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The Robot Devil
molon labe. RISE of LEGION
1047
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Posted - 2013.10.17 00:55:00 -
[31] - Quote
Atiim wrote:Umm. NO
I spent millions of SP into my proto suits, and proto weapons, and I gotta know, what in anyone's right mind would lead them to thinking that I shouldn't be able to use my gear without restrictions.
edit: Read a little more on your posts
Actually being able to select the difficulty is kinda nice, but what if I bring a basic Mass Driver, but also have proficiency lvl 5? Then I'd do slightly more damage than it's proto variant, the Freedom Mass Driver
Yes, the choices you make would have an impact. Player skill, SP choices and suit fits would play a greater role on the battlefields and matchmaking would not put players at huge disadvantages. I run advanced suits and gear so I wouldn't play null games and I wouldn't be rewarded like the people who do. |
The Robot Devil
Molon Labe. RISE of LEGION
1177
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Posted - 2013.11.08 13:14:00 -
[32] - Quote
This would help.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Denn Maell
PIanet Express
16
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Posted - 2013.12.25 02:32:00 -
[33] - Quote
I've seen similar concepts before, and still support it entirely. Some have pointed out that further dividing the player base would mean more team vs. empty matches, or simply balanced matches. But that need not necessarily be the case.
The reason, I feel, that Dust appears to be hemorrhaging players is two fold: 1) Its very unforgiving for new players. It was a pain when us old hats started coming across a few squads of pro to-stompers. Today, even the more meandering and experimenting players have prototype suits at their own disposal. So its not just a question of 'will the pro to users show up today?' but 'When will any of the other players pull out protos or tanks?'.
2) Us old-hands to the Dust universe are logging on less and less, culminating in players not logging on for weeks, or even dropping out entirely because the matches we do get are usually decided by factors beyond our control.
If matches can be more about what we choose, rather than what Scotty rolls, I think Dust can actually provide the experiences the veterans want, and new players can come in and 'graduate' to the higher-level combat tiers, then we could really see the community actually grow, without the pains of seeing the new players throw a match stupidly.
Shameless plug: I had another thought and think it fits here: Private unranked matches such as 1 on 1 duels, or even corp vs. corp duels (outside of planetary conquest) for grudge settling and training. |
The Robot Devil
Molon Labe. Public Disorder.
1339
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Posted - 2013.12.25 07:41:00 -
[34] - Quote
The segregation of battles by gear meta numbers could help new players and older players by giving people a place to go where they know what type of fight they are getting into. FW in EVE only allows t1 frigates in a novice site and I think that kind of system would work well for us here. Good players are going to be good no matter what type of gear they wear so dropping a tier wouldn't hurt better or older players because skill, fitting and experience will give them an advantage.
Have better payouts in lower security space and have the same kind of payouts in PC and FW stay the same. Have gear worn in FW be determined by the sec stat and the battles will fill up. Most gamers like challenges so finding a battle in their skill level would be nice. Lets us choose where to go and let us work it out when we get there.
I like the idea of duels and non-PC corp matches, anything that lets the players take control of their game and create content for themselves and others is a good thing.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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The Robot Devil
molon labe. Public Disorder.
1535
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Posted - 2014.01.13 04:59:00 -
[35] - Quote
A bump for games modes.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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straya fox
Sad Panda Solutions
161
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Posted - 2014.01.13 05:17:00 -
[36] - Quote
Vyzion Eyri wrote:The playerbase is already divided by server regions.
Any further division and you'll be playing against the same people again... and again...
How about we simply restrict the ability to use advanced -> prototype gear by making it more expensive?
The playerbase doesn't have to be divided because even the vets will see the glaring unsustainability of running super expensive gear all day, and simply downgrade to a level which newbies can compete with.
Why not make it cheaper so everyone can use it, instead of just PC farm corps. |
The Robot Devil
molon labe. Public Disorder.
1536
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Posted - 2014.01.13 05:21:00 -
[37] - Quote
straya fox wrote:Vyzion Eyri wrote:The playerbase is already divided by server regions.
Any further division and you'll be playing against the same people again... and again...
How about we simply restrict the ability to use advanced -> prototype gear by making it more expensive?
The playerbase doesn't have to be divided because even the vets will see the glaring unsustainability of running super expensive gear all day, and simply downgrade to a level which newbies can compete with.
Why not make it cheaper so everyone can use it, instead of just PC farm corps.
I believe that trying to restrict anything by increasing its price or increase its use by decreasing the price is bad practice. The markets should/will set prices and battle difficulty should be selected by the merc.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1600
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Posted - 2014.02.07 23:37:00 -
[38] - Quote
Bump
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Fire of Prometheus
Alpha Response Command
3509
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Posted - 2014.02.07 23:41:00 -
[39] - Quote
Vyzion Eyri wrote:The playerbase is already divided by server regions.
Any further division and you'll be playing against the same people again... and again...
How about we simply restrict the ability to use advanced -> prototype gear by making it more expensive?
The playerbase doesn't have to be divided because even the vets will see the glaring unsustainability of running super expensive gear all day, and simply downgrade to a level which newbies can compete with.
I already do play against the same people....over....and over....and over....and over.....
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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The Robot Devil
Molon Labe. Public Disorder.
1600
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Posted - 2014.02.07 23:54:00 -
[40] - Quote
I get stomped by the same people a good bit and it would be a nice change to be able to drop down a sec stat and see what is happening there. If the same people follow then at least they would have to change gear and tactics.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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