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141. Which skill path will you be taking when game launches ? - in General Discussions [original thread]
Merc style Black Ops
- by Dante Daedrik - at 2012.07.31 18:28:00
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142. Can We Stop With The "Go Back To CoD?" - in General Discussions [original thread]
Go back to MAG. Lul.
- by Dante Daedrik - at 2012.07.30 20:30:00
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143. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
I'd be happy with a standard RPG and/or Javelin Missile. At least they can be fired from cover, rather than swarm launchers that fire out to the sides unnecessarily hitting walls.
- by Dante Daedrik - at 2012.07.30 19:29:00
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144. Cloak Module or dropsuit - in Feedback/Requests [original thread]
Lord Sedto wrote: maybe a anti-cloak field generator? a Mod that sets up a area of Effect (AOE) that disallows cloaks to be used in the area. Electronics Jammers
- by Dante Daedrik - at 2012.07.25 21:04:00
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145. Cloak Module or dropsuit - in Feedback/Requests [original thread]
*Cloaking Module, as one increases skill & buys better modules they are able to keep cloak longer or do more in cloak. (ie. jog or even sprint in cloak). *Cloak Shimmer or Distortion of View of environment seen through the player/cloak. *Cloak...
- by Dante Daedrik - at 2012.07.25 20:51:00
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146. [Request] Change US server to AM or something else - in Feedback/Requests [original thread]
'Merica
- by Dante Daedrik - at 2012.07.25 20:33:00
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147. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
*Ability to Mute players. *Separate Comm Channels; such as Offense/Defense or Com1/2/3 etc. *Allow Commanders/Squad Leaders (if we get specified rank structure) to transmit on multiple channels, if need be. *Add in possible pre-selective text requ...
- by Dante Daedrik - at 2012.07.24 22:11:00
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148. Problem with Remote Explosives - in General Discussions [original thread]
But helpful when a dropship tries to squish you while you throw down an RE and run off, blowing the charge after hitting the ground where you just were, destroying their dropship. Or getting the hop on an LAV or HAV that has been trying to pin you...
- by Dante Daedrik - at 2012.07.19 16:56:00
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149. Problem with Remote Explosives - in General Discussions [original thread]
It doesnt even take 5 secs to arm a claymore in other games, maybe 3 though. Nerfing ruins games...
- by Dante Daedrik - at 2012.07.19 16:46:00
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150. last weekends global carnage event [No Suit] bug? - in Technical Support/Bugs [original thread]
Knarf Black wrote: It's my understanding that the suits aren't coming until the final release. In the original event post it said the suits are suppose to come in August.
- by Dante Daedrik - at 2012.07.19 16:41:00
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151. [Request] Looting System - in Feedback/Requests [original thread]
Perhaps have vehicles not dissappear from the map after their destruction in the sense that a dropship equipped with salvagers could salvage that wreckage. And then the wreckage either dissappears after salvaging or stays on the map until the end ...
- by Dante Daedrik - at 2012.07.19 16:17:00
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152. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Fuma Centuri wrote: John Surratt wrote: First the Broneys get in the beta, now the Furries want a dropsuit. What's the world coming to. At least nobody's asking for dubstep music. Actually, what about the ability to overplay music durin...
- by Dante Daedrik - at 2012.07.19 15:00:00
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153. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Let's just get mobile suits (ie. Gundams) and Transformers while we're at it...
- by Dante Daedrik - at 2012.07.18 22:32:00
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154. The knife needs to be 1HK - in General Discussions [original thread]
It'd be nice to be able to walk up behind snipers, not even bothering to waste ammo, but with a slice of the knife. I always find myself having to shoot down their shields and some (with protosuits and other shield/armor mods) are able to escape o...
- by Dante Daedrik - at 2012.07.17 22:37:00
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155. WEApon reticles - in Technical Support/Bugs [original thread]
blak boiii wrote: I think there should be a system for different reticles on the guns because in the trailer the assault rifle had a red dot sight . I just think it would improve the game's likeness instead of having the same reticle for every ...
- by Dante Daedrik - at 2012.07.17 18:23:00
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156. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Cain Hardestadt wrote: I like this idea with the exception of being able to be shot on the decent. Not being able to defend yourself during the decent is unfair. Even if you are able to adjust the trajectory of your decent, the amount of adjust...
- by Dante Daedrik - at 2012.07.17 17:08:00
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157. Lets nerf AR's - in General Discussions [original thread]
michael McG wrote: i think when an assault class sees a heavy the should run. all i see is an assault more than happy to take a heavy on. if you think that a heavy should take on tanks then what do you think it should do to a person. plus i thi...
- by Dante Daedrik - at 2012.07.17 15:01:00
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158. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Dante Daedrik wrote: If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambu...
- by Dante Daedrik - at 2012.07.17 01:26:00
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159. How to fix Remote Explosives - in General Discussions [original thread]
If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great ...
- by Dante Daedrik - at 2012.07.16 21:57:00
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160. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Remote Explosives have saved my ass numerous times in going up against HAVs and landed Drop Ships. It helps to be able to run up and blow it away after risking getting your ass blown away by one of those rocket launchers. I like to play as a Point...
- by Dante Daedrik - at 2012.07.16 19:33:00
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