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461. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Cosgar wrote: Delirium Inferno wrote: Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unread Honestly I hate how so many people are saying scouts are supposed t...
- by Delirium Inferno - at 2013.05.13 17:57:00
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462. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
They should really just make another light frame specialization for those who want to be more frontline speedy assault players in a light suit, because the shotgun isn't really an ideal tool for a scout. Also if you want to be a light frame with a...
- by Delirium Inferno - at 2013.05.13 17:54:00
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463. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unread Honestly I hate how so many people are saying scouts are supposed to be shotgunners or supposed to be snipers. ...
- by Delirium Inferno - at 2013.05.13 17:50:00
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464. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Hey now, no need to get childish and call names. We're all just trying to help Dust become better. That said, most people in the war barge are not assault. You do realize that assault suits are not the same as basic suits? And that assaults suits ...
- by Delirium Inferno - at 2013.05.13 17:45:00
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465. I had a dream, and it became a reality! - in General Discussions [original thread]
Does anyone know just exactly how much damage remote explosives do? I've always been sort of interested in trying to use them like C4 on tanks but haven't gotten around to see if that is effective or not.
- by Delirium Inferno - at 2013.05.13 17:41:00
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466. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
NeoWraith Acedia wrote: The heavy is a 10X skill, all it can do is camp. Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base st...
- by Delirium Inferno - at 2013.05.13 17:39:00
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467. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
While the Gallente scout can be modded to be faster than the Minmatar scout, this still doesn't take into consideration the massive amount of CPU/PG it would take up while Minmatar could still get comparable results while maintaining slots and fit...
- by Delirium Inferno - at 2013.05.13 17:34:00
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468. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
hooc order wrote: Delirium Inferno wrote: While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with somethi...
- by Delirium Inferno - at 2013.05.13 17:27:00
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469. DUST Needs more promotion... To succeed? - in General Discussions [original thread]
Dust isn't really doing a traditional release, it seems more ceremonial than anything. And while I'd like to see some big marketing for Dust right now, I sort of agree with CCP's stance. Why do a massive full out push right now? Every modern game ...
- by Delirium Inferno - at 2013.05.13 17:23:00
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470. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
NeoWraith Acedia wrote: Again.. the logistic suit has nothing to do with equipment, it's about creative freedom, the freedom to put 4-5 hacking mods on a suit, the freedom to put 4 nano-hives on a suit, the freedom to be the fastest sprinting s...
- by Delirium Inferno - at 2013.05.13 17:13:00
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471. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
In case you were concerned about it breaking the role of the active scanner, I'll leave this here Bones McGavins wrote: The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive s...
- by Delirium Inferno - at 2013.05.13 17:10:00
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472. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
Bones McGavins wrote: The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive scanning anywhere near as powerful as an active scanner. Otherwise you break the role of the latter....
- by Delirium Inferno - at 2013.05.13 17:07:00
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473. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
KURO SHISHI wrote: yes but gallente scout have more pv. me i dont understand why scout proto basic suit are so expensive it's a shame more expensive than all other type I'm sorry, but what do you mean by pv? And ideally all proto suits shoul...
- by Delirium Inferno - at 2013.05.13 17:00:00
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474. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
While everyone is talking about logistics and respecs and all that same old stuff, I'd thought I'd bring a different issue to the table. I already posted this over in the Feedback section but would also like to hear some thoughts by some guys over...
- by Delirium Inferno - at 2013.05.13 15:53:00
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475. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
The Gallente Scout has a few oddities when compared to it's Minmatar Scout cousin and I would like to point these out and offer suggestions. 1) The racial bonuses. Right now Minmatar Scout gets a 5% bonus to nova knife damage per level. At Level ...
- by Delirium Inferno - at 2013.05.13 15:51:00
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476. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
VulvaOfTheYeast wrote: Optional Re-Spec will indeed come tomorrow. You think CCP is stupid or something? Bad press from beta testers is not what they need on launch day. This has been a Certified Eyeroll Post. Have fun raging tomorrow then!
- by Delirium Inferno - at 2013.05.13 15:10:00
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477. Nova Knives - in Rookie Training Grounds [original thread]
I get several nova knives kills on Manus Peak. Hang around objective B where it is usually more dense or run along the outer ridge where there are bound to be a few snipers. Also all the big rocks you can use to hide behind in the middle. It works...
- by Delirium Inferno - at 2013.05.13 15:09:00
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478. LONE WOLFS IN DUST? IDIOTS or GODS? - in General Discussions [original thread]
Cosgar wrote: Scramble Scrub wrote: Cosgar wrote: Gallente Scout + Complex Passive Scanner + Complex Precision Enhancer + GLU-5/Duvolle TAR = God Mode Until you get 3 shorter by another tac user. Not when you play it like a sniper. He...
- by Delirium Inferno - at 2013.05.13 15:01:00
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479. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
Since I run nova knives an smg this would be awesome, since I could basically upgrade to nova sword and smg with no real penalty other than a bit more CPU/PG. KING CHECKMATE wrote: CharCharOdell wrote: Nova sword= light weapon. Damage = 2x ...
- by Delirium Inferno - at 2013.05.13 14:51:00
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480. The Loser Rifle - in General Discussions [original thread]
In-game description says battery.
- by Delirium Inferno - at 2013.05.13 14:42:00
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