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copy left
SyNergy Gaming EoN.
149
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Posted - 2013.05.13 02:41:00 -
[1] - Quote
Because that warehouse pyramid thing is a great start.
The ability to have the large doors on it be hackable would be nice.
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Christopher Green
The Arrow Project
2
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Posted - 2013.05.13 02:42:00 -
[2] - Quote
Yeah. Plus areas like these would really let shotguns and smgs shine. |
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ladwar
Dead Six Initiative Lokun Listamenn
382
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Posted - 2013.05.13 02:42:00 -
[3] - Quote
never? btw that is nice but its in a redzone so why have it there. |
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
308
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Posted - 2013.05.13 02:43:00 -
[4] - Quote
copy left wrote:Because that warehouse pyramid thing is a great start.
The ability to have the large doors on it be hackable would be nice.
hackable doors...good old mag :( |
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Z3R0 GR4VITY
HavoK Core RISE of LEGION
215
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Posted - 2013.05.13 02:49:00 -
[5] - Quote
I'd love to have a battlegrounds that is all CQC, and yes that pyramid warehouse thing would be awesome if it were expanded and used as the focus of a map. |
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copy left
SyNergy Gaming EoN.
151
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Posted - 2013.05.13 02:52:00 -
[6] - Quote
ladwar wrote:never? btw that is nice but its in a redzone so why have it there.
I have played it on maps where it is part of the main map. The manus peak remake has one. Objective B is in it. |
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VicBoss
Militaires-Sans-Frontieres
232
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Posted - 2013.05.13 02:55:00 -
[7] - Quote
+1 to indoor cqc maps fo sho |
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copy left
SyNergy Gaming EoN.
151
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Posted - 2013.05.13 03:02:00 -
[8] - Quote
VicBoss wrote:+1 to indoor cqc maps fo sho
Its the way of the future!! |
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Delirium Inferno
Edoras Corporation
233
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Posted - 2013.05.13 03:04:00 -
[9] - Quote
I'll restate again what Copy Left is saying for emphasis, there is a version of Manus Peak that has this as the surface infrastructure at objective B. And IT. IS. AMAZING.
I agree more interiors would be nice. That "carbon freezing chamber" room at B on the Biomass version of Skim Junction is another favorite of mine. Also hoping for something like this to get fleshed out into gameplay. http://dust514.com/media/fiction/stranded-part-two/
Also there are some cool interiors shown from Fan Fest 2009 http://www.youtube.com/watch?v=ED-YF-v7WCw At the beginning and again at 2:50.
I know this is supposed to be a grand scale warfare game with not just infantry but ground and air vehicles, but not every part of a map needs to be outdoors (and likewise not all indoors either). Last I checked, interiors are part of warfare too. They don't all need to be close quarter, large open interiors like this new warehouse we got would be welcome just as much! To me, adding these interiors simply makes the game more believable and more immersive! |
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Appia Vibbia
Opus Arcana Orion Empire
32
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Posted - 2013.05.13 03:25:00 -
[10] - Quote
It also appears very frequently in Ambush on Line Harvest. Buuuuuut no one really ventures away from the table-top and skirmish points. |
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copy left
SyNergy Gaming EoN.
151
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Posted - 2013.05.13 03:58:00 -
[11] - Quote
Delirium Inferno wrote:I'll restate again what Copy Left is saying for emphasis, there is a version of Manus Peak that has this as the surface infrastructure at objective B. And IT. IS. AMAZING. I agree more interiors would be nice. That "carbon freezing chamber" room at B on the Biomass version of Skim Junction is another favorite of mine. Also hoping for something like this to get fleshed out into gameplay. http://dust514.com/media/fiction/stranded-part-two/Also there are some cool interiors shown from Fan Fest 2009 http://www.youtube.com/watch?v=ED-YF-v7WCwAt the beginning and again at 2:50. I know this is supposed to be a grand scale warfare game with not just infantry but ground and air vehicles, but not every part of a map needs to be outdoors (and likewise not all indoors either). Last I checked, interiors are part of warfare too. They don't all need to be close quarter, large open interiors like this new warehouse we got would be welcome just as much! To me, adding these interiors simply makes the game more believable and more immersive! Not every map needs vehicle maps either. and vice versa. |
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Delirium Inferno
Edoras Corporation
234
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Posted - 2013.05.13 05:12:00 -
[12] - Quote
copy left wrote:Delirium Inferno wrote:I'll restate again what Copy Left is saying for emphasis, there is a version of Manus Peak that has this as the surface infrastructure at objective B. And IT. IS. AMAZING. I agree more interiors would be nice. That "carbon freezing chamber" room at B on the Biomass version of Skim Junction is another favorite of mine. Also hoping for something like this to get fleshed out into gameplay. http://dust514.com/media/fiction/stranded-part-two/Also there are some cool interiors shown from Fan Fest 2009 http://www.youtube.com/watch?v=ED-YF-v7WCwAt the beginning and again at 2:50. I know this is supposed to be a grand scale warfare game with not just infantry but ground and air vehicles, but not every part of a map needs to be outdoors (and likewise not all indoors either). Last I checked, interiors are part of warfare too. They don't all need to be close quarter, large open interiors like this new warehouse we got would be welcome just as much! To me, adding these interiors simply makes the game more believable and more immersive! Not every map needs vehicle maps either. and vice versa. Well ideally we would get to the point where battles are so large that both could coexists while still having tons of action going on both outside and inside. |
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