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81. Grids lasers and airstikes - in Feedback/Requests [original thread]
I can see Grid movement working for Infantry. But for orbital strikes and artillery bombardments, I'd think Lat/Lon would make more sense. Who knows how big these grids would be either.
- by Dante Daedrik - at 2012.08.08 20:12:00
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82. Grids lasers and airstikes - in Feedback/Requests [original thread]
Or the planets could just have Lattitude/Longitude coordinates and you could read off in com where to fire or send a mail with the coordinates...
- by Dante Daedrik - at 2012.08.08 18:09:00
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83. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
If lamp posts are indestructible, why not use the same material that lamp posts are made out of for CRUS, Supply Depots, and Blaster Installations? Edit: PS3 still has untapped potential.
- by Dante Daedrik - at 2012.08.08 18:07:00
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84. Hi, I'm a console gamer - in General Discussions [original thread]
Great we're going to have tons of players using Turbo Buttons
- by Dante Daedrik - at 2012.08.08 18:03:00
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85. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
All this talk of zero-grav/space infantry warfare is making me think of Dead Space. I felt Dead Space had good mechanics for this sort of thing.
- by Dante Daedrik - at 2012.08.08 17:33:00
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86. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Yeah I know I could of sworn I mention it as being a module you have to fit if you want the trajectory thing I know you did, hence why I'm saying as long as its only a module.
- by Dante Daedrik - at 2012.08.08 17:17:00
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87. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Mass driver, is a very weak weapon used by logi it needs a splash dmg buff and more ammo to make it more viable. On another thread I auggested a module that shows the trajectory of your weapon for most guns this will be a whi...
- by Dante Daedrik - at 2012.08.08 16:49:00
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88. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Traynor Youngs wrote: Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including t...
- by Dante Daedrik - at 2012.08.08 16:44:00
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89. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself. Emerson Dante wr...
- by Dante Daedrik - at 2012.08.08 16:32:00
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90. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
+1 For Manually Aimed Rockets, with tick-marks for calculating distance and gravity on the rocket.
- by Dante Daedrik - at 2012.08.08 16:22:00
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91. Request: Magic - in Feedback/Requests [original thread]
I always imagine Forge Gunners yelling, "Fus Ro Dah!"
- by Dante Daedrik - at 2012.08.08 15:46:00
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92. Dust514 - Any Event or News for the week? - in General Discussions [original thread]
If I had known that the servers weren't being wiped for this weekend I would have saved up my SP for a swank protosuit...
- by Dante Daedrik - at 2012.08.08 15:17:00
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93. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
The Robot Devil wrote: Think about an explosion blowing a heavy into space but still being alive and watching it float way and commit suicide to respawn. I ******* love this idea! Though I'd assume if we ever did fight in such an environment...
- by Dante Daedrik - at 2012.08.08 04:07:00
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94. Jets in game?!?! - in General Discussions [original thread]
aurius rholar wrote: who is OP When used in regards to people. OP = Original Poster When used in referring to weapons, equipment, or other game mechanics, OP = Over Powered
- by Dante Daedrik - at 2012.08.08 02:08:00
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95. Please DEV's fix the scout suit - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: ARs should be the best overall (infantry) weapon because of their versatility. Assaults are meant to be Jacks at All, Master of None. We all have met those players that can practically snipe with Duvolle's or Creo...
- by Dante Daedrik - at 2012.08.08 00:15:00
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96. Cloaking Grenades - in Feedback/Requests [original thread]
If you could explain more that'd help. lol I'm not seeming to understand what you mean. I see the fallacy of my post in having the impression the cloak field would last longer rather than temporary from a "cloak grenade", though in rethinking the ...
- by Dante Daedrik - at 2012.08.08 00:12:00
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97. Cloaking Grenades - in Feedback/Requests [original thread]
It seems like the only true benefit to this then would be to have a team-designated location within an area where one could go to have their Player or Vehicle's armor repaired by Logi's. Obviously the enemy would not be able to find them unless th...
- by Dante Daedrik - at 2012.08.08 00:01:00
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98. Water? - in General Discussions [original thread]
This idea is good imho and opens the game up to a wider array of possibility, especially if said ships could be boarded for control (no reason why you can't steer at the helm and have those on the ship man the battle stations). With a large water ...
- by Dante Daedrik - at 2012.08.07 23:57:00
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99. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
panoscape01 wrote: NeoMagnet Rifle When fired at ferrous materials, such as soldier armor or vehicles, the ferrous material would become hyper magnetized for a period of time. This would cause the affected to be instantly attracted to other ma...
- by Dante Daedrik - at 2012.08.07 23:11:00
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100. BIG Problem that needs to be fixed - in Technical Support/Bugs [original thread]
I'm not sure if these vets are trolling or not. Equivalating snap shooting with an assault rifle to snap shooting with a sniper rifle which by its very nature has distances and other necessary print on the scope to equate for wind-speed and gravit...
- by Dante Daedrik - at 2012.08.07 23:07:00
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