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141. Core Greandes - in Feedback/Requests [original thread]
Aeon Amadi wrote: Devadander wrote: Except cores do the same damage as the packed, but with full radius. And yet there aren't constant threads being generated discussing how powerful the Packed Grenades are =P If i run a locus, its ...
- by Devadander - at 2015.08.29 05:44:00
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142. Core Greandes - in Feedback/Requests [original thread]
Aeon Amadi wrote: Starlight Burner wrote: Aeon Amadi wrote: Nocturnal Soul wrote: Starlight Burner wrote: What is it about Core Grenades that they are the only utility that can be thrown and 1 shot their target? Really, I feel tha...
- by Devadander - at 2015.08.28 03:57:00
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143. I complained a week ago - in Feedback/Requests [original thread]
Deploy glitch is still there bad for America, but I must say, the lag has improved. And did we sneak a map rotation tweak in somewhere? I swear I've been getting great map rotation since lag lessened.
- by Devadander - at 2015.08.23 05:06:00
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144. Crafting: Improving the Dust / Eve Link - in Feedback/Requests [original thread]
I love the idea of upcrafting lower tier stuff. Gives evolving players a boost to next set of gear without a completely new investment. New salvage, more frequent drops, and the ability to earn in all modes. Plus something to do with it besides s...
- by Devadander - at 2015.08.21 20:59:00
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145. New gamemode idea that will blow your mind! - in Feedback/Requests [original thread]
Banjo Robertson wrote: TooMany Names AlreadyTaken wrote: Banjo Robertson wrote: would there be a clone limit? if the match never 'ends' in the server it wouldn't distribute isk/sp to players. There is no clone limit. The ISK and SP are...
- by Devadander - at 2015.08.19 14:43:00
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146. Vehicle profile dampener - in Feedback/Requests [original thread]
After losing all we did, the last stupid thing I want is a dampener.... Chassis mods, overdrives, passive coolers and damage and rate of fire, all manner of wonder. Not once have I been operating, and said to myself "MAN, if I was just a lil...
- by Devadander - at 2015.08.18 01:25:00
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147. Caldari Weaponry (warlord 1.2) - in Feedback/Requests [original thread]
Tac RR for a start, assault bolt pistol, and for the love of balac... give us a cal shotgun.
- by Devadander - at 2015.08.18 01:10:00
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148. Yellow bottles - in Feedback/Requests [original thread]
Stamina 25% nothing else. Forgot my alt had one from old merc pack aur. Still would like to see this, I run calmando so I know how OP it is to have them combined. Since yellow still exists make it a purple bottle then idc.
- by Devadander - at 2015.08.09 23:17:00
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149. [Idea] Projectile colors - in Feedback/Requests [original thread]
Honestly, with quafe purple being such a big hit, this could be a winner too. I know people who would be like ............
- by Devadander - at 2015.08.09 09:01:00
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150. [Idea] Projectile colors - in Feedback/Requests [original thread]
Sgt Kirk wrote: Pokey Dravon wrote: Not really sure if rainbow magic bullets is great for immersion. Different ammunition types however is a different story ;). I always thought as a young DUSTling that we'd have different ammo types to ...
- by Devadander - at 2015.08.09 08:54:00
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151. [Idea] Projectile colors - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not really sure if rainbow magic bullets is great for immersion. Not really sure if boring is great for player retention.
- by Devadander - at 2015.08.09 08:53:00
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152. [Idea] Projectile colors - in Feedback/Requests [original thread]
Mikel Arias wrote: Its not that its a bad idea, however, I believe there are more important things right now that should be done, instead of something so simple and that in the end wont give a "real" change. Sure, it would be nice to have a red...
- by Devadander - at 2015.08.09 01:25:00
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153. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
deezy dabest wrote: Devadander wrote: deezy dabest wrote: Just give the templar laser and ScR a ... green bean... as they are suppose to have and I will be happy. What I read at first GREEN BEANS ARE OP. NERF THEM NOOOOAAAWWW...
- by Devadander - at 2015.08.08 21:12:00
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154. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
deezy dabest wrote: Just give the templar laser and ScR a ... green bean... as they are suppose to have and I will be happy. What I read at first
- by Devadander - at 2015.08.08 20:16:00
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155. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
I had suggested disabling AA for two weeks to see the data. No takers.
- by Devadander - at 2015.08.08 16:54:00
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156. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
This would tie in nicely with my projectile color idea. Laser could start as a pale mix of the base color, and grow more vibrant and intense as heat level is reached. This would seal the deal on my laser light show.
- by Devadander - at 2015.08.08 16:43:00
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157. Uplink backpack - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I would want the weaker to have some sort of indicator, so reds know to target him. It's a long thread but that's in here, possibly an insane profile, or a humming sound or effect.
- by Devadander - at 2015.08.08 16:38:00
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158. - FW SPECIAL CONTRACTS - LOYALIST MODE - in Feedback/Requests [original thread]
Rank 8, by then you are pretty darn loyal.
- by Devadander - at 2015.08.08 15:51:00
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159. [Idea] Projectile colors - in Feedback/Requests [original thread]
Got a buddy with a district who said we can use it for our rave. So now it could be a 64 laser light show. No idea how to orchestrate that many fools in a hostile environment, but I'm willing to try
- by Devadander - at 2015.08.08 15:35:00
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160. Uplink backpack - in Feedback/Requests [original thread]
If a CPM or a blue tag wanted to grace this thread, that would be amazing.
- by Devadander - at 2015.08.08 15:32:00
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