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41. Split Screen Multiplayer - in Feedback/Requests [original thread]
Jason Pearson wrote: Just buy the second ps3, I have 3 in my household currently (My family enjoy games ^_^) and do you enjoy caviar at lunch? Not everyone can afford 1 playstation with todays economic climate let alone 2. I think split wo...
- by Deveshi - at 2013.01.10 00:23:00
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42. CCP's New SP Cap... - in Feedback/Requests [original thread]
Severus Smith wrote: Deveshi wrote: Good news for everyone. The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game ...
- by Deveshi - at 2013.01.09 20:20:00
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43. CCP's New SP Cap... - in Feedback/Requests [original thread]
Good news for everyone. The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedb...
- by Deveshi - at 2013.01.09 19:34:00
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44. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
+1 As a squad leader I usually just send the order to defend me so it follows me around but this is a pain in the ass as it wastes time at the start of the match. Furthermore, I find it confuses people when i want them to change to target things ...
- by Deveshi - at 2013.01.04 14:52:00
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45. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
NAV HIV wrote: I think they should allow swarms to be used from the MCC or the spawn. If you dont feel like aiming, they should allow you to aim and lock through the map. Similar to the way you call in a Precision strike. They should also doubl...
- by Deveshi - at 2013.01.03 22:03:00
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46. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
This is no longer a question of just buffing the SL just because. Every operation skill gives a bonus to the weapon, every proficiency skill gives a bonus to the weapon. Currently the operation skill of the SL means nothing. The other thing I d...
- by Deveshi - at 2013.01.03 22:00:00
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47. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
BMSTUBBYx wrote: It would be nice for the War Barge lady that announces no suicide in public places to announce when the squad has earned an orbital. And it should be announced to the whole squad as well. I like it!
- by Deveshi - at 2013.01.03 19:11:00
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48. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Read the new topic. Swarm launchers need to be buffed in some fashion because there is currently an unused skill unlike any other weapon.
- by Deveshi - at 2013.01.03 19:10:00
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49. Countermeasures for dropships - in Feedback/Requests [original thread]
Afterburner. Problem solved.
- by Deveshi - at 2013.01.03 09:39:00
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50. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
Skihids wrote: Deveshi wrote: We already have damage increase on the prof skill so that is already out the question. I would be more than happy with the a velocity increase as this will increase the range anyway (D=S*T) so in a way its the ...
- by Deveshi - at 2013.01.03 09:37:00
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51. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
Can we make the new one pink?
- by Deveshi - at 2013.01.03 09:17:00
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52. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
You've gone off topic. Thead moved to this topic which also concerns the currently irrelvent skill of SL damage radius and its replacement with a range bonus.
- by Deveshi - at 2013.01.02 15:55:00
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53. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I am on the receiving end of a swarm launcher. I'm also on the receiving end of a forge gun. That doesn't make me biased against one of them, it just makes me more experienced with the repercussions of both, and I can tell...
- by Deveshi - at 2013.01.02 15:48:00
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54. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
We already have damage increase on the prof skill so that is already out the question. I would be more than happy with the a velocity increase as this will increase the range anyway (D=S*T) so in a way its the same suggestion. However, I would pr...
- by Deveshi - at 2013.01.02 15:38:00
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55. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
Currently the swarm launcher operation skill gives +5% swarm launcher missile damage radius per level. This bonus applies to a previous build only when the swarm launcher could be fired without a lock. This way it could be used to kill infantry. T...
- by Deveshi - at 2013.01.02 02:58:00
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56. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Integral Zan wrote: Draco Dustflier wrote: Sleepy Zan wrote: I don't care much about the amount of grenades people can carry. What pisses me off and what I think contributes to the rise in grenade spam is the shorter 2 second fuses. tha...
- by Deveshi - at 2013.01.01 21:56:00
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57. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Deveshi wrote: and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain better than Forge Guns....
- by Deveshi - at 2013.01.01 21:30:00
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58. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
EnglishSnake wrote: Deveshi wrote: EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tra...
- by Deveshi - at 2013.01.01 21:23:00
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59. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo o...
- by Deveshi - at 2013.01.01 20:00:00
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60. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much?
- by Deveshi - at 2013.01.01 19:51:00
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