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501. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
I'm hearing people all over the place assume it's coming on May 14th. But to quote for the horses mouth, Quote: Many of these issues will be addressed via hotfixes before the 14th, and throughout the month of May. https://forums.dust514.com...
- by Delirium Inferno - at 2013.05.13 09:13:00
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502. Game Breaking Strategies - in General Discussions [original thread]
I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives). EDIT: I'm not saying that nova knives are g...
- by Delirium Inferno - at 2013.05.13 09:05:00
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503. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
The Robot Devil wrote: Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. I was literally just ...
- by Delirium Inferno - at 2013.05.13 09:02:00
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504. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
All logi suits get more CPU/PG and high/low slots than their assault counterpart. Yes, all logis are the problem. They just happen to also get those equipment slots which don't need to be used up. Any assault guy would see the logi as a better opt...
- by Delirium Inferno - at 2013.05.13 08:53:00
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505. Why did CCP use the Unreal Engine 3? - in General Discussions [original thread]
Because it seems they were planning this game before they really knew which platform(s) it would be on, and the Carbon engine they were designing on was too much for the PS3 to handle. They needed a cheap and easy engine to port it to and UE3 fit ...
- by Delirium Inferno - at 2013.05.13 08:34:00
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506. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Medic 1879 wrote: Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we don...
- by Delirium Inferno - at 2013.05.13 08:26:00
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507. It's tomorrow - in General Discussions [original thread]
But tomorrow is 14th
- by Delirium Inferno - at 2013.05.13 08:23:00
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508. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. Assaults are supposed to be slayers? Oh, I thou...
- by Delirium Inferno - at 2013.05.13 08:21:00
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509. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: Delirium Inferno wrote: Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of ever...
- by Delirium Inferno - at 2013.05.13 08:18:00
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510. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equi...
- by Delirium Inferno - at 2013.05.13 08:07:00
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511. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of every class. I'm not trying to limit the logisti...
- by Delirium Inferno - at 2013.05.13 07:59:00
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512. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Minmatar logistics can still be a good hacker with something in every equipment slot, as your utility example. I selected logistics as my starter build in chromosome and have been using one to this day, I understand the logistics class. Support an...
- by Delirium Inferno - at 2013.05.13 07:42:00
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513. Squad 514. - in General Discussions [original thread]
This is why I switched to scout. It's still a team player role, but you don't need to be right next to your guys to do your job. In fact, it's detrimental as they will only give your position away. But anyways not only can I get behind the enemy a...
- by Delirium Inferno - at 2013.05.13 07:35:00
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514. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Why would anyone be against this? It makes perfect sense. If you do not like that idea all that tells me is you are not using the equipment slots right now, in which case you aren't really a logistics and you should be trying to get CCP to buff up...
- by Delirium Inferno - at 2013.05.13 07:05:00
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515. CHEATERS USING RAPID FIRE MOD CHIPS - in General Discussions [original thread]
All I really got out of this is how ridiculous it is that a logi can have 1100 total hit points.
- by Delirium Inferno - at 2013.05.13 07:00:00
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516. Scout Discussion - in Rookie Training Grounds [original thread]
Edited the original post with a handy tool for determining profile scan radius and some interesting information regarding profile dampeners and and active scanners. TL;DR If you want to remain completely invisible to all active scanners you will n...
- by Delirium Inferno - at 2013.05.13 06:51:00
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517. When can we expect to have more building interiors? - in General Discussions [original thread]
copy left wrote: Delirium Inferno wrote: I'll restate again what Copy Left is saying for emphasis, there is a version of Manus Peak that has this as the surface infrastructure at objective B. And IT. IS. AMAZING. I agree more interiors woul...
- by Delirium Inferno - at 2013.05.13 05:12:00
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518. An idea for a weapon specifically decide for scouting? - in General Discussions [original thread]
What you described sure sounds like out current SMG. Also I've been a scout for a long while. I don't particularly like the shotgun with it, though I have had success that way. Some of my more favorite weapon combos have been the Tactile Assault ...
- by Delirium Inferno - at 2013.05.13 03:32:00
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519. When can we expect to have more building interiors? - in General Discussions [original thread]
I'll restate again what Copy Left is saying for emphasis, there is a version of Manus Peak that has this as the surface infrastructure at objective B. And IT. IS. AMAZING. I agree more interiors would be nice. That "carbon freezing chamber" room ...
- by Delirium Inferno - at 2013.05.13 03:04:00
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520. Sever logistics. - in General Discussions [original thread]
Darken-Sol wrote: worked like a charm. copy paste cha ching. +1 Glad I could help, now since you used my exact petition I'll gladly take 20% of your refunded Aurum
- by Delirium Inferno - at 2013.05.13 02:50:00
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