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Thread Statistics | Show CCP posts - 2 post(s) |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
2931
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Posted - 2014.02.11 02:47:00 -
[1] - Quote
production facility in 1.8? dev blogs soon?
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Patrick57
Fatal Absolution
4914
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Posted - 2014.02.11 02:51:00 -
[2] - Quote
Dev blog? I doubt it.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Dexter307
The Unholy Legion Of DarkStar
900
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Posted - 2014.02.11 02:55:00 -
[3] - Quote
Yes |
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CCP Saberwing
C C P C C P Alliance
1562
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Posted - 2014.02.11 03:01:00 -
[4] - Quote
Dev blogs will be happening in the lead up to 1.8 - they haven't even been written yet, so...not just yet. :) Production facility - my latest understanding was that we want to optimize performance on this map first before it's released.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
594
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Posted - 2014.02.11 03:05:00 -
[5] - Quote
CCP Saberwing wrote:Dev blogs will be happening in the lead up to 1.8 - they haven't even been written yet, so...not just yet. :) Production facility - my latest understanding was that we want to optimize performance on this map first before it's released.
Please for the love of god optimise performance! Some of your best maps that are the most fun to play on seem unoptimised. I would love for you guys to work more on optimisations and generally improving performance and thus in turn, frame rates. |
Vitharr Foebane
Living Like Larry Schwag
586
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Posted - 2014.02.11 03:27:00 -
[6] - Quote
Got a question for ya Mr. Saberwing now that we are going to have racial parity for heavies what are the names of the Amarr and Gallente heavy weapons. Even if it is a tentative name, I'd like see something besides TBA.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6911
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Posted - 2014.02.11 03:36:00 -
[7] - Quote
Vitharr Foebane wrote:Got a question for ya Mr. Saberwing now that we are going to have racial parity for heavies what are the names of the Amarr and Gallente heavy weapons. Even if it is a tentative name, I'd like see something besides TBA.
Plasma Mortar and Scrambler Lance? I thought these were confirmed my one of the Devs
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Vitharr Foebane
Living Like Larry Schwag
588
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Posted - 2014.02.11 03:49:00 -
[8] - Quote
True Adamance wrote:Vitharr Foebane wrote:Got a question for ya Mr. Saberwing now that we are going to have racial parity for heavies what are the names of the Amarr and Gallente heavy weapons. Even if it is a tentative name, I'd like see something besides TBA. Plasma Mortar and Scrambler Lance? I thought these were confirmed my one of the Devs I've yet to see a blue confirm it. If i missed the post feel free to link it.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6586
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Posted - 2014.02.11 05:56:00 -
[9] - Quote
The connotation there sounds like the Production Facility won't be making it into 1.8. Hopefully this is not the case. Three months will have passed since it was originally slated to release, if the team in Shanghai can't optimize it enough in that time frame then that is very worrisome.
Vitharr Foebane wrote:True Adamance wrote:Vitharr Foebane wrote:Got a question for ya Mr. Saberwing now that we are going to have racial parity for heavies what are the names of the Amarr and Gallente heavy weapons. Even if it is a tentative name, I'd like see something besides TBA. Plasma Mortar and Scrambler Lance? I thought these were confirmed my one of the Devs I've yet to see a blue confirm it. If i missed the post feel free to link it. Not confirmed, but they are the most tentative names we got.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
510
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Posted - 2014.02.11 05:59:00 -
[10] - Quote
Heres my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift.
Also include an assault variant that requires a charge but is effective at close range as well, and the phase shift happens much more rapidly, but the functions determining the beams remain the same.
Kills- Archduke Ferdinand
Balance!
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CCP Saberwing
C C P C C P Alliance
1595
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Posted - 2014.02.11 07:33:00 -
[11] - Quote
Gavr1lo Pr1nc1p wrote:Heres my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift.
Also include an assault variant that requires a charge but is effective at close range as well, and the phase shift happens much more rapidly, but the functions determining the beams remain the same, and damage output is a lot lower. Okay, so I read it and this sounds pretty damn cool. But I'm also not the person responsible for making Weapons in the game (unfortunately...otherwise War Elephants would be a thing).
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Kitt 514
True North.
101
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Posted - 2014.02.11 07:38:00 -
[12] - Quote
CCP Saberwing wrote: I'm also not the person responsible for making Weapons in the game (unfortunately...otherwise War Elephants would be a thing).
Get on this please. I don't care if we have to wait until like 2.5 release. Make it happen.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
327
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Posted - 2014.02.11 07:54:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Heres my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift.
Also include an assault variant that requires a charge but is effective at close range as well, and the phase shift happens much more rapidly, but the functions determining the beams remain the same, and damage output is a lot lower.
How would that be possible with a laser? I see electromagnetic waves but not lasers.
32db Mad Bomber.
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Celus Ivara
DUST University Ivy League
161
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Posted - 2014.02.11 08:02:00 -
[14] - Quote
Gavr1lo Pr1nc1p wrote:Here's my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
Have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift. An auto-moving phase shift would be hard to interact with from a shooter's perspective. Something people don't talk about though, is that the controller has analog triggers. Imagine if while firing, pressing R2 let's you control where the phase-intersect happens. Hold it all the way down to cook a tank 200m out, then ease up a bit to melt infantry at 40m. Hell, imagine an incoming LAV, and you turning slowly to keep it in your recticle while also easing up on the trigger to keep the hotspot synced on it; you pull it off perfectly and the speeding LAV explodes into a moving cloud of slag and bones.
...****, I was originally posting to lecture you about a problem with your idea, but now this just sounds rad as hell! XD
Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow. |
Lynn Beck
Granite Mercenary Division Top Men.
726
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Posted - 2014.02.11 08:23:00 -
[15] - Quote
My idea for a laser sniper would be a modified laser that either blocks off the beam, then releasing it at full heat, or a beam that charges, then 'pulses' to shoot a super-highly focused deathstream that does 500 damage.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9025
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Posted - 2014.02.11 08:28:00 -
[16] - Quote
I would love to hear news on new heavy weapons, even if its just raw plans for how they should function. It would be greatly appreciated, Dust hasn't had new heavy weapons for quite a long time; maybe over 2 years.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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IAmDuncanIdaho II
R 0 N 1 N
241
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Posted - 2014.02.11 08:30:00 -
[17] - Quote
Celus Ivara wrote:Gavr1lo Pr1nc1p wrote:Here's my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
Have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift. An auto-moving phase shift would be hard to interact with from a shooter's perspective. Something people don't talk about though, is that the controller has analog triggers. Imagine if while firing, pressing R2 let's you control where the phase-intersect happens. Hold it all the way down to cook a tank 200m out, then ease up a bit to melt infantry at 40m. Hell, imagine an incoming LAV, and you turning slowly to keep it in your reticule while also easing up on the trigger to keep the hotspot synced on it; you pull it off perfectly and the speeding LAV explodes into a moving cloud of slag and bones. ...Jeeze, I was originally posting to lecture you about a problem with your idea, but now this just sounds rad as hell! XD Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow.
+1 for making some use outta the analogue input instead of just plain-old FIREZ! |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
196
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Posted - 2014.02.11 10:25:00 -
[18] - Quote
Celus Ivara wrote:Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow. The issue is charge weapons. Forge guns and Charge snipers need that option.
Otherwise, I like your proposal.
Fun fact of the day: The face buttons are also analog. No one knows why, but that's the way it is.
Edit: As for optimising maps... Please don't rush them out without optimisation. After trying Planetside 2, I'm glad for the steady framerate and fluid visuals that Dust gets. Yes, I said that with a straight face. My standards for "fluid" got permanently lowered by that game. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
516
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Posted - 2014.02.11 13:06:00 -
[19] - Quote
CCP Saberwing wrote:Gavr1lo Pr1nc1p wrote:Heres my idea for the heavy weaponGǪSabrewing if you could give this a look and tell me what you think id appreciate it
have it be something like a massive laser rifle that fires in a sinusoidal manner with two beams, i.e. one beam is represented by the function sin(x), the other -sin(x), and would do a ton of damage every -ÇN meters (N being a constant to determine period range) as this is where the two beams would cross, and it would work along the same lines of the laser rifle doing reduced damage at close range. The two beams would also be going through a constant phase shift at about 5m/s, in order that the places where the two beams intersect is more dynamic. If you want to see what i mean, graph sin(x), and -sin(x) at the same time, then graph sin(x-2) and -sin(x-2) to see the phase shift.
Also include an assault variant that requires a charge but is effective at close range as well, and the phase shift happens much more rapidly, but the functions determining the beams remain the same, and damage output is a lot lower. Okay, so I read it and this sounds pretty damn cool. But I'm also not the person responsible for making Weapons in the game (unfortunately...otherwise War Elephants would be a thing).
Hahahaha ok sounds good. Thanks for reading it!
Kills- Archduke Ferdinand
Balance!
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Celus Ivara
DUST University Ivy League
167
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Posted - 2014.02.11 13:33:00 -
[20] - Quote
IAmDuncanIdaho II wrote:+1 for making some use outta the analogue input instead of just plain-old FIREZ! Thanks. :) I've been annoyed for a while about how despite Dust being millennia in the future, and offering a 100+ weapons on the market, 95% of them are all just slightly different bullet hoses.
Perfect Dark had fly-by-wire rockets, a gun that could be deployed as a sentry turret, grenades that induced hallucinations, and a sniper rile that could hunt through walls. That was 14 years ago. I could probably list a hundred inventive weapons that have released in other games in the decade-plus since. While I'm not saying we should be trying to copy-paste those weapons to Dust, I am saying we (players and CCP) should stop pretending that updates containing yet another assault rifle with slightly different stats is actually substantial new content. :\
Sole Fenychs wrote:Celus Ivara wrote:Admittedly, using R2 like this would get in the way of someone changing weapons mid-shot, but why are you trying to change weapons mid-shot anyway? Just take your finger off R1 before pressing R2, like people already do anyhow. The issue is charge weapons. Forge guns and Charge snipers need that option. Otherwise, I like your proposal. Ah, yes thank you. :) I had forgotten about those two.
Course the necessity for a charge-cancel option is only needed when the weapon you're using charges up and holds that state before release. This weapon (probably?) wouldn't charge, so repurposing the R2 trigger shouldn't get in the way here. |
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