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881. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
DeadlyAztec11 wrote: Dexter307 wrote: DeadlyAztec11 wrote: I think they're fine. Against militia and standard suit sure Well, my advanced Shotgun can two shot just about every single medium suit and three-four shot heavies. I think th...
- by Dexter307 - at 2014.02.13 03:46:00
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882. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
DeadlyAztec11 wrote: I think they're fine. Against militia and standard suit sure
- by Dexter307 - at 2014.02.13 03:17:00
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883. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets by default Operations skill: +1 pellet per shot per level TBH a spr...
- by Dexter307 - at 2014.02.13 03:03:00
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884. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Bones McGavins wrote: Yeah Gallante scout wont reasonably be seeing other scouts on the scan. Caldari MIGHT be able to but without confidence, its meaningless anyway. If someone CAN get under your scan you need to assume they will. So I wrote o...
- by Dexter307 - at 2014.02.13 02:32:00
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885. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Django Quik wrote: Erm, it's already possible to get ~100m passive scan on a gallente scout with the current racial bonus of 50% rather than the new bonus of only 25%. Even with new bonus the gallente scout will have a longer scanning range i...
- by Dexter307 - at 2014.02.12 22:44:00
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886. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Sana Rayya wrote: Stacking penalties will apply. With four complex you'll get 107.17 meters. That's still pretty far It's like a active scanner constantly scanning around you I plan on running 1 amplifier in 1.8
- by Dexter307 - at 2014.02.12 18:08:00
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887. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
In 1.8 scouts start with a 20 meter scan radius With skills it goes to 20*1.5*1.25=37.5 meters for the gallente scout Now let's add range amplifiers 1 complex gives you 45% more scan range With 1 complex you get 54.4 meters (37.5 * 1.45) With 2 ...
- by Dexter307 - at 2014.02.12 18:02:00
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888. Pics or vids of the new stuff - in General Discussions [original thread]
CCP Troll wrote: No
- by Dexter307 - at 2014.02.12 13:44:00
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889. Easy fix to TTK - in General Discussions [original thread]
> implying rebalencing all weapons is easy
- by Dexter307 - at 2014.02.12 00:08:00
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890. (DEV/CPM) Damage mods. - in General Discussions [original thread]
PADDEHATPIGEN wrote: axu jen wrote: I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you). Shield tankers can spare a slot, armor tankers can't. Ohh yes th...
- by Dexter307 - at 2014.02.11 18:43:00
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891. Would anyone be intrested in a subscription model for DUST? - in General Discussions [original thread]
No, subscription model is dead
- by Dexter307 - at 2014.02.11 14:54:00
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892. Mass Driver: general buff or the Minmatar +5 ammo bonus? - in General Discussions [original thread]
Auris Lionesse wrote: My only problem with increasing clip size is I'm pretty sure the weapon model has a 6 round drum doesn't it? Kinda bothers my OCD if a 6 round mag fires 12 or what ever number it ends up with. Give it a new drum and I don'...
- by Dexter307 - at 2014.02.11 13:51:00
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893. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
VALCORE72 wrote: shot gun is fine . what you want to one shot 1200 life ? with speed tanked suit lol I want to be effective against adv and proto suits This post almost sounds like QQ for some reason lol
- by Dexter307 - at 2014.02.11 13:13:00
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894. NK vs. Shotgun - in General Discussions [original thread]
Knives are only good from behind or if the enemy dosent see you Shotgun is only good from behind or against standard and millitia suits Take your pick
- by Dexter307 - at 2014.02.11 05:23:00
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895. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
Johnny Guilt wrote: if you really wanted to fix the Flaylock just increase the missile's velocity as it leaves the barrel(you see how slow that missle is?),as for anyone saying it needs more AOE...it's a freaking missile shooter not a mini gren...
- by Dexter307 - at 2014.02.11 05:20:00
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896. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
D legendary hero wrote: Dexter307 wrote: The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock shotgun is already buffed and is good. plasma cannon and flaylock desparately need it. Shot...
- by Dexter307 - at 2014.02.11 04:49:00
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897. When are they releasing proto, adv, or even the variant tanks? - in General Discussions [original thread]
*Facepalm*
- by Dexter307 - at 2014.02.11 03:50:00
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898. Welcome back Saberwing. - in General Discussions [original thread]
How about 5% faster reload and 5% less kick per level for cal assult?
- by Dexter307 - at 2014.02.11 03:49:00
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899. questions for saberwing - in General Discussions [original thread]
Yes
- by Dexter307 - at 2014.02.11 02:55:00
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900. Basic battles - in General Discussions [original thread]
Dont make it based on gear, make it based on lifetime SP TIER I: 0-5,000,000 SP TIER II: 5,000,000-10,000,000 SP TIER III: 10,000,000 SP+
- by Dexter307 - at 2014.02.11 02:54:00
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