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1121. Announcement:Weapon stats! - in General Discussions [original thread]
Shotty GoBang wrote: Disturbingly Bored wrote: (1) Rail Rifle should equal SMG DPS (383) at excellent 70-100m range. (2) AR should remain exactly as it is: 425DPS with 40m range. (1) Looks beastly at range. How would you see it limited u...
- by Disturbingly Bored - at 2013.10.25 15:42:00
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1122. Announcement:Weapon stats! - in General Discussions [original thread]
Aeon Amadi wrote: Rail Rifle operates like a Breach Assault Rifle with a Complex Damage Mod, higher RoF and MUCH longer range. I'm just gonna put this here: Rail Rifle should equal SMG DPS (383) at excellent 70-100m range. Combat Rifle sh...
- by Disturbingly Bored - at 2013.10.25 15:25:00
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1123. Sooo about them new weapon Stats - in General Discussions [original thread]
Harpyja wrote: Regular forge guns are fine, just re-introduce shot dispersion. I don't think you're going to see that. Based on CCP's line of logic on the latest "tweaks," the FG's damage, range and/or splash is going to get touched instea...
- by Disturbingly Bored - at 2013.10.25 14:57:00
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1124. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Logibro wrote: One thing you guys should be aware of is that the Rail Rifle (all variants) have a 0.2 second charge time before they start firing at full auto (so it goes charge -> fire -> fire, not charge -> fire -> charge ->...
- by Disturbingly Bored - at 2013.10.25 14:37:00
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1125. Rifle Prediction - in General Discussions [original thread]
I just want my damn Minmatar Heavy suit. 2.1? 3.5?
- by Disturbingly Bored - at 2013.10.25 13:14:00
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1126. Video: Minmatar 5 with system hacking 5 plus 1 to 4 complex breakers. Math? - in General Discussions [original thread]
For the sake of discussion, would you mind posting your data in this thread? That way we don't need to zoom around the video for the relevant information. Base: XX s Logimatar: XXs 1x Codebreaker: XXs 2x Codebreaker: XXs 3x Codebreaker: XXs 4x Co...
- by Disturbingly Bored - at 2013.10.25 03:46:00
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1127. WHO THE HECK IS THIS GUY?! - in General Discussions [original thread]
Toasting in an epic bread.
- by Disturbingly Bored - at 2013.10.25 03:13:00
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1128. 500,000,000+ ISK to be offered if PS3 still malfunctions - in General Discussions [original thread]
Alldin Kan wrote: I was still able to get online but the PS3 turned off on its own a few minutes later. I would have between 5-10 minutes for online play. That sucks man... Though were I in your shoes, I'd hold onto all my iskies and just C...
- by Disturbingly Bored - at 2013.10.24 21:40:00
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1129. WTF Reduced kill points!!!??? - in General Discussions [original thread]
It seems CCP determined your shotgunfu was too good, and decided to nerf you. No one is allowed to kill that well with a broken weapon.
- by Disturbingly Bored - at 2013.10.24 21:29:00
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1130. 500,000,000+ ISK to be offered if PS3 still malfunctions - in General Discussions [original thread]
Out of curiosity... if your PS3 doesn't work when you come back, how would you distribute the isk?
- by Disturbingly Bored - at 2013.10.24 21:14:00
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1131. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Skihids wrote: How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested. They same way they handle gun regulation now. They only ca...
- by Disturbingly Bored - at 2013.10.24 20:33:00
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1132. Outside the Box: A Fix to Assualt, Logi and Commando - in General Discussions [original thread]
Chunky Munkey wrote: I wasn't expecting to like this idea, but it's reasonable enough. Same here. Once I stopped and thought about it, it's pretty damn neat. I do agree that it's an enormous mental shift, and would leave a lot of players ...
- by Disturbingly Bored - at 2013.10.24 20:26:00
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1133. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Magnus Amadeuss wrote: I think CCP can accept that problem otherwise they would stop developing the game right now. I mean if the only future for Dust is to bleed players without gaining new ones, it is already a dead game. Indeed. We'll ha...
- by Disturbingly Bored - at 2013.10.24 14:50:00
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1134. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives. Your proposal interesting, but the above statement ignores how the market works. ...
- by Disturbingly Bored - at 2013.10.24 14:42:00
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1135. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
D legendary hero wrote: A whole lot of stuff. You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc. I took issue to it beca...
- by Disturbingly Bored - at 2013.10.24 02:32:00
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1136. Second decade Amarr Templar dropsuits - in General Discussions [original thread]
Fire of Prometheus wrote: Ya if it was 2 I would have put a repper on, but instead I put enhanced armour plates, while banking on the chance a logi will be with me. EDIT: logi is 2, assault is 1 and so is sentinel (low slots that is) Posti...
- by Disturbingly Bored - at 2013.10.23 23:43:00
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1137. Second decade Amarr Templar dropsuits - in General Discussions [original thread]
Cyrius Li-Moody wrote: They are pretty looking. I keep engaging heavies in those thinking they're commandos. > < Mwahahaha. The suit is going to have the exact effect I was hoping for. Get my codes from a podder tonight...
- by Disturbingly Bored - at 2013.10.23 21:26:00
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1138. Sustained Firefights will make this game great - in General Discussions [original thread]
Magpie Raven wrote: What element do you think cause this? And is there anything we can suggest to CCP to change so that this more real kind of battle happens more often. Strong group spawning causes this. The spawn system right after Uprisi...
- by Disturbingly Bored - at 2013.10.23 21:25:00
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1139. How much development/memory does it take? - in General Discussions [original thread]
R F Gyro wrote: 1. Track owner of every vehicle 2. UI check if vehicle owner is in same squad as current player, when close to vehicles (display "enter" option or not) 3. Same check server side to make sure player really can enter vehicle 4. UI...
- by Disturbingly Bored - at 2013.10.23 20:31:00
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1140. A simple trick for those trying to save isk - in General Discussions [original thread]
MassiveNine wrote: Any specific channel i should look for ya on? Hrm. I'm not in anything generally known. Tell ya what, I'll shoot ya an EVE/DUST Mail with my PSN ID when I'm on.
- by Disturbingly Bored - at 2013.10.23 19:52:00
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