Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1201. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter. And a HAV can also counter an ads movement. Godin Thekiller wrote: 3: It's CALLED A ******* DS There are no swear wor...
- by Derpty Derp - at 2015.02.14 19:14:00
|
1202. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: It does not. Fly at flight ceiling, you can't get shot at, fly far past rail optimal, and drop in on it. If you don't understand that, then you're a fool. And that's not only it, I've been able to kill HAV's AS a ADS pil...
- by Derpty Derp - at 2015.02.14 19:01:00
|
1203. New mission idea: reviving - in Feedback/Requests [original thread]
Oh hell no... I run a protato needle a lot... And when I do, some numpty is always trying to run infront with his militia needle to get the points... At the expense of the guy who then dies and gets bled out straight after... You can't force p...
- by Derpty Derp - at 2015.02.14 18:53:00
|
1204. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: flying at flight ceiling completely invalidates that, so bullshit. & also completely invalidates the dropship. We're well aware you struggle against dropships when in a tank... Guess what, I struggled against forg...
- by Derpty Derp - at 2015.02.14 18:44:00
|
1205. CCP Rattati & CCP Frame, we need answers - in General Discussions [original thread]
Easily solved... Just give the 4 mil sp to everyone else as well. Or better yet... Force everyone who glitched into running starter fits until they win 100 matches. Would be good testing if Rattati gets those new starter fits set up.
- by Derpty Derp - at 2015.02.14 18:26:00
|
1206. Heres Why I Love to Hate Forge Guns - in General Discussions [original thread]
470 meters... Seems longer than anything should travel, unless we get more open maps... I could see 1 guy holding off all the vehicles with that kind of range. On the other hand... I love forge guns. In an ambush earlier a HMG jumped out his ta...
- by Derpty Derp - at 2015.02.14 18:23:00
|
1207. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
With the recoil they're at least bearable. Not too hard to deal with anymore. But then if you consider I only have 1 point in rail rifles, it could be seen as pretty over the top, being able to take on people with potentially more points in other ...
- by Derpty Derp - at 2015.02.14 18:12:00
|
1208. MCC Construction site, Rare Socket (11m video) - in General Discussions [original thread]
It hurts me that maps like this are rare... But the small rubbish maps are like a damn plague. I can honestly say I've never seen it... And I play waaaay more than I really should.
- by Derpty Derp - at 2015.02.14 18:08:00
|
1209. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: you don't always see them, and if they're above you, they cannot be hit by your turrets. You see them if you keep your eyes open... You see them on the radar when they're close enough to do anything... You see your heal...
- by Derpty Derp - at 2015.02.14 17:33:00
|
1210. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: But as far as elevatuon goes Godin is right, there needs to be a fight back option for HAVs Vs. The ADS. Once you get within a cerrtain range the tank has tito hide ubunder a building or be annihilated. Annihilated ver...
- by Derpty Derp - at 2015.02.14 17:08:00
|
1211. AV balance with dropships - in General Discussions [original thread]
Talos Vagheitan wrote: I think this is pretty much how it should work. The balance is pretty dependant on player skill It's dependent on having pleanty of shields and/or an afterburner fitted. Python outclasses the incubus simply because th...
- by Derpty Derp - at 2015.02.14 16:45:00
|
1212. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: That would make the change moot then, as they would need a greater increase for a even lower optimal. Why? Because no one has ever taken out a dropship with a tank before... Must be the case since you have already cl...
- by Derpty Derp - at 2015.02.14 03:45:00
|
1213. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
OK lets put it another way... Again... If you allow turrets to look further up, then they will be required to have much shorter range to balance it. Something should not counter at range and up close, you get one or the other. The issue this cau...
- by Derpty Derp - at 2015.02.14 02:13:00
|
1214. Pay to Win is a mistake - in Feedback/Requests [original thread]
Avallo Kantor wrote: The Warbarge is just another case of "Pay to Skip Wait" which is what most payment models in F2P games exist as. Which is why most F2P games are considered terrible and get laughed off when they are announced. Feel ...
- by Derpty Derp - at 2015.02.14 00:48:00
|
1215. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: That example is really bad for two reasons: 1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it de...
- by Derpty Derp - at 2015.02.14 00:42:00
|
1216. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. Kind of what we all think to you dismissing everything that has ...
- by Derpty Derp - at 2015.02.14 00:20:00
|
1217. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: You can easily go to whatever the turret is not facing, and shoot them on that side, rise up and go to the other side if they aim at you, rinse and repeat. And although if you get lucky with a Rocket turret and hit them ...
- by Derpty Derp - at 2015.02.14 00:03:00
|
1218. List your favorite methods of murdering reds - in General Discussions [original thread]
Point blank forge gun... Just because they always run in close thinking they're safe if they hop about enough. Small blaster kill... So many calls for buffs because it's useless, thought it's getting a bit old now. Breach shotgun... It's old, bu...
- by Derpty Derp - at 2015.02.13 23:46:00
|
1219. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Michael Epic wrote: 4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss Then your guys failed to aim at the same target, or even at 2 of the targets. You...
- by Derpty Derp - at 2015.02.13 19:54:00
|
1220. swarm guidance. - in Feedback/Requests [original thread]
How about if you lock onto where the dropship was when you started the lock, then after you fire, they head to that location. If the dropship is within a certain turn radius, they carry on chasing to that next updated location and so on, until eit...
- by Derpty Derp - at 2015.02.13 19:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |