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Talos Vagheitan
Ancient Exiles.
944
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Posted - 2015.02.14 05:24:00 -
[1] - Quote
Just gotta say, been running my python in pubs lately, and I think the balance is pretty close to where it should be
The map was line harvest, and enemy team had a reasonable amount of AV. (2 dedicated swarms and one Forge)
It was enough that I could swoop in, maybe get a kill with my proto missiles, and then be forced to activate my booster and burner to escape.
The AV was enough to nullify my effectiveness, but not kill me unless I hung around too long or used my modules wrong or got caught in a place I shouldn't have been flying. Then I'd have to wait for my cooldowns and come back and try again.
I think this is pretty much how it should work. The balance is pretty dependant on player skill, which is perfect in my mind. Fortunately I didn't have to deal with any rail tanks or turrets which might have changed things.
What's the consensus on this? I think it works pretty well
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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DRT 99
Storm Wind Strikeforce Caldari State
101
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Posted - 2015.02.14 05:38:00 -
[2] - Quote
i have an issue with the fact that it took 3 people to force you off. IMO 3 should have been able to take out your ADS.
On that note, were you using cover? If you were then i suppose 3 avers could be understandable. |
Talos Vagheitan
Ancient Exiles.
945
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Posted - 2015.02.14 06:02:00 -
[3] - Quote
DRT 99 wrote:i have an issue with the fact that it took 3 people to force you off. IMO 3 should have been able to take out your ADS.
On that note, were you using cover? If you were then i suppose 3 avers could be understandable.
Yeah, and there were other vehicles on my team absorbing some of the AV.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Atiim
Titans of Phoenix
15619
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Posted - 2015.02.14 06:07:00 -
[4] - Quote
DRT 99 wrote:i have an issue with the fact that it took 3 people to force you off. IMO 3 should have been able to take out your ADS. One AVer is perfectly capable of destroying an ADS (or any vehicle) provided that they know what they're doing, and bring the right tools for the job. The only reason why those other 3 couldn't was because they're terribads.
The 1st Matari Commando
-HAND
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Golden Day
Heaven's Lost Property
961
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Posted - 2015.02.14 06:23:00 -
[5] - Quote
I dislike the fact everyone has protomin commandos with proto sl's
im not crazy......( -í° -£-û -í°)
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jordy mack
WarRavens Capital Punishment.
266
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Posted - 2015.02.14 06:39:00 -
[6] - Quote
like op said its very dependant on skill, but only the skill of the pilot. not the avers (exept forge) dropships have to be one of the better examples of risk/reward. i love flying them and would say i am an ok pilot but rarely am i able to shoot anyone while doing so. (i bring gunners if i can)
which is ok but theres this whole middle ground where ds's are kind of useless. if ur not pro enuff to insta pivot ur ds and nail the swarmer with a direct hit first go then u are forced to run away the instant u hear swarms, which would be cool if there was some kind of cover we could hide behind as we aproached but most of the time theres so much open area between cover that i end up zipping in and out of the redline or flying round the ceiling to stay out of range.
its kind of dull.
in my opinion av is balanced to dropships in a 1v1 fight. but untill theres a 1v1 gamemode that kinda dosnt matter.
o7
Less QQ more PewPew
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Genral69 death
GG DOUCH BAG
71
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Posted - 2015.02.14 10:20:00 -
[7] - Quote
But has anyone notice that in every single battle there is 2 anti ammor starter fits and a medic . |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2163
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Posted - 2015.02.14 11:34:00 -
[8] - Quote
Talos Vagheitan wrote:Just gotta say, been running my python in pubs lately, and I think the balance is pretty close to where it should be
The map was line harvest, and enemy team had a reasonable amount of AV. (2 dedicated swarms and one Forge)
It was enough that I could swoop in, maybe get a kill with my proto missiles, and then be forced to activate my booster and burner to escape.
The AV was enough to nullify my effectiveness, but not kill me unless I hung around too long or used my modules wrong or got caught in a place I shouldn't have been flying. Then I'd have to wait for my cooldowns and come back and try again.
I think this is pretty much how it should work. The balance is pretty dependant on player skill, which is perfect in my mind. Fortunately I didn't have to deal with any rail tanks or turrets which might have changed things.
What's the consensus on this? I think it works pretty well its the AI turrents all over the map combined with the AV guys that throw things out of balance.
KEQ diplomat.
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Cyzad4
Blackfish Corp.
626
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Posted - 2015.02.14 14:48:00 -
[9] - Quote
seems in a pretty good place, good pilots I need to actually fight and pay attention to, bad pilots go boom.
Look on my works, ye mighty, and despair.
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Genral69 death
GG DOUCH BAG
71
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Posted - 2015.02.14 16:08:00 -
[10] - Quote
I disagree. It's the range off the swarm launcher here that always get me. The lock on range is what 150 maters but I know the range is higher then 500 meters . It's a pain in the arse and should be atleaset 320 in my opinion |
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DUST Fiend
Molon Labe. General Tso's Alliance
15766
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Posted - 2015.02.14 16:12:00 -
[11] - Quote
We still need anti shield AV before we can really say if its balanced or not. Also, vehicles and thus AV are getting a big shake up soon, so we'llhave to see where the pieces fall first.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Pocket Rocket Girl
Psygod9
304
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Posted - 2015.02.14 16:26:00 -
[12] - Quote
Genral69 death wrote:I disagree. It's the range off the swarm launcher here that always get me. The lock on range is what 150 maters but I know the range is higher then 500 meters . It's a pain in the arse and should be atleaset 320 in my opinion
lock on is 175 and missile tracking is 400m before it used to be 400/ 400
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Derpty Derp
Dead Man's Game
780
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Posted - 2015.02.14 16:45:00 -
[13] - Quote
Talos Vagheitan wrote:I think this is pretty much how it should work. The balance is pretty dependant on player skill
It's dependent on having pleanty of shields and/or an afterburner fitted.
Python outclasses the incubus simply because the only horrible av are swarms, which don't even scratch most shield vehicles.
Python is also less limited on utilities, you can fit a cru and still have room to add shields or an afterburner... Maybe add a scanner (probably not all at once, but you get the idea, it can do more.)
If you think it's balanced with one, you should probably try the other... Or prepare to be very annoyed if they implement an anti-shield swarm like weapon. |
Operative 1174 Uuali
Y.A.M.A.H
451
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Posted - 2015.02.14 17:06:00 -
[14] - Quote
This works great if the turrets were given better strafing and aoe abilities. As it is, the turrets were designed for hover attacks. In that regard the anti-vehicle whiners have nullified the ADS when there is AV and done nothing to fix the problem otherwise.
Give me a blaster that actually hits anything while strafing through at a reasonable distance and a missile launcher that can hit a large area without being pinpoint accurate and you can keep ADS as fragile as they are now. Otherwise, back to the drawing board.
Death is a serious business. So is running a shoddy, half-baked game company.
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Lupus Wolf
Minmatar Republic
119
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Posted - 2015.02.14 18:27:00 -
[15] - Quote
Great! Now try flying an Incubus.
Redundant usernames FTW
Quafe, you lied to me...
Good, good... let the nanites flow through you
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Derpty Derp
Dead Man's Game
795
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Posted - 2015.02.15 22:31:00 -
[16] - Quote
Operative 1174 Uuali wrote:This works great if the turrets were given better strafing and aoe abilities. As it is, the turrets were designed for hover attacks. In that regard the anti-vehicle whiners have nullified the ADS when there is AV and done nothing to fix the problem otherwise.
Give me a blaster that actually hits anything while strafing through at a reasonable distance and a missile launcher that can hit a large area without being pinpoint accurate and you can keep ADS as fragile as they are now. Otherwise, back to the drawing board.
I agree on the blaster, but missiles are borderline OP and always have been when fitted on anything that flies. The issue here is rendering and lag... Even when something is scanned I find you do a 'Rattati flyby' and after you've shot at the target it's already jumped half way across the map. |
Everything Dies
Counting Bodies Like Sheep
1250
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Posted - 2015.02.16 02:11:00 -
[17] - Quote
Talos Vagheitan wrote:Fortunately I didn't have to deal with any rail tanks or turrets which might have changed things.
What's the consensus on this? I think it works pretty well
Three things are always going to skew balance for AV and vehicles. 1. Minmandos and their swarms have made armor tanks obsolete, and their lock-on range is the only thing saving armored dropships. 2. Rail tanks. I have proto swarms and forges...but if I see a dropship (either type) or a shield tank, I'll bring out the particle cannon. Swarms are little more than an annoyance to a double-hardened shield tank and the firing speed of the forge gun makes them more of a denial-type of weapon than an out-and-out threat (again, double-shields.) 3. Shield hardeners are absurd currently. Far, far too effective to properly balance them against armor-based vehicles.
Mike Patton is the greatest singer in music. Proof
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
429
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Posted - 2015.02.16 03:11:00 -
[18] - Quote
Atiim wrote:DRT 99 wrote:i have an issue with the fact that it took 3 people to force you off. IMO 3 should have been able to take out your ADS. One AVer is perfectly capable of destroying an ADS (or any vehicle) provided that they know what they're doing, and bring the right tools for the job. The only reason why those other 3 couldn't was because they're terribads.
If the python makes a mistake, yes. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1833
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Posted - 2015.02.16 03:21:00 -
[19] - Quote
I think a buff to the Armor plates is in order. You don't see any Maddy's or Incubi tearing it up. It's always Gunnlogis and Pythons, because of instant boosts, and rep times.
The Incubus needs a specialty blaster turret, because the current one is useless. The rail turret is perfect of anti vehicle applications, but then an Incubus can't fight infantry or do something as simple as destroy an uplink.
I'm an AV player, not a pilot. Just calling it from my side.
Hearing the lamentations of Amarr women since 92'.
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