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21. [Request] Encrypting objectives. - in Feedback/Requests [original thread]
Meeko Fent wrote: Making Encrypting Require a Skill to Do, Make it take quite some time, and DON'T make it require a Special Module to do. Besides my Points, +1 The problem with making it skill based and NOT requiring a module, is that on...
- by Disturbingly Bored - at 2013.06.14 00:25:00
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22. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
Good idea. Me likey.
- by Disturbingly Bored - at 2013.06.13 21:15:00
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23. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Cosgar wrote: Just had a separate thought that could resolve the problem with the TAR or any other weapon in the future that will be considered OP. Why not just raise the CPU/PG fitting requirements on the damage mods? People abuse the hell out...
- by Disturbingly Bored - at 2013.05.12 03:20:00
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24. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
LittleCuteBunny wrote: 4. Damage Modifiers The main issue is how damage mods stack, which is what makes it so appealing. If damage mods actually exhibited diminishing damage as more modifiers are stacked instead of the current compounding it ...
- by Disturbingly Bored - at 2013.05.12 03:07:00
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25. [Suggestion] ISK Destroyed - in Feedback/Requests [original thread]
Sign me on board fo this. It was one of my favorite metrics on EVE's killmail tracker sites. +1 IMHO: Isk destroyed, WP/death, and match Win/Loss ratio would be the only truly relevant metrics of a player's ability in this game.
- by Disturbingly Bored - at 2013.05.11 21:03:00
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26. Weapon inspection/ spinning - in Feedback/Requests [original thread]
DusterBuster wrote: Johnny Guilt wrote: Tex Mex Aztec wrote: Johnny Guilt wrote: Ship inspection/spinning seemed pretty cool in eve when I looked it up, why not have it for DustGÇÖs weapons? It could be like borderlands 2 or the new Go...
- by Disturbingly Bored - at 2013.03.19 01:10:00
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27. [Suggestion] PvPvE Game Mode: Infestation - in Feedback/Requests [original thread]
Eris Ernaga wrote: very good all this needs is comments and devs will give it a look i feel the beginning said enof tho "core concept" Gotcha, think it might get more attention if I deleted everything after the concept? I may do just that...
- by Disturbingly Bored - at 2013.03.16 13:27:00
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28. [Suggestion] PvPvE Game Mode: Infestation - in Feedback/Requests [original thread]
Core Concept: Drones have overrun an important research facility. The facility will be demolished by orbital bombardment in 15 minutes to contain the drone infestation. Your team, working for the installation owners, and an opposing team, work...
- by Disturbingly Bored - at 2013.03.16 02:35:00
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29. Suggestions for balancing tanks in ambush. - in Feedback/Requests [original thread]
Sev Alcatraz wrote: HAV's work on the same principles of a capsuleer in eve 1 man/women can control anything by them selves, thus eliminating the need for a "gunner" and such Cool story. So how about LAVs and Dropships?
- by Disturbingly Bored - at 2013.02.25 03:10:00
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30. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
I'm fine with them nerfing range or spool up or heat. I personally don't think it's that over-powered, but I'm sick of it being flavor of the month. A minor nerf may fix that. Get out of my fat suit all you trend-chasing hangers-on!
- by Disturbingly Bored - at 2013.02.21 21:55:00
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31. [Request] Basic trade feature, sooner than SOONGäó - in Feedback/Requests [original thread]
And I'm talking dead simple. Select item, select TRADE from menu, type in player name or select from contact list. Remove the item from my inventory, add it to the target's. That's it. Leave ISK and AUR out of it if you think that'll complicate...
- by Disturbingly Bored - at 2013.02.19 03:05:00
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32. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
+1 for awesomesauce.
- by Disturbingly Bored - at 2013.02.19 02:57:00
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33. [Request] Player to Player trading - in Feedback/Requests [original thread]
Don Von Hulio wrote: SOONGäó CCP, let's make this a bit sooner than SOONGäó, hey? All I'm asking for is a basic "send this thing to this player" feature. We don't even need to involve ISK, AUR, or a deep "I put up this, you put up that" fea...
- by Disturbingly Bored - at 2013.02.11 23:17:00
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34. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
M4ster Hyde wrote: MAX sp is the way to go. Make the max sp increase by w/e # every day. This allows the daily players to win, and also gives guys who get in the game YEARS later comfort knowing that they can gain ground over time. Love th...
- by Disturbingly Bored - at 2013.01.29 21:36:00
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35. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
The dark cloud wrote: invalid post due to be a "newberry". What comes next? Tanks? HMG's? Shotguns? The scrambler pistol? Weapons and grenades are overpowered. The damage of all weapons should be reduced by 30%. Vehicles and dropsuits are ...
- by Disturbingly Bored - at 2013.01.25 22:16:00
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36. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree ...
- by Disturbingly Bored - at 2013.01.25 18:39:00
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37. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: I am for this idea but the driver should be instead of the front gunner if the top gunner gets a 360 degree view. The driver should also have two or three small straight forward looking guns too like the WW2 tanks had. I...
- by Disturbingly Bored - at 2012.09.04 21:27:00
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38. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Seems like a good change to address the dominance of tanks without a direct nerf or buff to anything. It would take away the draw of them being solopwnmobiles, and encourage teamwork. Thats a positive on every front IMHO.
- by Disturbingly Bored - at 2012.09.04 13:26:00
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39. Taser Guns =D - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Yes, those elusive non-lethal kills... I know. Every time I try to non-lethally kill something it either dies or keeps on living. What am I doing wrong?
- by Disturbingly Bored - at 2012.09.03 23:16:00
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40. My Personal Beta Feedback - in Feedback/Requests [original thread]
Arch Michael7 wrote: shotguns (what a joke - do they even DO damage?) Yes they do, sir. Oh yes indeed they do.
- by Disturbingly Bored - at 2012.09.03 21:17:00
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