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661. CCP, Your combat rifle... - in Feedback/Requests [original thread]
4447 wrote: DeadlyAztec11 wrote: 4447 wrote: DeadlyAztec11 wrote: How does this look like an AK? About the magazine... Probably uses a magnetic rail assist to push bullets up at an angle then straight up. the gun is gas powered....
- by DeadlyAztec11 - at 2013.11.25 20:52:00
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662. CCP, Your combat rifle... - in Feedback/Requests [original thread]
True Adamance wrote: Combat rifle looks bad ass....not as great as the Rail but still pretty cool. Looks like crap, IMHO. I was so hyped :D... I left disappointed D: Guess I'll just stick with my Breach AR for another couple months ;_;
- by DeadlyAztec11 - at 2013.11.25 20:49:00
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663. CCP, Your combat rifle... - in Feedback/Requests [original thread]
4447 wrote: DeadlyAztec11 wrote: How does this look like an AK? About the magazine... Probably uses a magnetic rail assist to push bullets up at an angle then straight up. the gun is gas powered. Edited my comment... The Magazine pr...
- by DeadlyAztec11 - at 2013.11.25 20:48:00
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664. CCP, Your combat rifle... - in Feedback/Requests [original thread]
How does this look like an AK? About the magazine... Probably uses a magnetic rail assist to push bullets up at an angle then straight up. Or like other weapons, the magazine has nanites instead of actual bullets. So the bullets aren't formed...
- by DeadlyAztec11 - at 2013.11.25 20:43:00
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665. CCP, Your combat rifle... - in Feedback/Requests [original thread]
The Combat Rifle is not based off the AK. So you are wrong in more ways than one. Also, the AK - 103 had a Bull pup variant. evidence
- by DeadlyAztec11 - at 2013.11.25 20:33:00
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666. [Brilliant Request] Turn the Ion Pistol into a 'Run Gun' - in Feedback/Requests [original thread]
MySpaceTom wrote: +1 Jadek for turning deadly combat into a weight loss program. Deadly? You calling me fat boy? *Heavy eats donut.* I don't have a problem!
- by DeadlyAztec11 - at 2013.11.24 17:49:00
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667. [Brilliant Request] Turn the Ion Pistol into a 'Run Gun' - in Feedback/Requests [original thread]
Jadek Menaheim wrote: DeadlyAztec11 wrote: Could just use the suit's stamina as ammo, makes good use if the Cardiac Regulators. That doesn't quite solve the issue of KinCats going under used. Kinetic Catalyzers allow mercs to generate more...
- by DeadlyAztec11 - at 2013.11.24 17:47:00
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668. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Would be cool.
- by DeadlyAztec11 - at 2013.11.24 17:44:00
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669. [Brilliant Request] Turn the Ion Pistol into a 'Run Gun' - in Feedback/Requests [original thread]
Could just use the suit's stamina as ammo, makes good use if the Cardiac Regulators.
- by DeadlyAztec11 - at 2013.11.24 17:34:00
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670. [Request] Old LAV Feel - in Feedback/Requests [original thread]
I actually like it the way it is. I can finally drive backwards without the camera freaking out.
- by DeadlyAztec11 - at 2013.11.24 08:35:00
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671. [Request] faces - in Feedback/Requests [original thread]
SOONGäó Was in a trailer very early on.
- by DeadlyAztec11 - at 2013.11.24 05:37:00
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672. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
Use a Breach AR. It shoots slow enough you can shoot for a while before having to reload, yet punishes the enemy for daring to stand still or even peak their head out. Also, this belongs in the training grounds.
- by DeadlyAztec11 - at 2013.11.24 05:30:00
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673. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: DeadlyAztec11 wrote: Oxskull Duncarino wrote: I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target ...
- by DeadlyAztec11 - at 2013.11.24 00:44:00
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674. [Important Request] to stop respec spam. - in Feedback/Requests [original thread]
The CPM ain't got time for that!
- by DeadlyAztec11 - at 2013.11.24 00:11:00
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675. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
Draco Cerberus wrote: If one looks where they are walking, seeing grenades is not an issue. Keep your eyes peeled for the red pineapples on the ground and stay away. The grenade indicator in chromosome was broken. It allowed information to be s...
- by DeadlyAztec11 - at 2013.11.23 23:39:00
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676. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking abo...
- by DeadlyAztec11 - at 2013.11.23 23:21:00
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677. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
It use to be in Chromosome, but has been removed. I think that adding it back is necessary considering that it is difficult to identify that there are active grenades. It is also a better coarse of action before you nerf grenades.
- by DeadlyAztec11 - at 2013.11.23 17:47:00
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678. [Feedback] SMG hit detection - in Feedback/Requests [original thread]
Thank you for finally making it consistent, especially the Assault SMG. Argh!
- by DeadlyAztec11 - at 2013.11.23 17:39:00
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679. Request: East South and West - in Feedback/Requests [original thread]
Just do what I do. Always look North and draw the other letters on your screen with a marker. LOL
- by DeadlyAztec11 - at 2013.11.22 04:47:00
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680. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Just reduce the damn CPU and PG. Damn high for a weapon optimized for light suits. Also, give a better reason to use higher tear versions.
- by DeadlyAztec11 - at 2013.11.22 04:08:00
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