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141. The latest update - in Feedback/Requests [original thread]
Also having an issue when the squad commander joins a match it does not join the other members of the squad to the game. The squad members left behind are then unable to join a match because the squad is already deployed. Only fix found so far is...
- by Deveshi - at 2012.10.02 22:45:00
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142. The latest update - in Feedback/Requests [original thread]
Now cant join squad. Got a fatal error message which it wont let me post here because your forum wont allow html code and the error contained the break command.
- by Deveshi - at 2012.10.02 22:43:00
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143. The latest update - in Feedback/Requests [original thread]
How the hell have you managed to break the L1 neocom in the merc quaters? The actual main menu to the game is now not working? Wow guys, just wow.
- by Deveshi - at 2012.10.02 21:16:00
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144. The latest update - in Feedback/Requests [original thread]
Dear CCP, I do not want new maps. I do not want new guns. I do not want new vehicles. And I do not want fancy videos and new audio effects. What I do want is a game that I can atleast play. Can someone please explain to me why new features have...
- by Deveshi - at 2012.10.02 21:14:00
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145. [Request] Map editor - in Feedback/Requests [original thread]
The Robot Devil wrote: Eve players will make the map when they build a structure in eve. All the maps will be different every time. Eve players who run player controlled structures decide how they are laid out on the planet an the the battlefie...
- by Deveshi - at 2012.07.21 05:34:00
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146. [Request] Map editor - in Feedback/Requests [original thread]
It would make the option of fighting on stations more of a possability without the need for CCP to make the maps.
- by Deveshi - at 2012.07.20 00:09:00
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147. [Request] Map editor - in Feedback/Requests [original thread]
Zekain Kade wrote: Go download Unreal engine. You now have the engine that CCP uses to build the game. have fun. Not a lot of point if CCP haven't confirmed that they are onboard with the idea is there? Also wouldn't there be a need to cus...
- by Deveshi - at 2012.07.09 19:24:00
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148. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Traynor Youngs wrote: And dude, why would you post this in another thread, and then make a new thread. Lets all try to keep the forums clean and tidy. You made your point in the "Dropships are Overpowered" thread, why make a new one just for ...
- by Deveshi - at 2012.07.09 19:11:00
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149. [suggestion] Decoy equipment for triage - in Feedback/Requests [original thread]
Ok, to be clear... This module would have to be heavily capped. e.g: - Can only be used on triage suits. - Massive PG/CPU requirements. - limitation on the weapons (maybe only scram pistol) when the module is equipped. - limit to how many dec...
- by Deveshi - at 2012.07.09 18:56:00
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150. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should either go down with the ship or it should ex...
- by Deveshi - at 2012.07.09 18:47:00
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151. Dropships are overpowered - in Feedback/Requests [original thread]
The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should either go down with the ship or it should ex...
- by Deveshi - at 2012.07.09 18:43:00
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152. [Request] Map editor - in Feedback/Requests [original thread]
Traynor Youngs wrote: This game will be about persistent worlds. . Deveshi wrote: I have heard somewhere (I think it was at the fanfest 2012 keynote) that CCP would like to create a new map for every planet that Dust 514 will take place...
- by Deveshi - at 2012.07.09 18:37:00
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153. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
agree with OP. +1. Currently there is no incentive to stop the enemy advancing by neuting hacks. Quite often when attackers hacks are not neuted at the start of a game it spirals out of control. Surely the mechanics are of that are not as intended?
- by Deveshi - at 2012.07.09 18:33:00
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154. [request] old maps back please! - in Feedback/Requests [original thread]
Hi, This may have already been posted but I couldnt find anything.... Could we have the old maps back that were out prior to the E3 update. The new map is great and everything but given that its quite small and after playing it again and again I...
- by Deveshi - at 2012.07.09 18:25:00
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155. [Request] Map editor - in Feedback/Requests [original thread]
The game is still being developed on PCs and then encoded onto the PS3 (this is my understanding of it anyway!). I am suggesting that the Devs release a custom map editor for Dust 514 utilizing the unreal engine that Dust 514 testers can have a pl...
- by Deveshi - at 2012.07.09 18:20:00
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156. [Request] Map editor - in Feedback/Requests [original thread]
Would it be possible for you to release a map editor so that we can build our own maps and submit them to you for checking and implementation. There's a lot of planets in Eve to maps for so this would make things go a bit quicker.
- by Deveshi - at 2012.07.08 23:23:00
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157. [Problem fix?] Easy solution to the spawn camping epidemic - in Feedback/Requests [original thread]
Simply make all spawn points the same as blaster turrets with the same mechanics. If you control the spawn point, you control the turret. If an enemy attempts to camp the spawn point for any length of time they will have to contend with the turret...
- by Deveshi - at 2012.06.30 23:24:00
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158. [request] 1 use dropsuit change equipment module - in Feedback/Requests [original thread]
To clarify, you would have to remain in the vacinity of the uplink for the duration of the 10 secs to change leaving u relatively vulnerable for that period.
- by Deveshi - at 2012.06.30 21:46:00
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159. [request] 1 use dropsuit change equipment module - in Feedback/Requests [original thread]
Can we have an additional module that allows you to change your drop suit anywhere in the field. I propose a 1 time use per module for balance. Additionally, there could be a 10 second waiting timer on it as your replacement drop suit is 'beamed...
- by Deveshi - at 2012.06.30 21:45:00
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160. Request: Head shot bonus - in Feedback/Requests [original thread]
Zhar Ptitsaa wrote: if there was an XP boost for it 25 is way to much, because if you kill some one near a marked objective you already get 75 points for a kill, you get a headshot near an objective it would then be 100... the same as hacking....
- by Deveshi - at 2012.06.30 21:18:00
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