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541. The new combat rifle and the assault rifle are almost exactly the same thing..So... - in General Discussions [original thread]
Each race does have its on Rifles. Gallente: Assault Rifle Caldari: Rail Rifle Minmatar: Combat Rifle Ammar: Scrambler Rifle As far as side arms, Heavy weapons, etc. CCP has said that all races will have their own weapons and suits. So yes, Minm...
- by Denn Maell - at 2013.12.25 21:58:00
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542. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
As a occasional Dropship gunner, Missiles are the way to go. don't bother aiming, just squeeze out few and you'll be surprised by the hit detection giving you a 'headshot' from time to time. I used to go for the old tried and true aim for the feet...
- by Denn Maell - at 2013.12.25 21:44:00
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543. would it be fair? - in General Discussions [original thread]
Why not buff shield resistances a bit? Lasers cause 20% bonus damage to shields and -20% to armor Explosions cause reverse that. This is fine if shields and armor have close to similar HPs, butGǪ
- by Denn Maell - at 2013.12.25 21:11:00
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544. Need more ob ammo - in General Discussions [original thread]
Oh geese. Kids these days with the WMD. But since we're pie in the sky already, Orbital drone launches would be on my wish list. Highly accurate swarms of killing machines with 0% chance of team killingGǪLike an OB with training wheels!
- by Denn Maell - at 2013.12.25 21:07:00
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545. So fw deploy times? - in General Discussions [original thread]
Has anyone noticed more lag on amarr FW? I tried it a few times and got more lag there than any other FWGǪ I think the popularity of the different factions are largely due to the current unbalance of the rewards available to each faction: specif...
- by Denn Maell - at 2013.12.25 20:45:00
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546. let's talk dust: Sinboto and midframe guy talk assault vs minmatar scout - in General Discussions [original thread]
I never did understand the role bonus to Min Scouts (or Minmatar in general). Minmatar ships have a very simple design philosophy: fast engines, many big guns. If anyone should get a passive suit bonus to KinCats I thought it should have been Min ...
- by Denn Maell - at 2013.12.25 20:00:00
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547. Caldari Assault Suit Bonus - in General Discussions [original thread]
IMO Caldari assault seem to be making a comeback with the new Rail Rifle. Personal opinion, of course. But what about the minmatar bonuses? That I don't even getGǪI mean side arm clip size? I can see how that might be useful in some instancesGǪi...
- by Denn Maell - at 2013.12.25 19:41:00
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548. I can't decide if armor or shields are better... - in General Discussions [original thread]
Cat Merc wrote: The Furtive Pygmy wrote: If you don't think armor is OP, you're an armor tanker. Why bother with shields when armor tankers can stack two damage mods and have nearly 1k total health, and can be easily repped by hives or a foc...
- by Denn Maell - at 2013.12.25 19:32:00
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549. How can you not say the active scanner is OP. - in General Discussions [original thread]
I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in ...
- by Denn Maell - at 2013.12.25 18:37:00
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550. I can't decide if armor or shields are better... - in General Discussions [original thread]
Shields vs. Armor should be largely personal preference based on your individual play style. Should be. However the armor plate's ability to stack significantly higher hp with less penalties means that if you want to rush through gunfire like a r...
- by Denn Maell - at 2013.12.25 18:25:00
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551. How can you not say the active scanner is OP. - in General Discussions [original thread]
Tectonic Fusion wrote: Denn Maell wrote: Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given in...
- by Denn Maell - at 2013.12.25 18:09:00
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552. How can you not say the active scanner is OP. - in General Discussions [original thread]
Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back t...
- by Denn Maell - at 2013.12.25 17:30:00
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553. Vet's word on HAVs - in General Discussions [original thread]
I feel that the main issue I have with tanks and their "OPness" was over their initial speed. I feel that even with the AV nerd, it shouldn't be impossible to wreck a tank IF you had a group of infantry working together with AV. The problem I ran ...
- by Denn Maell - at 2013.12.25 17:06:00
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554. Wheres the Mass Drivers at? - in General Discussions [original thread]
I have the basic on a duped starter fit. I still pull it out from time to time. The damage may not be quite there, but the way it makes everyone jump around is very satisfying. Plus the arcing-fire has sparked my creativity on many occasions. I ...
- by Denn Maell - at 2013.12.25 02:59:00
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555. Battle Finder - in General Discussions [original thread]
I've seen similar concepts before, and still support it entirely. Some have pointed out that further dividing the player base would mean more team vs. empty matches, or simply balanced matches. But that need not necessarily be the case. The reaso...
- by Denn Maell - at 2013.12.25 02:32:00
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556. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
I like the idea of having variants of suits with a similar idea to the variant models of weapons. So long as they aren't quite completely new 'roles' there would be no additional SP sinks to deal with. Rather it would be more of a player's prefere...
- by Denn Maell - at 2013.12.24 19:20:00
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557. How to actually fix tanks... - in General Discussions [original thread]
Blaze Ashra wrote: How to fix tanks from my point of view. 1 make the assault swarm launchers have old range but do current damage. 2. Make regular swarm launchers do old damage but current range. 3. Put railgun turrets at a reasonable level, ...
- by Denn Maell - at 2013.12.24 06:15:00
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558. Damage Resistances: How much difference are they making? - in General Discussions [original thread]
With Damage resistances now added for 1.7 (or altered, whenever they were added) I was curious if other players were noticing them playing any kind of significant role now. For myself, I rarely see them come in to play unless the damage or eHP i...
- by Denn Maell - at 2013.12.24 05:58:00
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559. Been using the nerffed weapons o dust. - in General Discussions [original thread]
MD still works. I just think most people tend to underestimate it a bit. The curving trajectory and (admittedly minor) splash damage stacks up. The flay lock has less possibilities but is still useful. Especially against heavies.
- by Denn Maell - at 2013.12.24 05:35:00
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560. How to actually fix tanks... - in General Discussions [original thread]
After much testing going up against the new tanks, I am beginning to see that the speed of some of these tanks is the main cause of my frustration with them. Even if a squad Brings out a variety of AV, the tanks ability to zip out to safety is a p...
- by Denn Maell - at 2013.12.24 05:20:00
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