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41. Scout vehicles? - in Feedback/Requests [original thread]
We had SLAV a long time ago. Had blue trims and skill bonus increased acceleration. Was crazy fragile though.
- by Devadander - at 2015.12.05 20:34:00
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42. TQ Tech lll - in Feedback/Requests [original thread]
Just curious if this upgrade will improve network stability for dust. Any improvements in performance at all tbh. Or will it just enhance the eve experience? Even a 5% improvement would excite me xD
- by Devadander - at 2015.12.02 20:34:00
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43. Vehicle rep tool. - in Feedback/Requests [original thread]
With the old setup, and a squad organized, it was more than OP. They were a lock on but you didn't lose a turret. I'm liking this idea due to the amount of teamwork it inspires. If they were smalls only, and the reps were useful but still low. A ...
- by Devadander - at 2015.12.02 09:21:00
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44. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
My thoughts....
- by Devadander - at 2015.12.02 08:26:00
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45. bazuca please - in Feedback/Requests [original thread]
Would love to see a min heavy AV weapon, rapid fire dumbfire rockets. Or a portable 40-80 mm ac, either one. The BRK-STF 112 modified rocket platform
- by Devadander - at 2015.11.30 21:59:00
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46. True HAV AV balance - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: 82 tonnes of mass I'm going to go out of a limb here and suggest that HAV universally weight more than 100 tonnes a piece given the super dense alloys used in their base construction, weight ...
- by Devadander - at 2015.11.30 21:53:00
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47. True HAV AV balance - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 1) Make armor repairers active. The reason Maddy's are so hard to kill is their reps cannot be stopped by any means. Making them active will severely limit how long they can be as strong as they are for. I'm thinking 30 ...
- by Devadander - at 2015.11.30 16:32:00
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48. True HAV AV balance - in Feedback/Requests [original thread]
What about slowing the rate at which passives pulse ever so slightly? In return maybe shave 5-10% off cost of hull? I feel like we can give a little, or have a lot taken, and I prefer the former.
- by Devadander - at 2015.11.30 05:19:00
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49. True HAV AV balance - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Devadander wrote: We are in a spot where vehicles can go either way. Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy met...
- by Devadander - at 2015.11.30 04:58:00
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50. True HAV AV balance - in Feedback/Requests [original thread]
Derrith Erador wrote: You know, I was watching that previous thread you were in as a lark. TBH, I didn't want to help push for any sort of V/AV balance because I can guarantee some side is going to whine and complain. But seeing as you've got t...
- by Devadander - at 2015.11.29 22:11:00
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51. True HAV AV balance - in Feedback/Requests [original thread]
This thread is OOC, so I am actually interested in hearing suggestions. So Godin, if you please, tell me what you would do to improve HAV/AV.
- by Devadander - at 2015.11.29 21:56:00
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52. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Devadander wrote: This whole thread is somewhat of a shitpost... If you don't like me, take that to the locker room. I simply pointed out the road that brought us here. Would like to help make both sides more fun. But thi...
- by Devadander - at 2015.11.29 21:47:00
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53. True HAV AV balance - in Feedback/Requests [original thread]
Godin Thekiller wrote: Devadander wrote: We are in a spot where vehicles can go either way. Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy meta is far too hardened. ...
- by Devadander - at 2015.11.29 20:52:00
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54. Tanks rule, infantry drool - in Feedback/Requests [original thread]
This whole thread is somewhat of a shitpost... If you don't like me, take that to the locker room. I simply pointed out the road that brought us here. Would like to help make both sides more fun. But this is obviously not the thread for it.
- by Devadander - at 2015.11.29 20:34:00
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55. True HAV AV balance - in Feedback/Requests [original thread]
We are in a spot where vehicles can go either way. Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy meta is far too hardened. There are few things I can suggest that would n...
- by Devadander - at 2015.11.29 18:55:00
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56. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Godin Thekiller wrote: Devadander wrote: Vehicle price point IS a valid argument. In a new Eden that didn't see pc 1.0..... If you talk about killing pro HAV with anything less than a beacon, Aldin, or lai dai, you cannot be saved. If y...
- by Devadander - at 2015.11.29 18:22:00
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57. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Vehicle price point IS a valid argument. In a new Eden that didn't see pc 1.0..... If you talk about killing pro HAV with anything less than a beacon, Aldin, or lai dai, you cannot be saved. If you have trouble killing sica/soma, maybe stay i...
- by Devadander - at 2015.11.29 17:14:00
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58. Jumpy Jump Mod compromise - in Feedback/Requests [original thread]
I honestly wish we could have the punch without the jump again. When all you need is a lil curb hop and you soar towards the heavens for all to see.... Not very tactical.
- by Devadander - at 2015.10.23 13:40:00
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59. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Nothing listed thus far, other than baking the maps. If we make it any less; it will be. O.o
- by Devadander - at 2015.10.21 01:55:00
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60. A reasonable fix for the game. - in Feedback/Requests [original thread]
So what I'm seeing here, is that you want to load a match and be the only player? Windows ships with solitare since god knows when.
- by Devadander - at 2015.10.15 23:58:00
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