Pages: 1 2 3 4 [5] 6 7 8 9 |
81. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo o...
- by Deveshi - at 2013.01.01 07:04:00
|
82. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Sgt Kirk wrote: No Your argument and reason is outstanding... go back to school!
- by Deveshi - at 2013.01.01 06:58:00
|
83. Target Painting - in Feedback/Requests [original thread]
Breakin Stuff wrote: painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point do I think this should be solo trickyness....
- by Deveshi - at 2013.01.01 06:56:00
|
84. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
Dust mercs Vs. Eve titan.... I suggest you get used the blue on blue :-P
- by Deveshi - at 2013.01.01 06:54:00
|
85. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
Jonquill Caronite wrote: As a side note, if our missiles had 'slight' tracking capability on vehicles, then they would match the description given to them, OTHERWISE please remove the comment that they are good AA weapons, its misleading, and ...
- by Deveshi - at 2013.01.01 04:43:00
|
86. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on an advanced version! At the very least ...
- by Deveshi - at 2013.01.01 04:38:00
|
87. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Still believe that the SP cap is a easy escape route for a larger issue and it will have dire consequences in the future. Please see this link for an alternative suggestion to the SP cap.
- by Deveshi - at 2012.12.31 21:12:00
|
88. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
Free Beers wrote: CCP has decided to make Skill Points part of the business model. That means regardless of the quality or yours or others ideas they wont change it because they want us to spend real money for SP. Of course SP has to cost pl...
- by Deveshi - at 2012.12.31 20:03:00
|
89. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
shur shot wrote: I say if not make sp easier to get make points cost more like 70 for a kill 150 for a node hack it will help long as ur puttin in the work Sorry mate but this won't do a thing. Hacking, kills and any other action get you Wa...
- by Deveshi - at 2012.12.31 19:46:00
|
90. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
The debate of the SP cap and derminishing returns has been ongoing and I have been very out spoken against the forms of skill cap suggestions I have seen. This is because I believe a SP cap will devalue SP boosters which we are paying our cash for...
- by Deveshi - at 2012.12.31 16:44:00
|
91. [Suggestions] Rethinking Sniper Rifles - in Feedback/Requests [original thread]
We already have charged and none charged sniper rifles. The charged do more damage but due to charging this makes them slightly harder to use as it will feel unnatural for most snipers and thus affect their accuracy without practice. This also f...
- by Deveshi - at 2012.12.31 15:58:00
|
92. [Feedback/Bug?] SP cap NOT reset to daily. - in Feedback/Requests [original thread]
time to join the debate my friend :-) link
- by Deveshi - at 2012.12.30 20:21:00
|
93. SP cap for long-term consideration - in Feedback/Requests [original thread]
Gunner Visari wrote: That said in a shooter a person expects to be crushed by vets, but they also expect to have unrestricted opportunity to grind and play heavily on the front end to catch up to vets so that the only disparity that exists b/w...
- by Deveshi - at 2012.12.30 20:17:00
|
94. SP cap for long-term consideration - in Feedback/Requests [original thread]
People have been talking about a rolling SP cap. As i understand it, this means that there will be cap of a certain amount that increases slowly over time and everyone who started on date X can get to regardless of the consistency of their play. T...
- by Deveshi - at 2012.12.30 16:07:00
|
95. Target Painting - in Feedback/Requests [original thread]
Just to clarify, target painting is different to spotting. I think the OP is refering to target painters as they are in Eve where by it is a support module that increases the signature radius of the target allowing others to deal more damage to it...
- by Deveshi - at 2012.12.30 15:32:00
|
96. [bug] squad commands glitchy - in Feedback/Requests [original thread]
apologies, noticed i posted this in the wrong forum. request to be moved to bugs and technical.
- by Deveshi - at 2012.12.29 21:37:00
|
97. [bug] logistics still glitchy - in Feedback/Requests [original thread]
apologies, noticed i posted this in the wrong forum. request to be moved to bugs and technical.
- by Deveshi - at 2012.12.29 21:37:00
|
98. SP cap for long-term consideration - in Feedback/Requests [original thread]
Lion Redstar wrote: So we agree that there is a need of a SP cap (in a way or other)? This is why we have the forum so we propose a SP cap model and a amount that would satisfy players (ofc we can't satisfy all of them but we can come up with o...
- by Deveshi - at 2012.12.29 21:34:00
|
99. SP cap for long-term consideration - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Ask my 8 million SP EVE character how CCP balanced noobs and veterans when there is a 400mil+ SP character. And yet, I can do things as good or even better in specific areas than the 400mil+ SP character, why? Because I...
- by Deveshi - at 2012.12.29 21:33:00
|
100. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
Crm234 wrote: the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns ...
- by Deveshi - at 2012.12.29 21:30:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 |
First page | Previous page | Next page | Last page |