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61. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
No tank needs to be buffed with armour or shield as this can all be done through skills. Any more and they would be ********. I am also a HAV driver and I think they are perfect the way they are (except splash missile damage grrr!). The important...
- by Deveshi - at 2013.01.01 19:48:00
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62. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I love my swarm launcher but I'll have to agree with the rest you're asking for too much. Fact is Swarms hit just fractionally less hard than FG's but then again are far more versatile than FG's. Not needing a heavy suit ...
- by Deveshi - at 2013.01.01 19:34:00
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63. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on...
- by Deveshi - at 2013.01.01 19:23:00
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64. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Deveshi wrote: Ulysses Knapse wrote: +Never Misses, especially useful against Dropships = bo***cks No, I'm right. It never misses. Until acted upon by an external force. Just like motion. You've just co...
- by Deveshi - at 2013.01.01 19:22:00
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65. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm also including the amarr and minmatar weapons not yet introduced for the funzies. Yup, good to see another Eve vet :-)
- by Deveshi - at 2013.01.01 19:16:00
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66. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
Deveshi wrote: The SP cap was reallocated to a weekly cap as opposed to a daily cap due to ?balance? issues between hardcore players and casual players, new players and old. It is complete BS, but it will be sticking around unless we contest it...
- by Deveshi - at 2013.01.01 19:14:00
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67. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
The SP cap was reallocated to a weekly cap as opposed to a daily cap due to ?balance? issues between hardcore players and casual players, new players and old. It is complete BS, but it will be sticking around unless we contest it! I have made an ...
- by Deveshi - at 2013.01.01 19:12:00
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68. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Advantages of a Swarm Launcher: +Doesn't Require Fatboy Suit +Never Misses, especially useful against Dropships +Extra Damage against Armor Advantages of a Forge Gun: +Slightly more damage against Shields Yep. Forge ...
- by Deveshi - at 2013.01.01 12:57:00
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69. [Request] One grenade at a time. - in Feedback/Requests [original thread]
At some point in the near future I believe we will be seeing friendly fire. This should solve your nade spamming problem. However, on the same topic I suggest you start moaning about the friendly nade trolling in advance. May Operation Bobble Hat...
- by Deveshi - at 2013.01.01 10:29:00
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70. salvages that you can actually use - in Feedback/Requests [original thread]
Wouldn't it be nice if we actually had a functioning market on Dust? We are all aware that a player market needs to be established on Dust before it can be intergrated into TQ. Has CCP given any comment on when this is likely to be?
- by Deveshi - at 2013.01.01 10:21:00
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71. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
I believe many of the skills could do with a reassessment as this encrouches on the topic of new Vs. old players and the time various players have available to play Dust. As a result we have been left with a week long skill cap with severe dermini...
- by Deveshi - at 2013.01.01 10:18:00
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72. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Blasters: Short range, fast tracking high DPS, low damage per shot, primarily antipersonnel/light vehicle Missiles: Midrange alpha, midrange DPS, effective vs. infantry and vehicles. Kills things, not as good as more spec...
- by Deveshi - at 2013.01.01 07:59:00
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73. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Intended role: Shooting things. End of message.
- by Deveshi - at 2013.01.01 07:53:00
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74. Skirmish Game Mode....what happened? - in Feedback/Requests [original thread]
Won't the whole defending is hard on this map go out the window when its Eve players building the structures or when we can call in installations in Dust? Surely it will be out of CCP's hands then?
- by Deveshi - at 2013.01.01 07:51:00
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75. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
Draco Dustflier wrote: i think deveshi's idea is fantastic. +1 to you good Sir lol! P.S. comments on that post will be helpful for the bump :-P cheers.
- by Deveshi - at 2013.01.01 07:47:00
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76. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
Odiain Suliis wrote: Quote: No veteran player would take much pride or fun or competition out of slaughtering the new (i believe) En... I beg to differ. There will be those types of players. For tears, gigles and why not... Fundamentaly...
- by Deveshi - at 2013.01.01 07:46:00
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77. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Tank Vs. forge gun and your moaning that the hand held is OP? lol People have already mentioned the drawbacks of the forge gun so my question is this; If you nerf the forge gun how do you propose to kill a tank with less than 3 people besides ano...
- by Deveshi - at 2013.01.01 07:42:00
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78. [Suggestion] Highlight kill-list - in Feedback/Requests [original thread]
I dont imagine it will be long before we have killboards. They are an integral part of Eve Online, especially for the mercs of Eve Online. If CCP do not intergrate killboards themselves then I'm sure they will be releasing API keys so that 3rd pa...
- by Deveshi - at 2013.01.01 07:27:00
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79. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
A good idea for any other game. Unfortunately, you're now in the Eve universe. I appreciate that the n00bs are going to have a rough time starting out in the world of Dust which is why I agree with the VR PVE ideas. I have also made a suggestion ...
- by Deveshi - at 2013.01.01 07:19:00
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80. Target Painting - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: Breakin Stuff wrote: painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point ...
- by Deveshi - at 2013.01.01 07:07:00
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