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481. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Great idea, it would allow us to kill tanks as they can't move for a certain amount of time, in exchange for the added benefits. Just don't make it a range increase for railguns...
- by Dauth Jenkins - at 2014.03.27 17:14:00
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482. Can we have a "scan" Nanohive? - in Feedback/Requests [original thread]
Maybe not such a large radius at first, also, in scanning, it should broadcast it's location to everyone, so if your scanned by it, you know where it is
- by Dauth Jenkins - at 2014.03.27 17:11:00
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483. The way to fix tanks - in General Discussions [original thread]
Um... then I want a dropships respec....
- by Dauth Jenkins - at 2014.03.27 16:58:00
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484. Map Sizes really need a reduction - in General Discussions [original thread]
Go back to CoD! Lol JK But seriously, map size variety is what we need. We need some large maps, and some small maps. Dropships(standard, not assault) are almost useless on small maps, as there's no need for transport
- by Dauth Jenkins - at 2014.03.27 16:57:00
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485. Nerf Railgun Damage - in General Discussions [original thread]
DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AKA, DAMAGE was the proble...
- by Dauth Jenkins - at 2014.03.27 16:52:00
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486. DEV question. - in General Discussions [original thread]
That 33 meter range with the dai lai flux rep tool on a mini suit is great...
- by Dauth Jenkins - at 2014.03.27 16:36:00
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487. So who's taking a break of dust? - in General Discussions [original thread]
People QQ so hard.... try spawning in a vehicle, or on an objective, or at something other than an unlink
- by Dauth Jenkins - at 2014.03.27 16:33:00
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488. Post your Fanfest predictions here. - in General Discussions [original thread]
Reav Hannari wrote: Since my attitude about the implementation of this project is pretty negative right now I'm afraid my predictions will be the same: We'll see more defined concept art for the remaining racial vehicles. Implementation w...
- by Dauth Jenkins - at 2014.03.27 16:16:00
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489. we need more logi's and medics on the field - in General Discussions [original thread]
knight guard fury wrote: i never asked for any nefing. logi's loosing that passive 1 rep is a good thing and i wanted logi's to be real logi's and not slayers But the problem is, if logis rep other people.... then how are logis meant to get ...
- by Dauth Jenkins - at 2014.03.27 16:14:00
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490. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
Jadek Menaheim wrote: Dauth Jenkins wrote: Why don't pilots get spawn WPs for mCRUs? People have been asking for a long time, but it hasn't been implemented unfortunately. It would really help with making flying a support dropships a c...
- by Dauth Jenkins - at 2014.03.27 15:40:00
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491. HEAVY NERF DELAYED - in General Discussions [original thread]
BL4CKST4R wrote: There are better ways to nerf the heavy while maintaining relevance to it's role. The problems I have seen with them is that their turn speed is insane, they can **** you by driving around in LAVs (expect more of these with th...
- by Dauth Jenkins - at 2014.03.27 15:36:00
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492. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
Why don't pilots get spawn WPs for mCRUs?
- by Dauth Jenkins - at 2014.03.27 15:32:00
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493. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Remember 1.6, when ambush vehicles weren't a problem
- by Dauth Jenkins - at 2014.03.27 15:31:00
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494. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
I've been doing that since 1.7 started, and my Myron became a flaming asteroid every time I dropped below 100 meters. I'm looking at you, railguns...
- by Dauth Jenkins - at 2014.03.27 15:30:00
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495. CCP, I'm Displeased - in General Discussions [original thread]
Bat Shard0 wrote: Harpyja wrote: Bat Shard0 wrote: Nope, I think they did it right with nerfing range. First - No more "no risk red line sniping tanks". Second, nerfing hardners affect rail tanks too as other vehicles. + nerfing that turr...
- by Dauth Jenkins - at 2014.03.27 15:15:00
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496. The Kain Spero Debate - in General Discussions [original thread]
Bethhy wrote: M1tch Rapp wrote: I don't think he's breaking any rules, but what he and the others are doing are 1000x worse than any glitching that Arianna was doing with the melee glitch from a gaming ethics position. . Everyone could d...
- by Dauth Jenkins - at 2014.03.27 15:10:00
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497. CCP, I'm Displeased - in General Discussions [original thread]
Piercing Serenity wrote: Dauth Jenkins wrote: How does reducing railgun range make it more op? I'll finally be able to survive a match in my Myron without having to land deal in my red line after every hit. Reducing range was the first step ...
- by Dauth Jenkins - at 2014.03.27 14:56:00
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498. Hardener nerf :(.... - in General Discussions [original thread]
Sir Dukey wrote: Rail guns still fire like machine guns. Hardeners are weaker so dropships will die faster to rails. Double damage modded railguns are now going to be super OP. I think hardners should be 30% for armor tanks and 50% for shiel...
- by Dauth Jenkins - at 2014.03.27 14:54:00
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499. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
CCP Logibro wrote: Rynoceros wrote: You know, CCP could just as easily mentioned this in that useless ******* Updates screen and avoided a lot of rage. Today's word is Communication , mother *******. *Note: I'm not butthurt. I haven't eve...
- by Dauth Jenkins - at 2014.03.27 14:51:00
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500. Dropships just won DUST - in General Discussions [original thread]
Redline QQ! Dear God people, do you really believe 600 meters was a good thing? The smaller maps are barely 600 meters across
- by Dauth Jenkins - at 2014.03.27 14:45:00
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