disturbingly Bored - at 2014.03.08 00:24:00
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258. Proto Versions of Nerfed 1. 8 Weapons will be Weaker than 1.7 STD - in General Discussions [original thread]
Stack shield extenders, use STD weapons = 1.8 try before you buy
- by Disturbingly Bored - at 2014.03.07 22:48:00
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259. 1.8 brings no changes to fitting meta - in General Discussions [original thread]
BL4CKST4R wrote: In 1.8 a prof 5 Proto rail does 497 DPS that wipes a max tanked Gallente suit in less than two seconds. The new prof bonus is just as bad as the old one because it punishes pure tankers just as much as the old one did. Out ...
- by Disturbingly Bored - at 2014.03.07 22:46:00
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260. What does your clone look like? - in General Discussions [original thread]
I'm pretty sure we all actually look like the dude from Prometheus .
- by Disturbingly Bored - at 2014.03.07 22:40:00
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