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261. For you shield tankers come 1.7 - in General Discussions [original thread]
calisk galern wrote: Boot Booter wrote: Hey guy, two words for ya. 1) Combat 2) Rifle You're gonna feel pretty stupid when you see my bunny hopping shield stacked ball of duct tape coming your way. if I see you coming I won't be th...
- by Daxxis KANNAH - at 2013.12.06 21:06:00
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262. Uplink spam. - in Feedback/Requests [original thread]
I have said many times equipment need a proximity type sensor. If you place equipment too close together both (at least the additional one) should fail. When placing equipment you would get a red x if trying to place it too close to existing equi...
- by Daxxis KANNAH - at 2013.12.06 20:54:00
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263. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
The plasma cannon came out weak for whatever reason because of CCP The Flaylock was the best Sidearm and only is now "weak" because of QQ so that point holds no merit. My point was on weapon to weapon in a given spectrum, apologies. If you want ...
- by Daxxis KANNAH - at 2013.12.06 19:13:00
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264. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
Fizzer94 wrote: Daxxis KANNAH wrote: Fizzer94 wrote: deepfried salad gilliam wrote: Daxxis KANNAH wrote: Having looked at all the rifles I think the ScR should receive and ammo reduction. Given the increase in range and its current...
- by Daxxis KANNAH - at 2013.12.06 18:49:00
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265. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
@Alena Ventrallis I could agree to that as well; that would help with the spamming of uncharged shots. As I said, my purpose isnt to single out weapons to nerf just because people are doing well but rather to bring them in line. I thought the 1...
- by Daxxis KANNAH - at 2013.12.06 18:45:00
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266. Gotta say, the shield recharge delay to extenders is a pretty good balance. - in General Discussions [original thread]
Vesperz wrote: Yeah, okay. MK.0 1 Complex Shield Extender 2 Enhanced Shield Extender CRG-3 M209 SMG or ADV Nova Knives Quantum Scanner Complex Kin Complex Cardiac. Overall - 270 shields and 87 Armor. With this stupid delay I'm going to h...
- by Daxxis KANNAH - at 2013.12.06 18:33:00
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267. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
Fizzer94 wrote: deepfried salad gilliam wrote: Daxxis KANNAH wrote: Having looked at all the rifles I think the ScR should receive and ammo reduction. Given the increase in range and its current damage profile and scope instead of ironsi...
- by Daxxis KANNAH - at 2013.12.06 18:25:00
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268. How to buff Minmatar suits - in General Discussions [original thread]
- Decrease depleted shield delay on Assault , increase built in Armor regen to 2 hp/s, increase stamina regen, decrease profile - Decrease Shield delays on Scout, greatly increase stamina regen, slightly increase movement speed, increase built in...
- by Daxxis KANNAH - at 2013.12.06 16:49:00
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269. Who else rocks the Assault Scrambler Rifle as their main? - in General Discussions [original thread]
You are saying that CCP wants the AScR to overheat sooner?
- by Daxxis KANNAH - at 2013.12.06 16:18:00
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270. Who else rocks the Assault Scrambler Rifle as their main? - in General Discussions [original thread]
I really dont think the Carthum is worth it. CRD-9 with damage mod(s) is fine if you have the CPU/PG They fire nice and smooth and are easy to handle. I think both the ScR and AScR have too much ammo and just did a request for a 10% reduction. ...
- by Daxxis KANNAH - at 2013.12.06 16:09:00
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271. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
Having looked at all the rifles I think the ScR should receive and ammo reduction. Given the increase in range and its current damage profile and scope instead of ironsight, the AScR could have less ammo than the AR and CR - place it just below 3...
- by Daxxis KANNAH - at 2013.12.06 16:01:00
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272. The shield change isn't a big deal. - in General Discussions [original thread]
Son-Of A-Gun wrote: Forrscale plates do not reduce the speed penalty of other plates. The stacking penalty is what reduses the speed penalty beyond the first plate that is calculated, which so happens to be the Ferroscale plates, and this is b...
- by Daxxis KANNAH - at 2013.12.06 15:17:00
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273. Why a low average TTK bad. - in General Discussions [original thread]
While I wouldnt mind seeing a slight raise in this mythical TTK, I dont want it to be how it was in beta where Proto suits just ate rounds on end. People who want this game to be a "tracking shooter" or whatever I think want what the masses dont ...
- by Daxxis KANNAH - at 2013.12.06 14:59:00
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274. The shield change isn't a big deal. - in General Discussions [original thread]
Sana Rayya wrote: Armor with squad support trumps shields with/without squad support every time. Armor with no support (and no triage hives) is at a slight disadvantage to shields if the engagement is at a distance, and cover is involved. Out...
- by Daxxis KANNAH - at 2013.12.06 14:50:00
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275. how many expect the rail rifle to require a side arm? - in General Discussions [original thread]
abarkrishna wrote: Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other ...
- by Daxxis KANNAH - at 2013.12.06 14:39:00
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276. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Jaysyn Larrisen wrote: Anyone know what the skill tree for the new rifles looks like? Rumored: RR will be like ScR CR will be like AR
- by Daxxis KANNAH - at 2013.12.06 04:12:00
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277. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Thumb Green wrote: Llast 326 wrote: Luna Angelo wrote: Matter of fact, I'm assuming you get it at the same time as AR's and ScR's. Ar and ScR have different prerequisites AR is 1, ScR is 3. ScR is 2 on light weapon. So I imagine th...
- by Daxxis KANNAH - at 2013.12.06 03:17:00
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278. We need Matari Heavy. - in General Discussions [original thread]
I would have thought 4.2 m/s for Basic / Sentinel and 4.6 m/s for Commando Gallente looks like best of bunch given how their slots usually are. Minny's are going to need love across the board but what else is new.
- by Daxxis KANNAH - at 2013.12.06 03:13:00
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279. We need Matari Heavy. - in General Discussions [original thread]
Cosgar wrote: Minmatar heavy is going to be epic: 5.9 m/s movement 6.9 m/s sprint I'm sure you meant 4.9 m/s though I doubt it will be that high, 4.2 m/s - 4.7 m/s
- by Daxxis KANNAH - at 2013.12.05 21:50:00
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280. We need Matari Heavy. - in General Discussions [original thread]
Cosgar wrote: Minmatar heavy is going to be epic: 200shields 300 armor 25 HP/s recharge rate 7s delay 14s depleted delay (can't be all good) 4 highs 2 lows 5.9 m/s movement 6.9 m/s sprint Stop playing with my expectations
- by Daxxis KANNAH - at 2013.12.05 21:37:00
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